I undulate
t(-_-)t
The combat trailer vaguely reminds me of an expanded, polished Battleships Forever. Am I completely off the mark on that? Regardless of the answer, going to give this a try for sure. I don't usually go for this type of game, but I've liked everything that I've heard so far and I'm sure I'll get more than $10 worth of enjoyment out of it. Looking forward to it, and hope it's a success for you guys as well.
I've checked out the demo a couple of months ago, so I can actually answer that
The combat is fairly similar, but there are some key differences. One, you directly control your flagship (WASD to pilot, etc), while the orders you give to the rest of your fleet are much more broad. Two ... well, I didn't play it long enough to know for sure, but it didn't seem like you could outfit your ships - though it was incredibly modular and you had tons of freedom to do what you wanted when creating new ones. Starfarer on the other hand has a large variety of weapons (30ish and counting - I mean really counting - the goal is roughly 3x that) that can be used to outfit your ships how you like.
To be fair, you won't be able to outfit stuff in the very first alpha - but that's the number one thing I'm planning to add after it's out.
Will we be able to add sections to our ships in the future?
Some ideas have been kicked around for this type of thing for starbases and the like, but nothing I'd call a concrete plan.
For regular ships, I see being able to add sections etc as a tradeoff - losing personality to add customization. I think it's good when ships have a distinct feel and look about them. To me it's a question of hitting a sweet spot where it's flexible but still has flavor, outfitting an existing ship vs creating an entirely new one. As an example, I think Mech Warrior 4 walked that line well.