Don't go with "Conquer the Galaxy" as being the only win condition, if you please. I would prefer Retirement as an option. Also, if you were a bounty hunter or Pirate hunter, perhaps have a sting against you and kill you?
Go by the "Losing is Fun" mantra. If you build up too big of a faction, make sure it is extremely hard to keep it from falling apart. If you kill a lot of pirates, make sure they unite to hunt you down. There are so many loss conditions, that they could be just as fun as win conditions.
We're thinking along the same lines, here. In fact, the whole sector is in a downward spiral, giving the entire game an overarching "losing is fun" theme. Rather, losing
better be fun, since I expect a majority of games to end with a total collapse of civilization - so if that's not a fun process, that would be a problem
Some questions though will other ai make outpost and form Empires? Like for instance are there different factions or races? Or is everyone human?
The are many different AI factions, (almost) all human. They start out with significant holdings, and are in conflict with each other frequently, providing you with ample opportunity to exploit the shifting political landscape. The most prominent among those is the Hegemony, a stodgy bureaucracy in a steady decline, that nonetheless holds a significant portion of the core worlds and fields some of the largest (if not technologically impressive) fleets in the sector. You, on the other hand, start out with a single ship.
Thanks Alex for the answers. I will definitely pre-order this. I will bombard you with more questions because I am curious by nature.
Fire away
I am wondering what plan do you have for support vessels. Will there be electronic warfare (i.e. jamming device rendering the supported fleet invisible from radar until a certain distance or electromagnetic discharge to temporarily disable enemy's targeting systems or engines)? What about repair and salvage vessels to fix your damaged capital ships on the go?
Does the ships require fuel (energy cells?), food ration, or ammunition (missiles and ballistic weapons need restocking) to run? If they do, will there be resupply vessels?
Actually I am getting all these ideas from Sword of the Stars. Not sure if you have played it before but it allows the player to custom-design their spacecrafts too.
Haven't played Sword of the Stars.
A "Construcion Rig" is in the works - it's a ship that can either repair ships mid-battle, or just lets you perform more effective repairs while away from an outpost. There are some plans for electronic warfare type stuff and cloaking, but I don't want to say too much about it now.
Ships will need fuel and supplies. Supplies will be abstracted to a certain point (so you're not
actually forced to do the job of a logistics officer for a large fleet!). As far as supply ships, every ship can carry some cargo, but freighters can carry a good deal more for their size, and there will be tankers (for fuel) as well. A large fleet with combat-focused ships will need to have some freighters and tankers if it's to get very far, while a smaller fleet with more versatile ships can get along without those.