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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 371223 times)

SeaBee

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #435 on: May 04, 2011, 10:44:17 pm »

Game looks great. Bought it with paypal but the game went to my email account attached to paypal which I havn't been able to logon to for a few months :/


PS My first post :). I decided I'll jump in and post today.
If Alex doesn't get back to you within 12 hours, send him an e-mail. I'm sure he can help you out with that, he's been very accommodating for issues with the ordering process.
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NovaNero

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #436 on: May 05, 2011, 03:00:31 am »

Game looks great. Bought it with paypal but the game went to my email account attached to paypal which I havn't been able to logon to for a few months :/


PS My first post :). I decided I'll jump in and post today.
If Alex doesn't get back to you within 12 hours, send him an e-mail. I'm sure he can help you out with that, he's been very accommodating for issues with the ordering process.

Yeah I sent a message to his support email when it happend. It should be all good soon.
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Flare

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #437 on: May 05, 2011, 04:03:12 am »

Are there any plans for modules that you can install onto the ships before hand? Also, is it possible to reroute how many fleet points the game gives you to the mission descriptions themselves instead of having them applied universally in the settings file?
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alexm

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #438 on: May 05, 2011, 01:42:17 pm »

Spoiler (click to show/hide)

Thanks for rounding those themes up. To be honest, I kind of like the default SMF scheme - it's nice and simple, and very easy on the eyes.

About wordpress - it didn't actually occur to me that it might have a plugin that gives you forums. I'm not sure I'd trust that a plugin does a good enough job, though, while SMF is more or less a known quantity.

Are there any plans for modules that you can install onto the ships before hand? Also, is it possible to reroute how many fleet points the game gives you to the mission descriptions themselves instead of having them applied universally in the settings file?

Yes re: modules (think MoO2 ship systems). No re: battleSize, because that setting mainly exists to avoid performance problems. It'd be sort of like letting you set the desired quality of particle effects per-mission :)

A cheesy way to get around that is to place a bunch of Comm Relays near each start location. But 20 Onslaughts at a time will not be good for the frame rate, I can promise you that.
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Sergius

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #439 on: May 05, 2011, 01:55:53 pm »

Thanks for rounding those themes up. To be honest, I kind of like the default SMF scheme - it's nice and simple, and very easy on the eyes.

Thing is, I can't tell if I'm watching the Bay12 forums or the Starfarer forums... I use several tabs on my browser, usually open topics on new tabs, etc. If you don't want to change the default theme at least install some optional themes for users.

Even here, the Dwarf Fortress section is themed, although the rest isn't. It didn't bother me until I had to visit 2 sites with the same theme, heh.
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Flare

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #440 on: May 06, 2011, 02:28:37 am »

Hmmm...

It seems like I didn't actually submit that post with the log file:

Code: [Select]
raphics/ships/icons/icon_hound.png]
62527 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/falcon_cl.png] as texture with id [graphics/ships/falcon_cl.png]
62584 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/icons/icon_falcon.png] as texture with id [graphics/ships/icons/icon_falcon.png]
62605 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/venture.png] as texture with id [graphics/ships/venture.png]
62673 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/icons/icon_venture.png] as texture with id [graphics/ships/icons/icon_venture.png]
62685 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/broadsword_hftr.png] as texture with id [graphics/ships/broadsword_hftr.png]
62707 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/icons/icon_broadsword.png] as texture with id [graphics/ships/icons/icon_broadsword.png]
62728 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/buffalo_dd.png] as texture with id [graphics/ships/buffalo_dd.png]
62761 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/icons/icon_buffalo2.png] as texture with id [graphics/ships/icons/icon_buffalo2.png]
62784 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/atlas_af.png] as texture with id [graphics/ships/atlas_af.png]
62870 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/icons/icon_atlas.png] as texture with id [graphics/ships/icons/icon_atlas.png]
63013 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
68752 [Thread-6] ERROR com.fs.starfarer.o0oO.o0OO  - java.lang.RuntimeException: Ship hull variant [conquest] not found!
java.lang.RuntimeException: Ship hull variant [conquest] not found!
at com.fs.starfarer.loading.H.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.o0oO.float.<init>(Unknown Source)
at com.fs.starfarer.o0oO.super.o00000(Unknown Source)
at com.fs.starfarer.int.A.K.addToFleet(Unknown Source)
at data.missions.buttsurprise.MissionDefinition.defineMission(MissionDefinition.java:33)
at com.fs.starfarer.int.A.K.<init>(Unknown Source)
at com.fs.starfarer.int.A.String.o00000(Unknown Source)
at com.fs.starfarer.int.A.J.o00000(Unknown Source)
at com.fs.starfarer.G.ooOO.new.super(Unknown Source)
at com.fs.starfarer.G.ooOO.A.new(Unknown Source)
at com.fs.starfarer.G.OoOO.o00000(Unknown Source)
at com.fs.starfarer.OooO.L.new(Unknown Source)
at com.fs.starfarer.G.OoOO.o00000(Unknown Source)
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alexm

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #441 on: May 06, 2011, 10:00:32 am »

Thing is, I can't tell if I'm watching the Bay12 forums or the Starfarer forums... I use several tabs on my browser, usually open topics on new tabs, etc. If you don't want to change the default theme at least install some optional themes for users.

Fair point, I'll see if I can work that in :) Would probably help to add an icon to the website so it shows up in the tab - been meaning to do that for forever.

Quote from: Flare
Ship hull variant [conquest] not found!

Ahh, there's the problem. "conquest" is the id of the hull, not the variant (the variant is a hull outfitted with weapons etc). You need to pass in a variant id to that method - iirc, for the conquest, the only variant that exists is "conquest_Elite". You can see the variant definition files under data/variants.
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Flare

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #442 on: May 06, 2011, 02:13:17 pm »

Strangely enough, that was the I put there before trying just plain conquest :P. I'll try that again and post the log file when I get home.
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woose1

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #443 on: May 06, 2011, 11:09:58 pm »

No re: battleSize, because that setting mainly exists to avoid performance problems. It'd be sort of like letting you set the desired quality of particle effects per-mission :)
But what if you've just recently spent a crapload of money on some new hardware? Does it cause bugs and crashes if it goes above a certain size? I would love 20 dreadnought-class starships duking it out at once, sounds crazyawesome : D
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forsaken1111

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #444 on: May 06, 2011, 11:29:15 pm »

Some of us have rigs that can handle it, you know.
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SeaBee

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #445 on: May 07, 2011, 01:02:35 am »

Some of us have rigs that can handle it, you know.

Yeah, though at this point you'll have to get your hands dirty and edit a config file. There's a "battleSize" setting, and the contributing factors (i.e., objectives) are a percentage of that - though these are also configurable via a script. The game is most likely to be balanced around a battleSize of 100 points or so, but if you want to have huge battles and have the cpu to handle it, who am I to say no? :)

I'll just leave this here.
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forsaken1111

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #446 on: May 07, 2011, 01:11:48 am »

Heh, I'd missed that one thanks. :)
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SeaBee

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #447 on: May 07, 2011, 01:13:15 am »

Easy to miss, this thread is pretty long!  :)
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inteuniso

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #448 on: May 07, 2011, 09:41:13 am »

Quote from: Starfarer Config.json
"Devmode":false

What could this be, I wonder? :p

The power, it it so close!
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alexm

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Re: Starfarer [TopDown Sandbox RPG on Space]
« Reply #449 on: May 07, 2011, 10:30:20 am »

These are not the settings you are looking for, move along.
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