There's currently been some kind of amusing drama in the modding scene.
Someone, we'll call them A, created a mod called Take No Prisoners. They made it open source, allowing anyone to mod it in any way they wanted. Someone else, we'll call them B, proceeded to fork the mod into an NSFW mod. I don't know the details, but I'd imagine with the OG mod it'd be a wee bit rapey.
A didn't like this. At all. Seriously. He threw all the toys out of the pram and not only stopped working on TNP but pulled it from the forums and removed every link to it. Ironically, this only left B's NSFW mod to do the same thing, so anyone wanting TNP's features was now forced onto it.
Realising that people were now using a mod that he didn't like in larger numbers, A decided the best way to fix that was to then add malware to his other mods. From then on, if one of his mods detected B's mod it'd crash the game and corrupt the save. Hilariously, the code it detected was in the TNP mod too, so what happened was anyone running the OG mod *or* the NSFW one was unable to play with any of those mods.
This was an unpopular move. Once this was discovered the guy was promptly banned from the forums and the subreddit, and Alex basically had to alter the modding rules to include "Don't make malware you fucking idiots". Meanwhile, the unofficial Starsector Discord had the mods act as insane as Discord mods do and they were praising him for it... Right up until they realised people didn't like that where they then temporarily then, I assume reluctantly, permanently banned him from the server.