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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370327 times)

Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1515 on: May 02, 2017, 12:35:24 pm »

Yeah, your home is generally just 'The closest useful storage point'. Might become outposts once those are here.

And yeah, its not exactly immersion breaking that, in a sector where 30% tariffs on everything is normal and fighting is often, that the ones who survived or come in after fights would be able to make more off of ship parts than damaged ships, unless they are nice ships worth selling. But those ships tend to get kept off the market as reinforcements to the victors.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Hanzoku

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1516 on: May 02, 2017, 01:34:39 pm »

So I've gotten back into playing, and I'm enjoying how far the game has come since the last time I played it.

That said, I've done some research and still have a few questions.

1 - Some people like to (jokingly) point out that you should use [Redacted] fighters... now looking through the wiki, there's plenty of [Redacted] to read about, but precious little mention about weapon systems...

2 - Is there a short list of hulls that are generally considered 'good'? I know some like the Hound were (at least originally) more or less pinatas that you punch for their loot rather then a ship you should consider using.

3 - I noticed that they fixed ballistic weapons (at least most of them) to no longer have to worry about ammo, thank Mork (or Gork), and a few missile launchers are now the same way. Are there weapons (also including the energy weapons) that are generally in a sweet spot regarding damage/flux vs CP needed?
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EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1517 on: May 02, 2017, 02:21:36 pm »

2 - Is there a short list of hulls that are generally considered 'good'? I know some like the Hound were (at least originally) more or less pinatas that you punch for their loot rather then a ship you should consider using.
Let me help you out with some standard picks that you can't go wrong with, (F) could be a good flagship for a sizable fleet:
Hunter Killer series (could reasonable pin down and kill, say, a Wolf):
Wolf
Afflictor (haven't tested)
Hyperion F (haven't tested)
Tempest
Medusa F (haven't tested)

Big bulky series (strong armor and weapons, but most will need support chasing down enemies):
Lasher
Brawler
Enforcer
Sunderer
Hammerhead F
Dominator F
Onslaught F
Paragon F

Long range spam (can reach out and touch the enemy from near infinite distance.  Best when using overwhelming firepower to wipe out smaller enemies one at a time, as 1v1 with same ship size PD will make them irrelevant):
Condor
Drover
Heron F
Gryphon
Astral F

This is not a complete list but most of these you should be able to get a solid build together without too much effort.  Just make sure that *something* in your fleet can't be kited.
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Hanzoku

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1518 on: May 02, 2017, 03:06:34 pm »

The Medusa used to be my hands down favorite Destroyer class. Two of them operating together could normally tag team even Capitals with a bit of work. The only problem was getting ahold of one, as originally TTC wasn't too keen on handing them out without a fight.
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Flying Dice

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1519 on: May 02, 2017, 07:31:02 pm »

They're still pretty damn good as long as you pick the right weapon mix. I like 2x Tac Laser in the forward small turrets, 2x Phase Beam or Pulse Laser in the main turrets, and either 2x AM or 2x IR Pulse in the forward hull mounts, plus 2x PD Laser in the rear side turrets. AM is more burst, IR gives a lot more space for flux stuff and upgrades. You can also dump forward weapons entirely for more upgrades.

Though they're still fragile, and (like all fast harassers) don't do so well if you don't specifically order them in ways that encourage aggressive behavior.

Tac Lasers are fucking amazing this build now that they're basically kings of the small energy, perfect for catching slippery targets with slowdown without wasting a medium turret on a grav beam. That, and 5-6 of them will melt frigates.
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zaimoni

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1520 on: May 03, 2017, 02:46:49 am »

Ps, from starting over 20+ times, I noted the tutorial salvaged ships are randomly generated, as far as D-mods go. One playthrough they were TERRIBLE.
I suspected that, but since I was restarting with a single seed I couldn't test that (they are consistent if the displayed seed isn't changed; it is possible to paste-from-clipboard.).
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EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1521 on: May 03, 2017, 02:57:50 am »

So, ah there's some interesting upgrades in the missions.  For example, a relatively inexpensive (same cost as blast doors) upgrade that gives a non-pirate, non-frigate, non-carrier ships a single hanger bay.  The possibilities seem endless.  For example you could give Buffalo MK 2s longbow wings for 5 supply/month.  Or give every ship in your fleet a talon wing on the cheap.

Anyone know where I can get one of those?  Or where I can get interesting modspecs in general?  Everywhere i can go its just a rotating cast of the same dozen modspecs.
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Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1522 on: May 03, 2017, 03:01:52 am »

Salvaging research stations seems to get you rare weapons, LPCs and mods.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1523 on: May 03, 2017, 10:08:06 am »

So, ah there's some interesting upgrades in the missions.  For example, a relatively inexpensive (same cost as blast doors) upgrade that gives a non-pirate, non-frigate, non-carrier ships a single hanger bay.  The possibilities seem endless.  For example you could give Buffalo MK 2s longbow wings for 5 supply/month.  Or give every ship in your fleet a talon wing on the cheap.

Anyone know where I can get one of those?  Or where I can get interesting modspecs in general?  Everywhere i can go its just a rotating cast of the same dozen modspecs.
You're looking for Converted Hangar, and if you go salvage big derelict stations you tend to get interesting loot. Or you find a Paragon D on the way there occasionally.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Kanil

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1524 on: May 03, 2017, 01:33:45 pm »

Has anyone blown up their own ships on purpose to stack D-mods on them yet? I just salvaged an Astral, and noticed it had damaged flight decks. I figure I could save myself a lot of supplies by giving it the assortment of other D-mods that don't affect it's ability to be a box full of fighters...
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1525 on: May 03, 2017, 02:14:53 pm »

If you need to save supplies that badly you can just salvage more, or do bounties. Ships exploding means extra supplies spent to retrieve them, repair them back to full CR, lost cargo, and credits wasted on a full ship worth of new crew.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Kanil

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1526 on: May 03, 2017, 04:10:08 pm »

You could avoid the crew loss and CR recovery by not repairing it or carrying around surplus crew, just mothballing it until it's time to get it killed. Just drag around one frigate/destroyer and the Astral mothballed. Pick a fight with the nearest Pather Cerberus, unmothball and just fight the one fight with reduced crew on your good ship. (Edit: Don't even have to unmoth ball it. Just retreat and get them to pursue.)

Plus you probably wouldn't have to do it more than once or twice, and it'd save like 30 supplies a fight, and a comparable amount each month.
« Last Edit: May 03, 2017, 04:20:36 pm by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1527 on: May 03, 2017, 05:17:06 pm »

I kinda like having pristine paint jobs on my fleet.  Degraded hulls look like flying shipwrecks.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Greiger

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1528 on: May 03, 2017, 05:18:25 pm »

Well technically they are.
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JimboM12

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1529 on: May 03, 2017, 06:07:00 pm »

thanks to comrade majestic's contest, i have tried this game.

holy crap, im loving it. its like this hardcore version of mount and blade, space pirates and zombies, and some other game on the tip of my forebrain but can't remember. I like the ally ai being smart with its tactics, i'm a big battlestar fan, so I have heavily armed and armored carriers for my fleet (2 shepherd class drone carriers and a mora strike carrier so far with a couple hammerheads). The carriers stay back and use the longrange guns i gave them to support their fighter compliments while the heavy armored hammerheads rush in and brawl.

anyone know which ship is the most like a battlestar? i mean, fully combat capable but also carries a few wings of fighters/bombers/drones.
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