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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370401 times)

Paul

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1425 on: April 25, 2017, 01:46:48 pm »

Try kitting out a hammerhead with assault chainguns, light machine guns, and reaper torpedos. Safety overrides, 20 vents, 9 capacitors.

It maneuvers like a frigate and packs a punch enough to take down cruisers. 170 speed, dropping shields empties your flux out in a few seconds, and you can fire your guns forever.

You have the speed to chase down most frigates and the firepower to kill them in seconds with the accelerated ammo feeder. Your armor is heavy enough to take some pretty good hits for times when you have to drop shields. It's a bit risky to rush other destroyers that have torpedoes or missiles head on (but you can bait them out with some back and forth), but if you flank them they're done for on the first pass. Have torpedoes on alternate and save them for the biggest enemy ships in the fight - you can use them to either overload their shields then wreck them with your chainguns, or pop em up the tailpipe of a cruiser for a quick kill.
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EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1426 on: April 25, 2017, 03:26:26 pm »

AM blasters are nice, Animus Blasters are nicer. The latter is from a mod though. Have you considered grabbing a small carrier or two (or one larger carrier like the Mora) to backup your wolf with a swarm of talons (who are now 0 OP and have swarmer missiles) or khopesh (who have annihilator pods)?
Possibly.

What I really want is a 10 speed fleet that can take out enforcers, and doesn't have too high maintenance.  At that point I should be able to go around picking up the 40k bounty payments and maybe get a faction commission at some point.  The 1k bounty events are making me money, but slowly.  Even tho, fun fact, in my current system any pirate ship I take out I get paid twice, once by independents and once by the hegemony.

I messed around in the simulation, and I got my wolf really, REALLY optimized, but I still couldn't take out enforcers and hammerheads without getting incredibly lucky.  Even the (D) variants.  I've decided to switch over to Hegemony ships given my character heavily emphasizes enduring damage rather than blocking it, and a Lasher apparently has 3x as much armor as a Wolf.

Sadly my Wolf had a bit of user error.  I've had a niggling doubt for a while that explosives are AoE, I managed to confirm it by accidentally hitting a pirate at point blank with a Reaper torpedo.  The Wolf ended up getting blown up (I had forgotten to repair at the local station, so it ran out of CR and spontaneously exploded in that same fight, even tho it almost never got hit by enemies) and it now has a faulty power grid.  Definitely going to sell it once I find a replacement.

I dunno, what would be a good flagship for a bounty hunter that likes to emphasize armor?  I have an aggressive playstyle, I sometimes rush down enemies by turning off my weapons and shields so I can use the 0 flux boost in combat.  I'd still like my fleet to be agile enough to catch pirates and at least slightly stealthy.  Tried out a Centurion to replace the Wolf... wasn't impressed.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1427 on: April 25, 2017, 03:40:05 pm »

Probably some form of modded ship would work best, tbh.

Does it need to be a speed 10 normal fleet, or a speed 10 sustained burn fleet? Because the latter is literally anything that isn't overcapacity on cargo by a lot, but has issues turning.
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Kanil

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1428 on: April 25, 2017, 03:49:24 pm »

I dunno, what would be a good flagship for a bounty hunter that likes to emphasize armor?  I have an aggressive playstyle, I sometimes rush down enemies by turning off my weapons and shields so I can use the 0 flux boost in combat.  I'd still like my fleet to be agile enough to catch pirates and at least slightly stealthy.  Tried out a Centurion to replace the Wolf... wasn't impressed.

Safety Override is your friend. You always get the zero flux bonus with SO, and the range debuff from unstable injector isn't a big deal as you'll already be knife fighting anyway.

SO Medusa is particularly fun. Slap two heavy blasters on it, and then maybe a couple support weapons (but not too many) and go nuts.

As for burn speed, burn speed no longer matters because sustained burn is a thing and is also amazing. A Paragon and a Tempest are the same speed now (provided you get the SB upgrade.)
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Ehndras

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1429 on: April 25, 2017, 03:52:09 pm »

Loving the update!

Running with my starting Wolf, a Wolf (D), a striker (D), 2 drone tenders/salvagers/cargo (Mudskipper and shepherd), one of those heavily-damaged Condor carriers from the tutorial (with a bomber and a fighter squadron), and personally piloting the biggest and slowest ship of the fleet: a Hammerhead (D) Balanced destroyer with annihilator and reaper torpedoes. I'm running an arbalest autocannon-heavy mortar combo for balanced damage output, two ion cannons front-mounted, and 2 PD lasers. That ion-cannon autofire is a hell of a blessing when enemies get in close!

I've managed to take out some pretty serious enemies with my hammerhead, as long as the wolves are providing cover-fire.

If it hasn't been nerfed, I'm hoping to buy a Medusa. I had some GREAT results with that amazing ship in prior builds.

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a1s

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1430 on: April 25, 2017, 04:07:05 pm »

Based on the backstory in the scenarios
The what now? Is that something that comes up in the campaign?
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Ehndras

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1431 on: April 25, 2017, 04:22:33 pm »

Ohhh yeah. The scenarios are pretty badass, and explain a lot of good lore. Plus, some AMAZING fleet battles.
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EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1432 on: April 25, 2017, 05:22:09 pm »

I dunno, what would be a good flagship for a bounty hunter that likes to emphasize armor?  I have an aggressive playstyle, I sometimes rush down enemies by turning off my weapons and shields so I can use the 0 flux boost in combat.  I'd still like my fleet to be agile enough to catch pirates and at least slightly stealthy.  Tried out a Centurion to replace the Wolf... wasn't impressed.

Safety Override is your friend. You always get the zero flux bonus with SO, and the range debuff from unstable injector isn't a big deal as you'll already be knife fighting anyway.

SO Medusa is particularly fun. Slap two heavy blasters on it, and then maybe a couple support weapons (but not too many) and go nuts.

As for burn speed, burn speed no longer matters because sustained burn is a thing and is also amazing. A Paragon and a Tempest are the same speed now (provided you get the SB upgrade.)
Waaaaaaaaaatttttttt
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1433 on: April 25, 2017, 06:10:07 pm »

Sustained Burn will, after a short delay, and in exchange for worse turning and more detectabilty, give the fleet +10 burn. +15 with the relevant skill. Has no effect on combat speed.
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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1434 on: April 25, 2017, 06:14:21 pm »

It's really weird, in my opinion, that sustained burn gives a bigger speed bonus than emergency burn (which is supposed to redline all the equipment and overwork the crew)
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1435 on: April 25, 2017, 06:38:24 pm »

It's really weird, in my opinion, that sustained burn gives a bigger speed bonus than emergency burn (which is supposed to redline all the equipment and overwork the crew)
Emergency burn also does not stall you down to 0 for a moment while you mode switch, its just go now!.

Sustained burn even mentions in its own description that it literally is for long-distance travel. Go faster, take ages to turn, and get there sooner.
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Flying Dice

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1436 on: April 25, 2017, 08:15:47 pm »

Loving the update!

Running with my starting Wolf, a Wolf (D), a striker (D), 2 drone tenders/salvagers/cargo (Mudskipper and shepherd), one of those heavily-damaged Condor carriers from the tutorial (with a bomber and a fighter squadron), and personally piloting the biggest and slowest ship of the fleet: a Hammerhead (D) Balanced destroyer with annihilator and reaper torpedoes. I'm running an arbalest autocannon-heavy mortar combo for balanced damage output, two ion cannons front-mounted, and 2 PD lasers. That ion-cannon autofire is a hell of a blessing when enemies get in close!

I've managed to take out some pretty serious enemies with my hammerhead, as long as the wolves are providing cover-fire.

If it hasn't been nerfed, I'm hoping to buy a Medusa. I had some GREAT results with that amazing ship in prior builds.

Medusa used to be borked to shit. Great ship. But all the nerfs to personal combat effectiveness probably killed it, since it was a pretty glass-cannon sort of build to run.
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Ygdrad

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1437 on: April 25, 2017, 09:01:01 pm »

Got a couple questions.
1. How do you get officers?
2. What are marines for now? I don't see boarding options.
3. Anyone tried to be friends with pirates? Is it possible?
4. Are there any small slot missiles with autoloaders?
5. What are some good speedy combat ships and where are they found?
6. Can you join the luddites?

I've also run into a problem and I have no idea what's up. I've set right-click as the control for turning the ship to cursor and strafing, shields to mouse4, and ability to mouse 5. Problem is, if I'm holding the right-mouse button the controls for shield and ability somehow get switched with each other. Anyone else experienced that?
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1438 on: April 25, 2017, 09:45:11 pm »

Same place as in .72, probably. I've found several in salvaged cryopods tho.
Useless, unless mods give them a new use. RNG boarding got replaced with ship recovery.
If you can pull your rep up. Likely requires smuggling?
I dunno.
Depends on which ones you want and if you have a commision or a lucky black market/salvage find.
If they have a commision available, but why join them when you could join basically anyone else and get legal access to actual combat ships?
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

EnigmaticHat

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1439 on: April 25, 2017, 10:07:27 pm »

So I've been having an interesting game.  After my Wolf got crippled I decided to supplement my Lasher with an Enforcer.  Ended up kitting it out with four salamanders MRMs so that I can speed boost after fleeing frigates and then take out their engines.  Several level 3 combat skills + armor hull mods make the pretty monsterous.  Anyway, buying and kitting it out to go chase down a big bounty actually resulted in a Firefly moment when I ran out of money and could only partially purchase supplies and crew.  Ended up mothballing the wolf to transfer its crew and then heading off.  I ran out of fuel partway there and then drifted into the star's gravity well.  Lasher was crippled in the fight and clearly would have been unable to flee if I lost the fight, that plus the lack of credits, supplies and food made the fight feel pretty damn high stakes.  Managed to barely win and loot a small amount of fuel, which was just barely enough for me to drift back into a populated system to collect my money.

On the way back I saw a warning beacon over an unpopulated system.  At port someone had a mission to scan a derelict ship in that sector (which I still don't know how to actually do), which sounded like such a hilariously movie-dumb idea that I had to agree to it.  Only 10k reward but it was on my way back from the next bounty.  Which BTW turned out to be a pirate version of my fleet, but with 3 extra Lashers.  My Lasher wingman somehow managed to take out 1 Lasher on his own and maim another one (the NPCs in this game are hardcore) but his ship was destroyed.  I managed to take out all 4 remainding ships, including pirate version of myself, but we lost the entire crew of the Lasher.  I think it was because we literally couldn't support that many people on the Enforcer.  I should probably carry an empty shuttle around so that doesn't happen again.  And to carry loot.

Anyway, visited the warning beacon system on my way back.  Pretty sure most of what I found was common, but the warning beacon and the high density of new content I found there made it feel like a big deal so I'll spoiler it...
Spoiler (click to show/hide)
I don't know how to actually complete the mission?  Like is there a way to find the derelict i'm supposed to scan, and what do I do once I've found it?
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule
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