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Author Topic: Hotel Dwarfornia  (Read 1200 times)

squeakyReaper

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Hotel Dwarfornia
« on: February 01, 2011, 04:38:00 pm »

You can checkout any time you like,
But you can never leave!


Dwarf Fortress Inns!  The quick-release list shows that they're coming up!  What do you guys think of it?

I'm proposing that they will do the following things:
  • Trade Liasons will want to stay in them.  If they do, they leave happier and more willing to lower their prices.
  • When the economy is back on, Dwarves without homes can check into them...  or Dwarves with homes will check in if it's a higher quality.
  • Travelers will be in world gen, and if your fort is between their destination and their position they might stay a little while.
  • You can sucker elves into staying in haunted rooms.
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Girlinhat

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Re: Hotel Dwarfornia
« Reply #1 on: February 01, 2011, 04:48:42 pm »

Here we have a wondrous hotel room for you.  You'll notice the naturally engraved obsidian walls and the brand new bed!  Don't mind that hatch in the ceiling, that's for maintenance work.  Or the hatch on the floor, that's just the garbage chute.

I'm also SO looking forward to economy!  I want to have starving, huddled masses so badly...

Korgus

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Re: Hotel Dwarfornia
« Reply #2 on: February 01, 2011, 05:00:15 pm »

If you want economy, why don't you just play 40d?
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Girlinhat

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Re: Hotel Dwarfornia
« Reply #3 on: February 01, 2011, 05:03:22 pm »

...
<.<
Because shut up!

LemonFrosted

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Re: Hotel Dwarfornia
« Reply #4 on: February 01, 2011, 05:03:45 pm »

If you want economy, why don't you just play 40d?
Tradeoff between Economy (a single thing) and the hundreds of added things in DF2010.
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Zrk2

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Re: Hotel Dwarfornia
« Reply #5 on: February 01, 2011, 05:10:17 pm »

Here we have a wondrous hotel room for you.  You'll notice the naturally engraved obsidian walls and the brand new bed!  Don't mind that hatch in the ceiling, that's for maintenance work.  Or the hatch on the floor, that's just the garbage chute.

I'm also SO looking forward to economy!  I want to have starving, huddled masses so badly...

I've never had this problem. People complain about it all the time, but I don't see the problem. Of course my rooms only ever cost 100db except for the bourgeois (legendaries), who cost 400-500db.
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Girlinhat

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Re: Hotel Dwarfornia
« Reply #6 on: February 01, 2011, 05:13:43 pm »

How do you tell the value of a room?

Jingles

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Re: Hotel Dwarfornia
« Reply #7 on: February 01, 2011, 05:41:59 pm »

How do you tell the value of a room?
It used to say how much the rent was when you went over the room object with q.  I dont know about now.  It's only after economy kicks in though.

GreatWyrmGold

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Re: Hotel Dwarfornia
« Reply #8 on: February 01, 2011, 05:43:33 pm »

How do you tell the value of a room?
'R', look for the bedroom. It should say something like "Grand Quarters," "Meager Quarters," etc.
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Deimos56

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Re: Hotel Dwarfornia
« Reply #9 on: February 01, 2011, 05:46:22 pm »

If you want economy, why don't you just play 40d?
Because we want an economy that works.
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Girlinhat

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Re: Hotel Dwarfornia
« Reply #10 on: February 01, 2011, 05:46:51 pm »

Yes, but unless you looked up the wiki, you don't know how much that is.  Words are subjective, one person could argue that Legendary is better than Royal, or vice versa.  Granted, you don't really know anything unless you wiki'd it.

cog disso

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Re: Hotel Dwarfornia
« Reply #11 on: February 01, 2011, 06:01:38 pm »

Combine the Dwarven Hotel with the Execution Tower for extra success!

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NW_Kohaku

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Re: Hotel Dwarfornia
« Reply #12 on: February 01, 2011, 06:09:38 pm »

In older versions, where dwarves had to rent their rooms, then setting something to be a bedroom was an easy way to tell the exact value of a room - the rent of the room was exactly equal to the value of the room, so if you wanted to know how much any room was worth, build a bed in it, and just look at how much the room would rent for.

It's a little more difficult to do, now, but you can still carry over some of the means of discerning how much everything is worth.

For example, materials and furniture still have the same multipliers, and quality multipliers still work the same.  A standard stone tile that has a masterwork engraving is worth about ¤120 per tile, including walls, meaning that smoothed and especially engraved stone can send room rents skyrocketing very fast, especially if it's made from something like a gold vein or cast obsidian.  The furniture itself is often of unimportant value compared to the floor it is sitting on.

This page of the wiki has the relevant tools to figure out how this all gets put together.
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Girlinhat

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Re: Hotel Dwarfornia
« Reply #13 on: February 01, 2011, 06:14:06 pm »

I know you can math it all together, but that in itself is a bit of a challenge, and sometimes impossible.  What's the value of an engraving?  What's the value of a dwarf's favorite animal?

Mr. Argent

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Re: Hotel Dwarfornia
« Reply #14 on: February 01, 2011, 06:22:31 pm »

I hope that if hotels are added, travellers are added to give roads and so on a purpose and allowing some additional wealth created/exported.
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