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Author Topic: Hotel Dwarfornia  (Read 1201 times)

NW_Kohaku

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Re: Hotel Dwarfornia
« Reply #15 on: February 01, 2011, 06:47:08 pm »

I know you can math it all together, but that in itself is a bit of a challenge, and sometimes impossible.  What's the value of an engraving?  What's the value of a dwarf's favorite animal?

An engraving is worth about 10 times the material it is carved on times the quality multiplier.

Again, if a masterwork engraving is on common stone, it's ¤120 each tile, (double or more if on an economic stone) including walls, and that tends to wind up overwhelming every other possible source of value in a room, aside from artifacts.  If you need something to be of a particular value, just divide the target value by about 100, and make that many tiles (including walls) in the room.  The difference between a noble and a commoner's room is simply the number of tiles in the room, the fact that you engraved everything, and maybe some extra furniture, because they need to have TWO cabinets they never use for some reason.
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Girlinhat

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Re: Hotel Dwarfornia
« Reply #16 on: February 01, 2011, 06:53:45 pm »

This is one reason I don't do much engravings, plus that you can't decide what's engraved, so I'm a bit put off by random engravings of cheese, except for hilarity's sake.  Of course, my OCD usually ends up with every bedroom made from block constructed floors and walls.

NW_Kohaku

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Re: Hotel Dwarfornia
« Reply #17 on: February 01, 2011, 07:15:37 pm »

If you don't have engravings, and build rough block stuff, then it's usually based upon the furniture.  General wood and stone furniture is generally 10 times the quality modifier.  Economic stones will double this, obviously. 

You'll have to pay attention to the quality modifiers of your furniture, then, but if you have mostly fine and superior stuff, then you can expect about ¤35 per piece of furniture, plus about ¤1 per tile for the rough floors and walls.

There's little reason NOT to engrave everything and just hide all the engravings by default in the init, since you don't have rent to worry about anymore.  A "legendary" room is only ¤10,000, and with a legendary +5 engraver, that's about a 8x8 tile room plus the walls around it on common stone by the value of the engravings alone.  Not hard.  Do it in chalk, or something, and you only need half the space.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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Class Warfare

Girlinhat

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Re: Hotel Dwarfornia
« Reply #18 on: February 01, 2011, 07:18:29 pm »

I know the value multipliers, I consult that page of the wiki frequently, it's just that I like uniform colors too much >.<  So, away with that microcline/marble mixed floor.  Blocks into floors everywhere!
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