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Author Topic: Artifacts: laws of physics need not apply  (Read 2592 times)

etgfrog

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Artifacts: laws of physics need not apply
« on: January 31, 2011, 05:24:20 pm »

so i've been away from playing dwarf fortress for a while and decided to try the latest version, first secretive mood was a gem setter who grabs a single white chalcedony that weighs about 1r, when she finishes it is a 80r white chalcedony coffin, even weirder it was made at a gem setting station. normally i'd laugh at this sort of thing, but this leaves me just plain stumpted trying to figure out how that worked without saying something like the dwarf pulled together dark mater.
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Quietust

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Re: Artifacts: laws of physics need not apply
« Reply #1 on: January 31, 2011, 05:26:23 pm »

It happens.

My favorite is an artifact cat bone floodgate (see my sig for more info).
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etgfrog

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Re: Artifacts: laws of physics need not apply
« Reply #2 on: January 31, 2011, 05:36:57 pm »

ok, guess you have a point...even more ironically the thing is named sungrief the anguished curiousity, but it would still be nice if it did something, guess the best it could be used for burying whoever is the greatest dwarf of the fort.
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Urist Imiknorris

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Re: Artifacts: laws of physics need not apply
« Reply #3 on: January 31, 2011, 07:22:21 pm »

This actually happens in some other situations too. In 40d a single turtle bone, weighing 5r, could make a pair of bone gauntlets that weighed 29r each.
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NW_Kohaku

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Re: Artifacts: laws of physics need not apply
« Reply #4 on: January 31, 2011, 07:41:44 pm »

It happens in reverse all the time, too.

Entire stone that represents an entire wall's worth of material used for a single stone earring craft.

Yeah, sure, you're taking something away, but you're still vaporizing a massive amount of matter with absolutely no waste by-product to sweep up.

Anyway, this sort of thing inspired this suggestion on Volume and Mass.
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abadidea

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Re: Artifacts: laws of physics need not apply
« Reply #5 on: January 31, 2011, 09:01:13 pm »

As I was loading this thread, I was thinking, "physics defying artifacts? You mean like coffins made from a single gem?"  :P

Remember, mooders are chosen by the gods... the gods may not be able to *supply* that one piece of shell, but once you have it, by gods can they make it work.
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Urist Imiknorris

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Re: Artifacts: laws of physics need not apply
« Reply #6 on: January 31, 2011, 09:01:37 pm »

Literally.
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Zrk2

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Re: Artifacts: laws of physics need not apply
« Reply #7 on: January 31, 2011, 10:33:37 pm »

It violates the laws of cause and effect, too. I just had an artifact pick made with an image of itself on it.
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Re: Artifacts: laws of physics need not apply
« Reply #8 on: January 31, 2011, 11:43:50 pm »

It violates the laws of cause and effect, too. I just had an artifact pick made with an image of itself on it.

Do we really need to have the recursive artifact discussion again?
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Zrk2

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Re: Artifacts: laws of physics need not apply
« Reply #9 on: January 31, 2011, 11:47:53 pm »

It was a spoiler pick. I like the irony. And I have already heard the recursive artifact argument, I don't really care, I just think it's funny.
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Dorf3000

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Re: Artifacts: laws of physics need not apply
« Reply #10 on: February 01, 2011, 05:49:20 am »

It violates the laws of cause and effect, too. I just had an artifact pick made with an image of itself on it.

Do we really need to have the recursive artifact discussion again?

Yes, do we really need to have the recursive artifact discussion again?

 ;D
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Demicus

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Re: Artifacts: laws of physics need not apply
« Reply #12 on: February 01, 2011, 06:04:32 am »

It seems simple on how you get less material than when you start. The lost material is broken away and ground to dust. With the exception of special attack dusts, the game doesn't track dust, not from workshops, nor from all the mining you do.
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SmileyMan

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Re: Artifacts: laws of physics need not apply
« Reply #13 on: February 01, 2011, 06:20:32 am »

do we really need to have the discussion about whether we really need to have the discussion about the recursive artifacts>
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Starver

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Re: Artifacts: laws of physics need not apply
« Reply #14 on: February 01, 2011, 07:15:55 am »

Do I really need to...

*ahem*

Just thought I'd poke my nose in to say that last time I happened by the Dwarven Physics page of the Wiki, one of the sponsored ad-lines at the bottom (which may be being blocked by the firewall, at this place, it's still whirring away and giving me nothing) was for something that was essentially a large-scale laser-interferometer purportedly capable of detecting space-time distortions.  As I didn't follow the link, I'm not sure if it was ain inadvertent ad for a Femilabs-type place that had (and/or was building) one of those, or something more akin to the TimeCube site, with a almost dwarvenly whacko sitting behind the keyboard.

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