Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 [18] 19 20 ... 53

Author Topic: War in the Pacific: AE PBEM - July 1st 1942  (Read 93528 times)

Erkki

  • Bay Watcher
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #255 on: March 08, 2011, 02:14:08 am »

How is my one-tank mega-offensive going?  Have I taken over Singapore yet?

Man, I could really use 26 more tanks!

In reserve, 0/1 tanks now actually.
Logged

Erkki

  • Bay Watcher
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #256 on: March 08, 2011, 12:15:03 pm »

February 14th

China: Japanese forces advancing both in the middle and North fronts.

Silent elsewhere, standard ground actions everywhere but no breakthroughs or trying them by either sides. One Marine unit will load onto transports to invade Admiralty Islands.

Kido Butai safely(and undetected) at Truk. I have now chosen the Navy Marines and Army units taking part to the operation... SignInt reports radio broadcasts from Midway but that is probably nothing important.

I have planned this operation now for 3 days, and asked myself, "can I do more?" Tokyo has 3 Marine regiments of 1500 men each and some extra aviation support troops. They're going for MIDWAY!

Plan is the same: Heavies will move in Wake and bombard, about 2 regiments' worth of troops will land, and take over the island. An aviation support unit land later. No hurry with this invasion, as we want the enemy to react.

A second invasion force will arrive from the North, Tokyo, and as the heavies egress back to the West, oilers will resupply the cruiser fleet that will continue to Midway, Kido Butai following.

At least 1 US carrier in Brisbane, if they want to stop either of the invasions they will have to use their carriers.
Logged

Erkki

  • Bay Watcher
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #257 on: March 08, 2011, 02:56:59 pm »

February 15th

Pretty silent day, except...

3 US destroyers sweep Kendari in the night - just 2 cargo ships and an old destroyer DD Akikaze against them! Akikaze puts up fight, lands hits on all Americans, and survives. In the dawn, Americans try again, this time sinking one of the transports, but Akikaze scores more hits and one of them burns. Second transport tries to escape the harbor, but gets sunk by a submarine. Akikaze is badly damaged, but nowhere in danger of sinking, greater problem is the lack of ammo in the 12cm guns.

Off Miri, an oiler loading in the anchorage gets torpedoed by an Allied submarine, but more than surprisingly the fuel load doesnt catch fire, and by the evening, it looks good. Damage is extensive, but it'll remain afloat, and an ASW force has been sent to hunt down the sub.

Dutch resistance in Sumatra finally falls, but they retreat to the mountains... Need more time to deal with them.

Chinese forces in full retreat. Operation Wake II begins in 2 days.
Logged

Zrk2

  • Bay Watcher
  • Emperor of the Damned
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #258 on: March 08, 2011, 03:16:01 pm »

For the glory of Great Japan!
Logged
He's just keeping up with the Cardassians.

Hyo

  • Bay Watcher
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #259 on: March 08, 2011, 05:07:13 pm »

MIDWAY!

You better hope you do better than history this time, because if you don't, it's going to be pretty bad. :D
Logged

thobal

  • Bay Watcher
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #260 on: March 08, 2011, 07:15:27 pm »

The historical American victory at Midway was a matter of fortuitous timing and most games don't simulate the factors that led to the loss of the Japanese carriers.

Does this game track if the CAG is fully loaded and on deck when the bombs hit?
Logged
Signature goes here.

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #261 on: March 08, 2011, 07:50:27 pm »

From what I've seen in this LP: probably.

Zrk2

  • Bay Watcher
  • Emperor of the Damned
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #262 on: March 08, 2011, 08:10:26 pm »

From what I've seen in this LP: probably.

It's the DF of WWII strategy, it better.
Logged
He's just keeping up with the Cardassians.

Hyo

  • Bay Watcher
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #263 on: March 08, 2011, 08:28:25 pm »

Well, yeah, I guess. The IJN mostly lost due to American decryption and them knowing the IJN battle plans and the Japanese being too spread out to be able to form a counterattack, right?
Logged

thobal

  • Bay Watcher
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #264 on: March 08, 2011, 11:18:34 pm »

Not really, the Japanese lost because the American dive bombers appeared over the Japanese carriers when the Japanese strike force was preparing for takeoff on the carrier's wooden decks, fully fueled and heavily loaded with bombs and torpedoes. A few minutes later and they'd all have been in the air.

Not to mention the CAP was occupied slaughtering unprotected American torpedo bombers and in no position to intercept.
Logged
Signature goes here.

Journier

  • Bay Watcher
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #265 on: March 09, 2011, 12:21:07 am »

Ok ive been practicing, while learning how to play the game, and personally ground combat is so boring for me.

The Chinese front is so hard to clear out. Luckily after about 3 months you get some extra divisions in Shanghai that appear..

I still cant figure out how strategic move works sadly, to get my troops from the manchukuo quickly over to china to fight any time within a month (other than sea transport, which will still take weeks for them to move to a dock)

Also, Playing Historical first turn, It seems like if i keep my carrier task force near pearl harbor for 2-3 days I can really clean out the Ships and battleships there (That is until i run out of freaking torpedo's! thats when suddenly i cant sink any more battleships :( . I keep replaying the game for the first few days seeing what works best at pearl harbor, Love the sea combat really.

Then I tried a Quick Invasion of Manilla, and promptly lost 30+ transport ships to shore batteries in 1 turn :( Never expected that to happen, Not to self never land at important objectives. Land around it.

But god land combat oh how i hate thy.

Great AAR keep it up Erkki :) This AAR and a few on the official forum is the only reason i keep getting interested in this highly complex game.
« Last Edit: March 09, 2011, 12:29:16 am by Journier »
Logged
Aurora 4x Steam group -http://steamcommunity.com/gid/103582791430952164

Aurora 4x Succession game - http://www.bay12games.com/forum/index.php?topic=51366.0

Erkki

  • Bay Watcher
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #266 on: March 09, 2011, 01:20:34 am »

Well, yeah, I guess. The IJN mostly lost due to American decryption and them knowing the IJN battle plans and the Japanese being too spread out to be able to form a counterattack, right?

Yeah, but this time its happening over 5 months earlier, I have all my carriers intact, and they have already lost Lexington. Also I dont think they have the CV Hornet yet.  :)

The historical American victory at Midway was a matter of fortuitous timing and most games don't simulate the factors that led to the loss of the Japanese carriers.

Does this game track if the CAG is fully loaded and on deck when the bombs hit?

The Japanese carriers, except Taiho class, are more vulnerable than the American ones, about on par with Wasp. Americans also have better damage control parties. As IRL the Japanese carriers have their ammunition storages very well protected, but there are no torpedo bulges, no or very light deck armour, usually no tower armour, weaker AAA batteries and the aviation fuel storages are vulnerable.

EDIT: but Japanese AAA batteries have 75 and 88mm guns for barraging, 25, 12,5cm as medium AA and 20 and 25mm for close protection. Those smaller ones hit HARD but they arent as good as on paper because they are magazine fed, instead of belt, and need to reload often. Americans use 75mm for barraging, Bofors 40mm for medium and Oerlikon 20mm for close protection.

How many times a plane can sortie in a day depends on mission type(ordnance/no ordnance), how long the missions are, whether it needs maintenance or repairing between them etc. Its very possible to fly 2 or even 3 bombing sorties, its possible the carriers get attacked before they get to launch or when they are returning home etc. They cant launch if there is no target so using search planes is vital. I'm going to use picket boats now too, their chances of spotting enemy shipping are low, but they will report enemy search aircraft and possibly get attacked, effectively revealing the enemy, at least the general area where they are. Some luck and the picket boats get slaughtered while KB is never seen, but will itself attack.

Not really, the Japanese lost because the American dive bombers appeared over the Japanese carriers when the Japanese strike force was preparing for takeoff on the carrier's wooden decks, fully fueled and heavily loaded with bombs and torpedoes. A few minutes later and they'd all have been in the air.

Not to mention the CAP was occupied slaughtering unprotected American torpedo bombers and in no position to intercept.

Americans used wooden decks too! The whole deck of course wasn't wooden, just the top of it, as steel deck is about 10 times as slippery when wet... Later Japanese used steel decks with some sort of a plastic anti-slippery mat on it.


I think the real Midway went like it did because

A) Japanese had different bombs for ships and land targets - AP for ships, GP(with shrapnel, more explosive power, thinner case, less penetration) and different fuses for land targets.

B) Nagumo decided to wait those 50% of the bombers to be switched to carry better suiting bombs, because

C) Americans were just sighted, because

D) CA Tone's catapult no. 2 didnt work properly, so a search plane was launched over 30min late, and ultimately

E) The Americans had attacked 8 times already, Zeroes had slaughtered all attacks, but were low, spread out and running low on ammunition, when the SBDs arrived.

Ok ive been practicing, while learning how to play the game, and personally ground combat is so boring for me.

The Chinese front is so hard to clear out. Luckily after about 3 months you get some extra divisions in Shanghai that appear..

I still cant figure out how strategic move works sadly, to get my troops from the manchukuo quickly over to china to fight any time within a month (other than sea transport, which will still take weeks for them to move to a dock)

Also, Playing Historical first turn, It seems like if i keep my carrier task force near pearl harbor for 2-3 days I can really clean out the Ships and battleships there (That is until i run out of freaking torpedo's! thats when suddenly i cant sink any more battleships :( . I keep replaying the game for the first few days seeing what works best at pearl harbor, Love the sea combat really.

Then I tried a Quick Invasion of Manilla, and promptly lost 30+ transport ships to shore batteries in 1 turn :( Never expected that to happen, Not to self never land at important objectives. Land around it.

But god land combat oh how i hate thy.

Great AAR keep it up Erkki :) This AAR and a few on the official forum is the only reason i keep getting interested in this highly complex game.

Ground combat is a bit abstracted yeah, especially China front can be dull because its mostly an infantry meat grinder, but you can make it more interesting with the bombers... Move some unrestricted bombers(Ki-48, Ki-21) units from Manchuko, dump their good pilots to reserve, fill in with rookies(replacement pilots), and tell them to bomb the troops in open hexes only - I have 2 "training squadrons" that kill approx 250 Chinese daily with minimal investment and no resistance.

Strategic move works with railways and transport TFs. For railing the unit has to be in a friendly base, and destination hex has to be a friendly base as well. Transport TF's advantage over amphibious is, despite the troops pack-up time to strategic mode, that you can fit more troops to a ship and they dont suffer disruption at the sea, plus they unload quicker if destination is port 2 or higher.

Many players like to hang the KB around Hawaii for longer, but there is the risk of submarines(lots of them in Pearl) and destroyers/torpedo boats in the night. I got at least 2 of the BBs out right away and knowing my opponent to be aggressive I moved out at flank speed for 3 days, and got Lexington, and 4 CAs and 5 or 6 DDs from its escorts. Worth much, much more than even 4 or 5 more BBs and the plea of smaller ships.  :)

Manila has a mine field too, you were LUCKY.  ;)
« Last Edit: March 09, 2011, 01:27:52 am by Erkki »
Logged

Erkki

  • Bay Watcher
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #267 on: March 09, 2011, 01:45:40 am »

http://www.matrixgames.com/forums/tm.asp?m=2749026

Not going to make that mistake...  :D
Logged

Erkki

  • Bay Watcher
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #268 on: March 09, 2011, 12:28:37 pm »

February 16th

Lots of US Submarines around Honshu and Truk! ASW ships make multiple contacts, but neither side achieves anything.

Third relatively quiet day in a straight. Big plans tomorrow: on the Philippines, we will try to penetrate into Bataan peninsula, Operation Wake II begins in the Mid Pacific, and Singapore is assaulted.

Most interesting action today is G3Ms bombing Soerebaja in Java... They hit one AR repair ship in the harbour, took some photos, and... There are at least 12(!) of them plus large numbers of smaller ships! 2 nearby submarines are ordered to change their courses, and tomorrow's air raid will get Zero protection as well as fly lower to score more hits!

edit: also, just 14 days to the CV Junyo!
« Last Edit: March 10, 2011, 03:42:05 am by Erkki »
Logged

Hyo

  • Bay Watcher
    • View Profile
Re: In Yamamoto's Boots; War in the Pacific: AE PBEM
« Reply #269 on: March 09, 2011, 04:42:28 pm »

Submarines near the Japanese Mainland? Aren't you worried at all?  :o
Logged
Pages: 1 ... 16 17 [18] 19 20 ... 53