Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Walling off cavern undwarfy?  (Read 3848 times)

CinnibarMan

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #15 on: January 30, 2011, 05:11:18 pm »

If surviving is the point of the game, and surviving is undwarfy...
THE GAME IS UNDORFY

HOW DARE YOU!
HERERY!

... I need a drink.
Logged
Burning and raping the land is recreational. Where business is concerned, though, sustainability is the name of the game.

TheyTarget

  • Bay Watcher
  • Memento Mori
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #16 on: January 30, 2011, 05:57:14 pm »

If surviving is the point of the game, and surviving is undwarfy...
THE GAME IS UNDORFY

HOW DARE YOU!
HERERY!

I think the point of the game is losing/dying. So I think yes this game is quite dwarfy.
Logged
Code: [Select]
This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #17 on: January 30, 2011, 06:02:18 pm »

I generally wall off the caverns initially, then carve out a proper cavern entrance and fortify it.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

ext0l

  • Bay Watcher
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #18 on: January 30, 2011, 06:02:48 pm »

Caverns are fun until you get a huge herd of crundles/trogs/hungry heads/bugbats in your fortress, causing cancellations. Those guys are annoying.
Logged

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #19 on: January 30, 2011, 06:44:04 pm »

C'mon crundles are annoying?? There is nothing like having Urist mcFarmer rip a few to pieces with his bare hands, as a newly drafted member of a temporary militia, then go back to farming a field fertilized with crundle bodyparts :)
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Berserkenstein

  • Bay Watcher
  • A giant humanoid monster with the head of a bull.
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #20 on: January 30, 2011, 07:46:48 pm »

Crundles = good food source
Logged

Psychobones

  • Bay Watcher
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #21 on: January 30, 2011, 08:03:37 pm »

In general, I find the caverns uninteresting. I have discovered for the most part all that caverns do, is give looming dwarves a way to die.
Logged

brucemo

  • Bay Watcher
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #22 on: January 30, 2011, 08:11:07 pm »

I tend to avoid the caverns because it's often very hard to sanely wall off, given the weird geography in there usually.  It's not common to be able to wall off a thousand tiles without making walls hundreds of tiles long on multiple z-levels, and anything less than that you have to wonder what the point is.

And not walling off is an invitation to some hideous FB syndrome.  If more was known about syndroms it may make more sense to clobber FB's with the military, but if you send a 10-dwarf squad and one-shot one that has ichor, did those guys just die, or can you wash them off and know that they'll survive?

Logged

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #23 on: January 30, 2011, 08:24:42 pm »

generally nothing happen to wander, path-less, into my fort before I've succumbed to some sort of surface invasion.
I once had a pack of naked mole dogs run right into my fort and drink all my booze. This was unexpected.

Collapsing a wall into the caverns is a fun megaproject, although it does throw up huge amounts of stone. You don't need to get these out of the way if you collapse the sealing wall in such a way that it still seals the hole it fell through (you also get the mechanism and support material back this way, as they have nowhere down to go), but miscalculations can make a mess. A big hole across a cavern floor is still a good defence against anything that doesn't fly though.

Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

silverskull39

  • Bay Watcher
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #24 on: January 30, 2011, 08:54:06 pm »

I usually make my caverns only accessibly by stairs across a raising drawbridge, with a platform that's just a lever pull away from collapsing the whole thing on any fliers/FBs that are particularly nasty. Although I'm considering a megaproject to dig out all but the top layer that's above a cavern and then collapse the whole thing save for a small platform for my dwarves to stand on just to see what happens.
Logged
Quote
Quote
Quote
Dwarf fortress threads can sound so.... unethical
it would be unethical if this wasn't the bay12 forums
Bay12: A short, sturdy forum fond of !!science!! and derailment.
Quote
Now back to your regularly scheduled thread derailment.

Starver

  • Bay Watcher
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #25 on: January 30, 2011, 08:59:12 pm »

generally nothing happen to wander, path-less, into my fort from the caverns before I've succumbed to some sort of surface invasion.
I once had a pack of naked mole dogs run right into my fort and drink all my booze. This was unexpected.
Consider the above an edit.  What I meant by that was although I usually open up a flight-path from the caverns into my fortress, proper, until I actually make a walk-able path nothing is going to deliberately enter, and though stuff does happen to flap its way in, by then I'm trying to work out how to deal with the surface conditions.

Quote
Collapsing a wall into the caverns is a fun megaproject, although it does throw up huge amounts of stone. You don't need to get these out of the way if you collapse the sealing wall in such a way that it still seals the hole it fell through (you also get the mechanism and support material back this way, as they have nowhere down to go), but miscalculations can make a mess. A big hole across a cavern floor is still a good defence against anything that doesn't fly though.
I approve, for what it's worth.  Although I still miss no-ramp channelling, as well.  The lengths I'll go to to get an aesthetically pleasing channelled barrier set up without leaving ramp exits on my side (e.g. build a bridge over, leave t'other side with ramp exit for de-rampers, then unbuild and/or deactivate by lever the bridge, because doing the same with floors always leaves stones, and I can't abide such messy tailings being left all over the place, inaccessibly, and a minor caveat to the whole prior approval that I gave) are often a mini-project of their own.  Especially if I feel I must also smooth everything I create (and possibly speed the arrival of the surface invaders, due to fortess wealth?  ...never quite worked out if I've done that, but I'm sure I must be paying a price of some kind, as well as the time spent getting it all sorted).

Er.  A point was in there, somewhere.  As is grammar, honestly.
Logged

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #26 on: January 31, 2011, 01:29:55 am »

I tend to inhabit one cavern and take the forgotten beasts there as they come (finger crossed, whispering "no deadly dust" into the monitor), and put cave-ins lined with rows of armors stands and a puppy or two near the openings in the other.  Also fun--wallingg off an area in the cavern, but not from the rest of the cavern, only from the edge of the map (this is easy with a natural island in a flooded cavern) and dropping goblins in.  Investigate effects of individual rot with convenient test subjects--they even get lucky and kill one sometimes (when their legs and arms don't all break from the fall).
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #27 on: January 31, 2011, 01:42:12 am »

Why the armor stands?

QuantumMenace

  • Bay Watcher
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #28 on: January 31, 2011, 07:26:18 am »

Sounds like he's using them as a lure. The FB will stop to demolish them, giving time to pulverize it with a cave-in switch.

If you do wall off the cavern, forgotten beasts can accumulate and cause lag from their pathing attempts.
Logged

shadowform

  • Bay Watcher
    • View Profile
Re: Walling off cavern undwarfy?
« Reply #29 on: January 31, 2011, 02:50:28 pm »

Walling off the caverns is undwarfy.

...until you breach them again and engage six forgotten beasts at once.
Logged
Q: What do you get when you take 100 clear glass windows, 1000 silver bars, 6700 gold bars, and 18,000 marble blocks?

A: A very large wall.

"Alright, here's Helltooth... Harborfence... Urist, come get GenericBlade... and you. Welcome to the Danger Room. First timers get good ol' Ballswallowed. Have fun and try not to take off your own toe."
Pages: 1 [2] 3