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Author Topic: Weapon Traps  (Read 1283 times)

Aoi

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Re: Weapon Traps
« Reply #15 on: January 30, 2011, 01:07:40 am »

I'm rather fond of my pit design in my latest fort-- a 6 level drop into a 10xIronSpear spiked chamber with the entire shaft having engraved walls and floors and gem windows around the bottom chamber and staircases. And for anything that survives the initial fall and impaling, I've got platinum statues of dwarfs to remind them just why they're bleeding out at the bottom of a pit.
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Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

ikkonoishi

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Re: Weapon Traps
« Reply #16 on: January 30, 2011, 01:53:31 am »

I keep meaning to make a sarlacc pit. An inverted pyramid with spiraling walkways leading out covered in weak traps. The path into the fortress would lead through it, but once the goblins got into it they would keep getting knocked to lower levels. Eventually their nerve would break, and they would try to retreat, but they would face the same problem escaping as they did getting into the fortress.
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Our Dwarven instincts compel us to run blindly towards disaster in case there may be a ☼<☼giant cave spider silk sock☼>☼ lying around.

Urist Imiknorris

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Re: Weapon Traps
« Reply #17 on: January 30, 2011, 03:06:07 am »

In the unmodded game, only Dogs, Grizzly Bears, and Elephants can be trained into war animals.

... plus the big cats: Leopard, Jaguar, Tiger and Giant Leopard, Giant Jaguar and Giant Tiger. All without a DM.

There's actually a few more that I forget, but the one that I always remember is War Dragons.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Poindexterity

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Re: Weapon Traps
« Reply #18 on: January 30, 2011, 04:18:43 am »

In the unmodded game, only Dogs, Grizzly Bears, and Elephants can be trained into war animals.  There are a dozen or so more that could be trained into war animals with a Dungeon Master, but Dungeon Masters are bugged and don't show up in the unmodded game.

War Elephants are awesome, and contrary to rumor will not accidentally trample friendly units.
im playing an unmodded game right now and i just bought a giant jaguar or puma or something from the elves, trained it as a war beast.
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

shlorf

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Re: Weapon Traps
« Reply #19 on: January 30, 2011, 05:24:50 am »

The problem with the exotic beasts in vanilla is, that you can't tame them yourself (minor annoyance as elves bring a few every odd year), and they don't seem to breed either if bought tame.
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Lamphare

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Re: Weapon Traps
« Reply #20 on: January 30, 2011, 06:50:08 am »

After the introduction of clay, finally it's possible to build fort defense resembling Qin Shi Huang's mausoleum with all traps and the mighty terracotta army.
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Urist Imiknorris

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Re: Weapon Traps
« Reply #21 on: January 30, 2011, 09:22:41 am »

After the introduction of clay, finally it's possible to build fort defense resembling Qin Shi Huang's mausoleum with all traps and the mighty terracotta army.

This will be my first fort in the new version.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Sphalerite

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Re: Weapon Traps
« Reply #22 on: January 30, 2011, 09:42:38 am »

In the unmodded game, only Dogs, Grizzly Bears, and Elephants can be trained into war animals.

... plus the big cats: Leopard, Jaguar, Tiger and Giant Leopard, Giant Jaguar and Giant Tiger. All without a DM.
Those are all [PET_EXOTIC] creatures.  You need a Dungeon Master to tame them.  I suppose if you get them from the elves or something already tame you train them without a DM.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.
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