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Author Topic: The Ministry of DF Geekery  (Read 3125 times)

Gatleos

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The Ministry of DF Geekery
« on: January 29, 2011, 06:54:39 pm »

Ever read the old development page? You should. The DFWiki has it on file. The goals of Dwarf Fortress are still the same, but the long-term ones have been removed from the new page for better organization. I dare you to read one entry on that old dev page and not geek out. It's like game design porn.

So, what excites you the most when you read the long-term goals of Dwarf Fortress? Post your geekery here.

Here's one of my favorites:
Quote
ADVENTURER SKILLS ARC    survival in the wilderness. Eventually you'll be able to place constructions, create a home and have your own site on the map.
Build a hideout for my gang of thieves? Build a dark citadel in adventure mode to rival any dwarven fortress? Roleplay as a psychotic serial killer who lives in a shack in the woods and keeps the heads of his victims inside barrels in his house arranged in alphabetical order by last name?! YES.
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Max White

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Re: The Ministry of DF Geekery
« Reply #1 on: January 29, 2011, 07:01:58 pm »

Well this sounds like a fun bet.
*Reads 'BUSTLING TOWN ARC'*
*Geekgasem*
I owe you 5 internets.

Gatleos

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Re: The Ministry of DF Geekery
« Reply #2 on: January 29, 2011, 07:11:44 pm »

Quote
HUMANOID ARC    Make non-player dwarf fortresses look more like player made fortresses and act like them to the extent that it's reasonable. Improve elves as in the Dungeon Arc, with multi-tile tree dwellings.
Quote
WORLD GENERATION PARAMETERS    Allow some degree of control over the world and the more sweeping aspects of play. Possibilities include control over terrain, magic, religions, random vs. stock creatures, fantasy vs. a more 'historical' (ie human) feeling. Ideally, the variability would allow you to move between standard fantasy, fairy tales, mythic fantasy and gothic fantasy, for example. If there are concepts like planes or dimensions implemented, you'd have control over that as well. You could also set the mood -- there's no reason the game needs to be violent at all, for example, assuming the rest of the game can carry it at that point. The world could be generated completely underwater or with no water at all. You could be the first or last sentient creature. There are lots of ways this could go.
Toady's also planning on generating worlds with alternate planes of existence. :o
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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Capntastic

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Re: The Ministry of DF Geekery
« Reply #3 on: January 29, 2011, 07:12:58 pm »

I remember when this was pretty much assumed knowledge for everyone in the DF community~
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Deviled

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Re: The Ministry of DF Geekery
« Reply #4 on: January 29, 2011, 07:15:50 pm »

Deity arc
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Max White

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Re: The Ministry of DF Geekery
« Reply #5 on: January 29, 2011, 07:17:58 pm »

I remember when this was pretty much assumed knowledge for everyone in the DF community~
And I wish for a time when people can have fun dreaming of what Toady plans to implment without tones of 'Look at these newbies and their foolishness'

Quote
More things need to make it out to the raws, and when they arrive, there should be some ability to randomize what you get in play. Current raw objects such as creatures, entities, plants, metals or even stone should also be randomizable. This doesn't just include randomizing an existing entry, but, more importantly, the creation of entirely new objects. This behavior should be controlled by the world parameters so that you can run anything from a stock universe to a complete replacement of all existing raw objects. In worlds with random objects, the random objects need to be introduced to the player in such a way that familiarity can be gained (involving descriptions, back stories, etc.) so that it isn't just a mess of static with garbage names.
This sounds dead sexy.

Capntastic

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Re: The Ministry of DF Geekery
« Reply #6 on: January 29, 2011, 07:24:34 pm »

I'm just saying that it was only up until about a year and a half ago that the Dev_Single was the banner under which DF fans were united, and that new members not familiarizing themselves with where the project is heading is the main cause of redundant and awkward suggestions in the forum.  If you note, it's still linked on the suggestion forum as a "CHECK HERE BEFORE POSTING", which is more often ignored than not.
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Max White

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Re: The Ministry of DF Geekery
« Reply #7 on: January 29, 2011, 07:26:39 pm »

I'm just saying that it was only up until about a year and a half ago that the Dev_Single was the banner under which DF fans were united, and that new members not familiarizing themselves with where the project is heading is the main cause of redundant and awkward suggestions in the forum.  If you note, it's still linked on the suggestion forum as a "CHECK HERE BEFORE POSTING", which is more often ignored than not.
Maybe you should tell that to the people making these 'redundant and awkward' threads in the suggestions forum, on their threads, were they will see it.

Urist Imiknorris

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Re: The Ministry of DF Geekery
« Reply #8 on: January 29, 2011, 07:29:03 pm »

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When you take an adventurer back to a fortress, it could afford to be a lot more interesting. Since it keeps track of all the dwarves that ever lived or died in each outpost, it might as well utilize them. When the civs fight in world gen, it could also create ruins from earlier times, and you could go to these places (old castles, temples, etc.).

I want to discover the secrets of old, long-forgotten fortresses.
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Re: The Ministry of DF Geekery
« Reply #9 on: January 29, 2011, 07:29:56 pm »

I do.  I don't get where all your aggression comes from, as I'm simply pointing out that it wasn't that long ago that the majority of the members on the forum were familiar with the Dev_Single as a matter of course.  It's amusing to me that some people are just discovering it, and that in of itself is a good thing, but I in no way called anyone a foolish 'newb'.   You tend to read a lot of things into everything I post and it's pretty annoying!
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Max White

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Re: The Ministry of DF Geekery
« Reply #10 on: January 29, 2011, 07:32:33 pm »

I don't get where all your aggression comes from.
Problems with my father. You see I have a very good and healthy relationship with my father, and therefor have nobody to take all my problems out on. This is very frustrating and leads me to attack you, and only you. Nobody else, just you.

Gatleos

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Re: The Ministry of DF Geekery
« Reply #11 on: January 29, 2011, 07:35:59 pm »

I'm just saying that it was only up until about a year and a half ago that the Dev_Single was the banner under which DF fans were united, and that new members not familiarizing themselves with where the project is heading is the main cause of redundant and awkward suggestions in the forum.  If you note, it's still linked on the suggestion forum as a "CHECK HERE BEFORE POSTING", which is more often ignored than not.
You can't stop people from ignoring the rules, people will always post redundant threads (especially in DF Suggestions). But the old dev page needs some more attention drawn to it, even I didn't know about some of these goals until recently.
Quote
When you take an adventurer back to a fortress, it could afford to be a lot more interesting. Since it keeps track of all the dwarves that ever lived or died in each outpost, it might as well utilize them. When the civs fight in world gen, it could also create ruins from earlier times, and you could go to these places (old castles, temples, etc.).

I want to discover the secrets of old, long-forgotten fortresses.
We're just now breaking into this one with the ghosts. I still need to explore my old fortress, "Arrowweather", that got slaughtered by goblins. That'll be fun.
I don't get where all your aggression comes from.
Problems with my father. You see I have a very good and healthy relationship with my father, and therefor have nobody to take all my problems out on. This is very frustrating and leads me to attack you, and only you. Nobody else, just you.
Aussies. Pfft. ::)
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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it would be funny to see babies spontaneously combust
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NW_Kohaku

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Re: The Ministry of DF Geekery
« Reply #12 on: January 29, 2011, 07:36:38 pm »

Actually, the Adventurer Skills thing really excites me, as well.  I tend to get bored of the whole relentlessly slaughtering every living thing I find shtick, which is sort of the be-all-end-all of Adventurer mode right now, but the idea that I can start a farm, ranch some kind of bizzare critters, maybe even have new and exciting insane crossbreeds, and then ride my flying mermaid-dragons across the sky just seems absurdly awesome.

Especially if I can take a spouse of some random species and try to genetically engineer some awesome mutant freak children.

Aside from that, the "Dwarven Imperialism", and the whole cross between current Dwarf Fortress and Romance of the Three Kingdoms, where we can not merely conquer our neighbors, but also have internal civil wars, intrigues, and assassinations so that we can wreck our own civilizations as well as merely curb-stomp others will be fantastic.

Of course, there's also the whole string of things I'm writing up in the suggestions forums, myself.  The Farming suggestion is really taking off (and at the rate I'm expanding it, it will become an environment simulator), and there's always the Class Warfare stuff.
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Untelligent

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Re: The Ministry of DF Geekery
« Reply #13 on: January 29, 2011, 07:38:10 pm »

For the record, the old page is still up:

http://www.bay12games.com/dwarves/dev_single.html

In all its color-coded glory, too.
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Gatleos

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Re: The Ministry of DF Geekery
« Reply #14 on: January 29, 2011, 07:41:08 pm »

For the record, the old page is still up:

http://www.bay12games.com/dwarves/dev_single.html

In all its color-coded glory, too.
Huh, I guess the link was just removed. Useful to know!
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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