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one or 2

wahid (1)
- 2 (14.3%)
itnanii(2)
- 4 (28.6%)
laa araf (dont care)
- 8 (57.1%)

Total Members Voted: 14


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Author Topic: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2  (Read 21998 times)

squeakyReaper

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #480 on: February 10, 2011, 02:20:08 pm »

Hmm.  Your creation dude.  *shrugs*  Are the gnomes magically inclined, by the by?  This seems to be a high-fantasy setting, though the Quarrus are mostly mundane.
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adwarf

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #481 on: February 10, 2011, 02:27:36 pm »

Ok here goes the actual gnome description.


Gnomes:
They are small people exactly 4 feet tall and 3 feet wide. They are advanced mechanics, crafters, and metal workers. Their metalworking skill is by far no where near the masterwork of the dwarves, but it is good enough to allow them the ability to build flying machins they call Gnomecopters. They are born with almost no magical talent exactly one out of every 1000 gnomes has any magic ability and only 1 out of 100 of those has enough to be classified as a mage. They barely use any wood at all having learned to live of what is in the mountain. They prefer peace to war, but when provoked they fight with a fearsomeness far beyond any seen before.




(( So how is it that enough ))
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squeakyReaper

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #482 on: February 10, 2011, 02:28:55 pm »

Hmm.  Seems a bit out of place, but it's hardly my call.  I'll hold off on writing about them in the lore site for a bit though.
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lemon10

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #483 on: February 10, 2011, 02:29:22 pm »

Does it cost points to make the gnomes and elves allies forever ? or will I have to make a gnome avatar ?
You would have to make a gnome avatar (or if you could do it right, a event might work as well). And while a avatar could make a peace treaty, it wouldn't be "peace forever" and could be broken by the actions of another avatar or such.
Ok here goes the actual gnome description.
Gnomes:
They are small people exactly 4 feet tall and 3 feet wide. They are advanced mechanics, crafters, and metal workers. Their metalworking skill is by far no where near the masterwork of the dwarves, but it is good enough to allow them the ability to build flying machins they call Gnomecopters. They are born with almost no magical talent exactly one out of every 1000 gnomes has any magic ability and only 1 out of 100 of those has enough to be classified as a mage. They barely use any wood at all having learned to live of what is in the mountain. They prefer peace to war, but when provoked they fight with a fearsomeness far beyond any seen before.
(( So how is it that enough ))
Um... three feet wide and 4 feet toll? I really think that is a bit too wide.

Zachina is the mother of dragons, and thus incredibly powerful.  She is also a direct avatar and handforged by the gods to be powerful, but is directly ordered not to kill things, just foster more dragons.

Elder Dragons are those who absorbed the land fully, are completely independent, and have their own kobolds.  These are vicious, territorial, and epic, meaning nothing short of epic fighters will kill them.  Falak is a black dragon, and has absorbed power from the acid to be able to spit torrents of magical acid.  They are not avatars, but for the creation of the world purpose (this thread) they cost the same.

Dragons (usually referred to just like that) haven't absorbed power, can't, or have founded in a place that isn't a mana source.  They're not notable enough to spend creating avatars, but they can terrorize small villages.

Dragonlings are your race.  They're not independent, live in Zachina's Forest, and are fairly helpless.
Yeah, zachina's goal is the fostering of the dragons. She will kill to protect herself or the dragonlings though, but will basically stay out of any other conflict.
Quote
=Create avatar.]Through this power, the god
creates a major figure within the history of the
world.
Elder dragons wouldn't necessarily be avatars. If they had a large impact on history, or did anything notable outside of being attacked by adventurers, sure. But as long as they just stay in their cave and chill (or even attack anything that comes nearby), they wouldn't be avatars.
Dragonlings are certainly not helpless however, despite being much smaller and weaker then a dragon, they would still kill a human/elf/dwarf fairly easily, and a pack of them is very dangerous.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

squeakyReaper

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #484 on: February 10, 2011, 02:34:19 pm »

I imagine them being like raptors.  Next to a T-Rex, you're like OSHIT TREX and completely fear the monster.  They're still terrifying, just not as much in comparison.  And I plan on Falak raiding towns, causing trouble, and screwing stuff up on a small scale.  Not enough to annoy you guys though.  I'll probably make another dragon or two later.
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adwarf

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #485 on: February 10, 2011, 02:35:01 pm »

They are really fat but should I make it 2 instead of 3 ft
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lemon10

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #486 on: February 10, 2011, 03:08:22 pm »

I imagine them being like raptors.  Next to a T-Rex, you're like OSHIT TREX and completely fear the monster.  They're still terrifying, just not as much in comparison.  And I plan on Falak raiding towns, causing trouble, and screwing stuff up on a small scale.  Not enough to annoy you guys though.  I'll probably make another dragon or two later.
Meh, honestly, screwing stuff up is fine (as long as you don't kill any avatars or wipe out towns or whatever), for instance if you wanted to have him raid the dwarfs and steal their gold and such, that would be cool.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

squeakyReaper

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #487 on: February 10, 2011, 03:09:15 pm »

Not 'til the age of relations at least.  That's when interaction between races is supposed to happen anyways, IMO.
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #488 on: February 10, 2011, 05:17:10 pm »

8+4+6=18

I advance the dwarfs in their mechanical skill but in a more steam punk inclined way than the Gnomes.

Then the dreshes are advanced so that with the help of the dwarves they are able to create pod like devices about the size of a person. Inside the pods they are able to place transplanted bit of the hive sustained by jelly from the amoebic sea. though they still need to be fed regularly. these pieces become non sentient upon seperation from the hive, but are able to activate and create dreshes with certain stimuli. The hive cannot grow beyond it's current area due to it requiring a certain set of conditions so the dreshes are able to use these to increase the population of far away colonys. there is a minor cultural scism between the hive born dreshes and the colony born because the hiveborn ones see the colony born ones as not giving the hive enough respect.
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squeakyReaper

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #489 on: February 10, 2011, 05:21:59 pm »

Love it, though I have to wonder...  by "help of the dwarves" do you mean willing help, or did they steal the tech?
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #490 on: February 10, 2011, 06:23:34 pm »

willing help
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lemon10

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #491 on: February 11, 2011, 04:20:17 pm »

Boggle boggle. Is it my turn?
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

elitetaco3519

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #492 on: February 11, 2011, 04:34:03 pm »

Yes it is. I think
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squeakyReaper

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #493 on: February 11, 2011, 05:04:02 pm »

It is elite's I believe.  Turn 4 is starting.
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« Reply #494 on: February 11, 2011, 05:35:25 pm »

yeah lemon had skipped ahead this turn
« Last Edit: February 11, 2011, 05:45:25 pm by Furtuka »
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