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Poll

one or 2

wahid (1)
- 2 (14.3%)
itnanii(2)
- 4 (28.6%)
laa araf (dont care)
- 8 (57.1%)

Total Members Voted: 14


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Author Topic: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2  (Read 22104 times)

Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #195 on: February 03, 2011, 05:07:43 pm »

also all the other games have agreed on the ONCE thing and I'm pretty sure we should too
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lemon10

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #196 on: February 03, 2011, 05:33:50 pm »

also all the other games have agreed on the ONCE thing and I'm pretty sure we should too
Meh, we probably should have, but a) it wasn't in place before (so retroactive rule restrictions are a bit silly) b) does that mean we will be using all the other house rules from the first dawn of worlds game hosted here as well? and c) the first game had higher numbers due to rolling three dice per turn.

But ultimately its up to taco.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #197 on: February 03, 2011, 05:42:23 pm »

3+3+3+1=10

I make a plateau surrounded by mountains

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adwarf

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #198 on: February 03, 2011, 05:51:35 pm »

I rolled a 5 so I waitin
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elitetaco3519

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #199 on: February 03, 2011, 06:08:23 pm »

I rolled a 3 so ill wait.
Who wants to begin turn 12?
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adwarf

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #200 on: February 03, 2011, 06:16:21 pm »

6 + 5 = 11 so I wait
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #201 on: February 03, 2011, 06:17:26 pm »

4+3+2+2=11

I spend 8 points surrounding the plateau with a plain of rock with cracks in the ground and enormous crystals erupting out of the earth

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lemon10

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #202 on: February 03, 2011, 06:24:52 pm »

If everyone has already went then just start it.
More information on the Negar
Name: Negar
Size: Varies, the smallest are 6 inches tall with special abilities (usually poison claws if they don't have anything else), while the very largest are 8 feet tall, without any special abilities besides brute force. Their are many sizes and shapes in between these two extremes.
Intelligence: Depends directly on there size. The 6 inch ones are very intelligent and crafty, and will sneak to kill people in addition to getting basic magic or other special ability. The 8 feet ones are dumb brutes. In between they vary in intelligence. Currently none of them are smarter then a very smart animal. New types might appear in the future.
Magic: None besides turning incorporeal at daytime.
Daytime: When its daytime, Negar turn incorporeal and invisible, they are still unable to pass through anything made with their weakness in it, and unable to effect the normal world in any way. They heal all wounds they accumulated during the night if they aren't killed. At night they become regular again, wherever they were standing when the sun sets (they can move around in the day if they feel like it).
Special abilities: They are somewhat like dragons, and absorb a little bit of the power of the land they inhabit. Only those smaller then a foot have any magic or special abilities.
Weaknesses: Currently they are weak to iron, although they may adapt and gain a new weakness in the future.
Feeding: they "take" sentient creatures (this includes dragons, but not dragonlings due to the fact that dragonlings aren't sentient), any corpse of a being killed by a negar dissapears at daybreak. It is theorized that they feed on them, or turn them into new negar using some evil process.
EDIT:
Breeding: It is unknown how exactly more of them come into being, but it has been observed that many more of them come into existence when beings are taken, although some of them appear to appear even if no one has been taken in the area before.
« Last Edit: February 03, 2011, 07:54:56 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

squeakyReaper

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #203 on: February 03, 2011, 06:26:54 pm »

Nice little record.  Would you like me to keep a small tab of lore, in addition to the turn count?  The turn count would be more literal stuff like, "this happened", whereas the lore section would be "and this happened because of it".  Information like what you just put would be in there.
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #204 on: February 03, 2011, 06:28:56 pm »

we still need tacos imput on this also what do they look like when they aren't invisible?
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elitetaco3519

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #205 on: February 03, 2011, 06:32:22 pm »

Nice little record.  Would you like me to keep a small tab of lore, in addition to the turn count?  The turn count would be more literal stuff like, "this happened", whereas the lore section would be "and this happened because of it".  Information like what you just put would be in there.
I would like that, it would be useful for rping.
If you can make lore for allof the other turns that could be useful aswell
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #206 on: February 03, 2011, 06:34:05 pm »

Taco what is your opinion on the can only use command avater to create a race only once per game per player
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elitetaco3519

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #207 on: February 03, 2011, 07:05:31 pm »

Well keep it to a minimum. You can create more than one. For the dragons thing, limit it onto 1. So if its special, once, if its like a deer than no problem. But you have to make elves, dwarfs, humans, etc the old fasion way.
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #208 on: February 03, 2011, 07:07:40 pm »

so one use for sentient infinite for nonsentient?
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lemon10

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #209 on: February 03, 2011, 07:51:50 pm »

we still need tacos imput on this also what do they look like when they aren't invisible?
Hm... Ill leave that up to your imagination for the most part. Their size depends generally on what they are made of, with the naturally occuring ones in general being smaller. Color is up to you. If they come from a dragon, then they look like a dragon.
Also, its not really invisible, they are more like ghosts during the daytime.
EDIT: If no moon, then they are totally opaque, if full moon, then they are about translucent like thick smoke.

Well keep it to a minimum. You can create more than one. For the dragons thing, limit it onto 1. So if its special, once, if its like a deer than no problem. But you have to make elves, dwarfs, humans, etc the old fasion way.
So you have no problem with the Negar?

Nice little record.  Would you like me to keep a small tab of lore, in addition to the turn count?  The turn count would be more literal stuff like, "this happened", whereas the lore section would be "and this happened because of it".  Information like what you just put would be in there.
Yeah, your record is pretty awesome. I would be fine with the lore (and indeed i think it would add alot), but its up to the others i guess.
« Last Edit: February 03, 2011, 07:55:51 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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