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one or 2

wahid (1)
- 2 (14.3%)
itnanii(2)
- 4 (28.6%)
laa araf (dont care)
- 8 (57.1%)

Total Members Voted: 14


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Author Topic: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2  (Read 22108 times)

adwarf

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #180 on: February 03, 2011, 07:29:47 am »

Lord Ashguard has not sent the elves to the island yet
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #181 on: February 03, 2011, 10:00:42 am »

*clapclapclapclapclapclapclapclapclapclapclapclapclapclapclapclapclapclapclapclapclapclapclapclap*


(though to be honest I never meant for the Dreshes and the hive to be evil, just kinda freaky)
« Last Edit: February 03, 2011, 12:12:06 pm by Furtuka »
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #182 on: February 03, 2011, 12:28:39 pm »

heres what we can do with the current fund we should add more land later

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squeakyReaper

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #183 on: February 03, 2011, 03:39:50 pm »

I can edit later, that was just a first rough draft.  =P  Sure, skinless freaks coming up.  xD  And sorry about the elvish history, the world is still developing so it's hard to come up with stuffs.

And how large do you want this new continent to be anyways?  Couldn't you guys individually pop out bits of land with your self funds?  Pop, desert here.  Pop, they connect it to a Savannah.  Pop, large river.  Etc.  Unless you wanna make it all at once.
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #184 on: February 03, 2011, 03:43:02 pm »

it's easier to have the fund and do it all at once so the coastline doesn't get too cluttered
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adwarf

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #185 on: February 03, 2011, 03:51:17 pm »

hey furtuka do me a favor move the island the one without elves to the far left corner
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #186 on: February 03, 2011, 03:54:08 pm »

uh okay I'll do it when I get home I'm visiting my grandparents right now
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lemon10

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #187 on: February 03, 2011, 03:57:03 pm »

Roll 7+3+4=14
I spend 7 (14-7=7) points on twin acid rivers that cut off the bottom part of the continent.
I spend (7-2=5) points to command zachina to spread the dragons to every area AND command her to spread dragons to new areas of interests as they get created (so i don't have to command her to send dragons if something interesting gets created on the new continent).
I also command zachina to create the Negar, (5-2=3), a race of non-sentient (but very cunning) creatures that appear at night and try to kill all sentients they find. At day, they turn incorporeal and invisible. They have a weakness to iron (they are unable to touch any on purpose, and if they are touching any at daybreak (eg. a piece broke of inside them), instead of turning incorporeal they die. Despite this, they are still a large threat even with iron, since iron won't kill them immediately. However, over time they may adapt to iron (and gain a different weakness).


Is that good adwarf?

EDIT: fixed the picture.
« Last Edit: February 03, 2011, 05:32:19 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #188 on: February 03, 2011, 03:58:54 pm »

your image shrunk photobucket shrinks the combined image because of size restrictions I've switched to imageshack ever since adwarf made the new island
« Last Edit: February 03, 2011, 04:29:37 pm by Furtuka »
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squeakyReaper

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #189 on: February 03, 2011, 04:07:10 pm »

lemon10, your avatar already made the Dragonlings.  You'd have to spend 10 22 points to create a new race the old fashioned way.
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adwarf

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #190 on: February 03, 2011, 04:08:23 pm »

thanks lemon and now I must save up ( lemon dont have the dragons attack elves I have an event to make them flee the island )
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #191 on: February 03, 2011, 04:08:35 pm »

yeah the avatar race thing only works once


though maybe we should consider the house rule from the old game that mad nonsentients cost only half points
« Last Edit: February 03, 2011, 04:10:10 pm by Furtuka »
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lemon10

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #192 on: February 03, 2011, 04:54:59 pm »

lemon10, your avatar already made the Dragonlings.  You'd have to spend 10 22 points to create a new race the old fashioned way.
yeah the avatar race thing only works once


though maybe we should consider the house rule from the old game that mad nonsentients cost only half points
Nope
Quote
Command Avatar - An avatar can perform
ONE of the following immortal or Many
Mortal actions (such as leading an army) in a
turn when commanded. Immortal actions
which an avatar can perform include:
Command City, Create Order, Command
Order, Create City, Corrupt/Purify City, Create
Race (ONCE) , gather an army. Through the
use of an avatar, players may for example
raise two armies in a turn from the same city,
or execute two commands upon a race.
That rule was a house rule last, game one which isn;t in this game. I could only create one race per turn with zachina though.

Also, gah, stupid shrinking, ill figure that out later i guess.
EDIT: i did use imageshack like you did, but it also shrunk for some stupid reason...
« Last Edit: February 03, 2011, 04:58:03 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

squeakyReaper

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #193 on: February 03, 2011, 05:01:24 pm »

That just seems a bit...  off.  I mean, why would anyone use the create race feature if they can just spit out a new race per turn?  I'm pretty sure the "ONCE" thing means doing it once per game.

That being said Middle Earth could always use more creatures.  Just don't abuse it I guess?
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Furtuka

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Re: Middle Earth (a bit LOTR) Age of Founding(age one) turn 10-11
« Reply #194 on: February 03, 2011, 05:06:57 pm »

click the resizing settings before you upload it
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