24+7=31
I create the Negar (31-6=25)
Name: Negar
Size: Varies, the smallest are 6 inches tall with special abilities (usually poison claws if they don't have anything else), while the very largest are 8 feet tall, without any special abilities besides brute force. Their are many sizes and shapes in between these two extremes.
Intelligence: Depends directly on there size for the natural ones. The 6 inch ones are very intelligent and crafty, and will sneak to kill people in addition to getting basic magic or other special ability. The 8 feet ones are dumb brutes. In between they vary in intelligence. None of the natural ones are smarter then a smart animal, sentient creatures that are turned retain the same level of intelligence.
Magic: Only the small natural ones have a bit of magic, turned creatures have the same amount of magic they held in life
Daytime: When its daytime, Negar turn incorporeal and invisible, they are still unable to pass through anything made with their weakness in it, and unable to effect the normal world in any way. They heal all wounds they accumulated during the night if they aren't killed. At night they become regular again, wherever they were standing when the sun sets (they can move around in the day if they feel like it).
Special abilities: Natural negar are somewhat like dragons, and absorb a little bit of the power of the land they inhabit. Only those smaller then a foot have any magic or special abilities.
Weaknesses: Currently they are weak to iron, although they may adapt and gain a new weakness in the future.
Feeding: they "take" sentient creatures (this includes dragons, but not dragonlings due to the fact that dragonlings aren't sentient), any corpse of a being killed by a negar disappears at daybreak (they never disappear in the land of darkness, and are always etheral in the land of light). It is theorized that they feed on them, or turn them into new negar using some evil process.
Breeding: There are two ways that new negar come into being, some naturally spawn. However, when they kill sentients, they turn into negar 24 hours after they die, but retain their intelligence and abilities before death.
Do the elves have any magic?
I create the dwarfs. (25-6=19)
They are created in the otataral wastes, and they have a strange connection with the otataral, giving them red hair and making them very hard to kill and effect with magic. Because of this they turn to *science* and engineering. They also dislike the elves because of their prissy attitude.