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Author Topic: Gyrandor Age 2 Turn 6  (Read 11636 times)

AntiAntiMatter

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Re: Gyrandor Age 2 Turn 5 (Still looking for one more player)
« Reply #165 on: February 16, 2011, 04:21:06 pm »

5+1+1+1=8
I command an order.
"And in the holy land of Dynoth, in the slowly dying and most corrupt city of Oremeth, without cause or warning, the Dusk Flight vanished. None knew where they had gone, but rumors circulated of a vision of the sacred god appearing to their aging Prophet and warning him and his order to flee, but none could say whether these rumors were true. Some said that they had taken refuge in the sea of shades, some thought they might have fled to the distant western continent, and some very few timidly suggested that they might have gone to the distant land of the dead, where nightmares were born."
I have 5 points remaining.
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Devling

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Re: Gyrandor Age 2 Turn 5 (Still looking for one more player)
« Reply #166 on: February 16, 2011, 07:37:10 pm »

Oh greatest gods of mighty Gyrandor, I wish to arise. To grow strong like you, the true kings, stronger then all the armys of the weakling mortals. I beg of you, allow me to join your most holy of ranks. A.K.A Can I join?
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Ultimuh

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Re: Gyrandor Age 2 Turn 5 (Still looking for one more player)
« Reply #167 on: February 16, 2011, 07:38:26 pm »

Oh greatest gods of mighty Gyrandor, I wish to arise. To grow strong like you, the true kings, stronger then all the armys of the weakling mortals. I beg of you, allow me to join your most holy of ranks. A.K.A Can I join?

Fine by me, but I think Omegastick is the GM of sorts?
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Devling

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Re: Gyrandor Age 2 Turn 5 (Still looking for one more player)
« Reply #168 on: February 16, 2011, 07:44:23 pm »

Oh greatest gods of mighty Gyrandor, I wish to arise. To grow strong like you, the true kings, stronger then all the armys of the weakling mortals. I beg of you, allow me to join your most holy of ranks. A.K.A Can I join?

Fine by me, but I think Omegastick is the GM of sorts?
Indeed. Hopefully he would have patience and sympathy for the great blue skinned pointy eared soon to be the bestest in the world trolls. A.K.A I'm going to make trollz, just FYI
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AntiAntiMatter

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Re: Gyrandor Age 2 Turn 5 (Still looking for one more player)
« Reply #169 on: February 16, 2011, 07:46:55 pm »

I see no problems with you joining.
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Ultimuh

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Re: Gyrandor Age 2 Turn 5 (Still looking for one more player)
« Reply #170 on: February 16, 2011, 07:48:22 pm »

Err.. DM was it? GM or DM.. I tend to mix those up..
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Devling

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Re: Gyrandor Age 2 Turn 5 (Still looking for one more player)
« Reply #171 on: February 16, 2011, 07:52:20 pm »

Err.. DM was it? GM or DM.. I tend to mix those up..
Dungeon master, Game master, Top Nerd, does it really matter?
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Omegastick

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Re: Gyrandor Age 2 Turn 5 (Still looking for one more player)
« Reply #172 on: February 17, 2011, 10:33:54 am »

I Sure, you can join, you can make your turn now.

You sill start with five points.
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Ultimuh

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Re: Gyrandor Age 2 Turn 5
« Reply #173 on: February 17, 2011, 06:17:39 pm »

Hmm.. this might take a while?
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Devling

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Re: Gyrandor Age 2 Turn 5
« Reply #174 on: February 17, 2011, 10:15:48 pm »

5+3+2=10

The great god know as Devling came of this earth from the mountains it self, born from the rage of the gods. At birth he swore to stop the madness that was covering the earth. He yelled to the skys that the earth shall split and demons shall cleanse this pitiful land of curroption and evil. The "gods" of this world squable among them selves like dogs fighting over a piece of meat. "Let the sky ring with the beat of a thousand storms, dashing the hethens to the dirt they sprouted from!" He dounced the ancient ways of the curropt and aggresive gods of old. "Eneternal peace shall only be achived if I solely rule this amazing place, infected with evil." So the first god of light came ontu the land.
A.K.A I'm here to turn your civs against you and destroy your stuff. And I'm waiting.
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AntiAntiMatter

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Re: Gyrandor Age 2 Turn 5
« Reply #175 on: February 17, 2011, 10:49:35 pm »

You forgot to deduct the points for creating and commanding an avatar (I'm assuming that's what you did there).
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Devling

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Re: Gyrandor Age 2 Turn 5
« Reply #176 on: February 18, 2011, 07:06:32 pm »

er...no... ::) That's my gods intro. He didn't actually do anything. Just shouted alot and pouted.
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Omegastick

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Re: Gyrandor Age 2 Turn 5
« Reply #177 on: February 18, 2011, 07:14:21 pm »

I think the point is that he doesn't have a body to point or shout with, at this point you're just a cosmic entity sort of thing that has influence over stuff. To acquire a body through which to perform physical actions you need an avatar.
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AntiAntiMatter

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Re: Gyrandor Age 2 Turn 5
« Reply #178 on: February 18, 2011, 07:41:44 pm »

Assuming that we're on turn 6 now...
6+3+1+5=15
I spend 10 points on a catastrophe, losing two points extra due to the fact that it took two points to make Oremeth.

"Then, without warning, doom struck the Holy Isle. A massive storm swept through the land, causing a great deal of destruction and mayhem. And hit worst of all was Oremeth, which was annihilated in its entirety, crushed beneath the dying husk of Rymal when it fell, flooded by the rain and torn apart by the winds. The dragonfolk of Dynoth fled into the wilderness, their ancient civilization all but destroyed."

I have three points remaining. 
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« Last Edit: February 19, 2011, 11:14:19 am by AntiAntiMatter »
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Ultimuh

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Re: Gyrandor Age 2 Turn 5
« Reply #179 on: February 18, 2011, 07:58:27 pm »

1+(5+2=7)+1=9

I spend 4 points on Advance Civilazation, leaving me with 5 points.

And so the insectoid race, who now call themselves Krek'ktn, began to pursue the finer things in life.
A certain type of cloth were invented, made made from a plant extract found in the local flora.
Dyes were increasingly used, they also found some stone crafts to be desirable.
By the foot of the buried shell, a large statue of their god was erected.
Miniature statues were placed around the larger statue, which served as sacrifices, in hopes that the Swarm Lord would rise again.
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