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Author Topic: Gyrandor Age 2 Turn 6  (Read 11641 times)

Ultimuh

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Re: Gyrandor Age 2 Turn 3
« Reply #150 on: February 12, 2011, 08:55:03 pm »

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Omegastick

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Re: Gyrandor Age 2 Turn 3
« Reply #151 on: February 13, 2011, 01:26:23 pm »

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Re: Gyrandor Age 2 Turn 3
« Reply #152 on: February 13, 2011, 01:46:26 pm »

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Omegastick

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Re: Gyrandor Age 2 Turn 3
« Reply #153 on: February 13, 2011, 03:12:27 pm »

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Re: Gyrandor Age 2 Turn 3
« Reply #154 on: February 13, 2011, 05:16:43 pm »

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    “The lesser minions of Ra'knar charged forward, screeching cries of fury that would have struck fear among the hearts of any mortal enemy. But Omega was no mortal, and easily massacred the initial onslaught; only to be overwhelmed as reinforcements arrived to aid them. He took a number of hits, but his armor held strong against their attacks, though he lost the middle finger of his left hand to a particularly vicious and lucky lower insectoid.
     Then, new cries of battle called, as rank upon rank of Serplash cavalry thundered into the crater from the north and the west, for a Serplash had been struck with the inspiration to raise an army of the very best cavalry his kind had to offer, and lead them to the crater; and he had done so. And this army, upon arrival, charged the insect hordes of Ra'knar.
     Omega, confident in servants' ability, attacked Ra'knar himself directly, engaging him in a spectacular duel that shook the earth itself; and both fought long and hard, sustaining numerous injuries, but fighting on. At last Omega triumphed, locking the the Swarm Lord away in the crater, entombing him for all time. Only a true hero would be able to free him from his imprisonment. The insectoids, seeing their leader fall, were swiftly routed by the Serplash, and Omega and his army left, rejoicing in their victory.
     But among the debris of the crater, the insectoids survived, and the higher among them built a settlement around their lord and master, waiting for the day when he would be freed.”

                                                     
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Ultimuh

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Re: Gyrandor Age 2 Turn 3
« Reply #155 on: February 13, 2011, 05:22:24 pm »

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« Last Edit: February 13, 2011, 05:24:48 pm by Ultimuh »
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Re: Gyrandor Age 2 Turn 3
« Reply #156 on: February 13, 2011, 05:37:29 pm »

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Johnfalcon99977

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Re: Gyrandor Age 2 Turn 3
« Reply #157 on: February 13, 2011, 05:48:29 pm »

You ended the age. Wow, you have such a blank map.

I question your logic for ending it.
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Ultimuh

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Re: Gyrandor Age 2 Turn 3
« Reply #158 on: February 13, 2011, 05:57:55 pm »

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Omegastick

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Re: Gyrandor Age 2 Turn 3
« Reply #159 on: February 14, 2011, 12:15:02 pm »

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Oh yeah, we've been on turn four for some time now, haven't we?

10 + 25 = 35

30 points spent on terraforming.

SUDDENLY! Rivers and grassland.

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Ultimuh

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Re: Gyrandor Age 2 Turn 5
« Reply #160 on: February 15, 2011, 09:55:17 am »

1+(1+6=7)=8+1=9+(1 point for ending last turn with less than 5?)=10

I spend 4 points commanding the insectoids to build a city, then additionaly 4 points commanding them to spread north, south and also slightly to the west of the crater, surveying the areas for possible city locations.

I end up with 2 points if my calculations were correct.

And so the Swarm Lord, sealed away from the rest of the world, watched as his servants began to build a city within the crater.
They called the city Ra'knaran after their fallen leader.
The city consisted of pillars of dirt, reaching up as large trees and underground tunnels, stretching far and wide.
They eventually began to settle beyond the crater.


map:
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« Last Edit: February 15, 2011, 05:07:10 pm by Ultimuh »
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Omegastick

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Re: Gyrandor Age 2 Turn 5
« Reply #161 on: February 15, 2011, 05:06:22 pm »

Waiting for Anti.
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Re: Gyrandor Age 2 Turn 5
« Reply #162 on: February 15, 2011, 05:41:26 pm »

1+1+4=6
I spend one point on commanding my avatar.
"And the Dark Lord Flee'gth brought his people to the base of the mountain, and said;
'My friends and comrades, long have we walked the land. We were here before the dragons of our god Anti, we were here before the Serpentmen of Omega, we were here before the shades of the north or the insects of the east. We are the oldest race, yet we never created a true civilization. And without one, we may not take our rightful place in the world. This shall change!'
And with that, the Lord Flee'gth commanded that a great city be built at the base of the Black Mountain. The city was built, in time, with its structures being made of titanic bones from beasts of the distant past, and when it was built, it was named Fzir'gth, Holy City of the Dead. And so the empire of the Flr'gth arose."

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Omegastick

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Re: Gyrandor Age 2 Turn 5
« Reply #163 on: February 16, 2011, 11:17:24 am »

5 + 7 + 1 = 13

I spend 7 points on an event and two points on corrupting Oremeth to -3.

Deep in the city of Oremeth during it's rapid decline, a group of Omegastick's followers get a divine message. The room they are in lights up and writing appears on the wall in blood.

This city is doomed, those of you who wish to start a new life should leave the city now, but know that I will consider you cowards and you will get no favour from me. Those of you that decide to stay will help me turn this city against the imposters that rule the place. Prepare yourselves, for your faith will be tested in the following years.
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Ultimuh

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Re: Gyrandor Age 2 Turn 5 (Still looking for one more player)
« Reply #164 on: February 16, 2011, 03:43:41 pm »

2+1(for ending last turn with less than 5?)+(1+6=7)= 10

I spend 5 points on shape land to the southwest of the crater.
Then additionaly 4 points to shape climate.

The swarm lord might have been trapped within the crater, but he was still able to use his powers to a certain extent.
The earth rumbled across the lands to the south, mountains rose up, reaching for the skies.
To the north, the earth suddenly started to dry out, the desert seemed to grow larger each day.
His servants were in awe, of what their master still was capable of.


I have now 1 point left.

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