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Author Topic: Gyrandor Age 2 Turn 6  (Read 11385 times)

Omegastick

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Gyrandor Age 2 Turn 6
« on: January 29, 2011, 11:06:03 am »

Alright, I saw that someone was using some rules for a world-creation/god game that I've had for a while, but the topic was dead. I've decided to start up a game. Here are the rules.

Below is the map:


I'm currently accepting three more players in the game, and there may or may not be a campaign with some other RPG rules set in this world later.

There will be a few variations to the rules listed in the book:
1. We are playing at half-scale, so wherever it says one inch you use half and inch.
2. There are seven levels of morality:
 1 - Evil
 2 - Bad
 3 - Corrupt
 4 - Neutral
 5 - Law-abiding
 6 - Good
 7 - Righteous
3. Every turn whoever created a city must check if his city is within the morality difference of any other cities in half-inches. If they are then they will immediately have a battle, even if there are no armies available in the city. If there are armies available in the city then they will add a +1 bonus to the result for whichever side has one, army bonuses stack. Eg. Aldur is morality 6 and Banshur is morality 2. The cities are 2.5 inches away from eachother. Aldur raises it's morality to seven, putting it within conflicting range of Banshur. The two cities fight and Aldur comes out the loser, it is ruined (not destroyed entirely).
« Last Edit: February 20, 2011, 11:44:30 am by Omegastick »
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ragnarok97071

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Re: Dawn of Worlds: Number Two
« Reply #1 on: January 29, 2011, 12:44:53 pm »

In.
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AntiAntiMatter

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Re: Dawn of Worlds: Number Two
« Reply #2 on: January 29, 2011, 01:07:58 pm »

In.
Name of World:Gyrandor
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[/post]

Omegastick

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Re: Dawn of Worlds: Number Two
« Reply #3 on: January 29, 2011, 01:10:08 pm »

One more person!
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Scood

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Re: Dawn of Worlds: Number Two
« Reply #4 on: January 29, 2011, 02:00:14 pm »

in hopefully a mountain range that i worked on for 2 hours doesnt get erased and replaced with  a shitty one like last time
« Last Edit: January 29, 2011, 02:11:35 pm by Scood »
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...............___@@@__                  
......_____//__?__I_?_\______
----o--THIS IS THE POLICE-@)
-----`--(@)=====+====(@)-----

Omegastick

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Re: Gyrandor
« Reply #5 on: January 29, 2011, 02:04:19 pm »

Alright then, I'll give you guys a bit to get acquainted with the rules and then post the first turn.
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lemon10

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Re: Gyrandor
« Reply #6 on: January 29, 2011, 02:04:47 pm »

In
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

adwarf

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Re: Gyrandor
« Reply #7 on: January 29, 2011, 02:06:00 pm »

posting to watch and say I support a forum game based on this wolrd once done
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Scood

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Re: Gyrandor
« Reply #8 on: January 29, 2011, 02:23:48 pm »

so who's going first?
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Omegastick

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Re: Gyrandor Age 1 Turn 1
« Reply #9 on: January 29, 2011, 02:44:10 pm »

In
Sorry, we're full.
so who's going first?
We'll go in order of signing up, so: me, Ragnarok, AntiAntiMatter then you.

Age 1, Turn 1

*Rolls 2d6* 8!

I shall spend those points making the 'Southern Wastes'. I now have 0 points remaining.

Spoiler (click to show/hide)

By the way, it would be wise to upload images as .png files.
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Ultimuh

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Re: Gyrandor
« Reply #10 on: January 29, 2011, 02:51:59 pm »

Watching this.. looks interesting.
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elitetaco3519

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Re: Gyrandor Age 1 Turn 1
« Reply #11 on: January 29, 2011, 02:54:19 pm »

Can we make a simalar one to this so the people that want in can get in? with your permission of course!
« Last Edit: January 29, 2011, 02:56:03 pm by elitetaco3519 »
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Omegastick

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Re: Gyrandor Age 1 Turn 1
« Reply #12 on: January 29, 2011, 03:06:13 pm »

Go ahead.
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EagleV

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Re: Gyrandor Age 1 Turn 1
« Reply #13 on: January 29, 2011, 03:30:45 pm »

I'll be watchin this.
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Third, stop listening when you should be fighting.

Omegastick

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Re: Gyrandor Age 1 Turn 1
« Reply #14 on: January 29, 2011, 04:51:25 pm »

Tell you what, to speed the game up we'll throw out the turn order, simply declare your turn and go.
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