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Author Topic: Gyrandor Age 2 Turn 6  (Read 11402 times)

Omegastick

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Re: Gyrandor Age 1 Turn 5
« Reply #75 on: February 05, 2011, 07:32:18 pm »

Quote from: Rulebook
The game begins in the first age. Each age must last a minimum of five rounds. After five rounds, the game may move from the first to the second age, or from the second to the third, if a majority of the players vote to do so. After ten rounds the age may shift as soon as any one player wishes to do so.
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Johnfalcon99977

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Re: Gyrandor Age 1 Turn 6
« Reply #76 on: February 05, 2011, 07:36:11 pm »

Want to know what I find funny? I started my game well after your's but were ahead of you round wise.

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squeakyReaper

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Re: Gyrandor Age 1 Turn 6
« Reply #77 on: February 05, 2011, 07:37:22 pm »

Gyrandor also has more players.  =P
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Johnfalcon99977

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Re: Gyrandor Age 1 Turn 6
« Reply #78 on: February 05, 2011, 07:42:22 pm »

Gyrandor also has more players.  =P

How many? Because we have 3.
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AntiAntiMatter

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Re: Gyrandor Age 1 Turn 6
« Reply #79 on: February 05, 2011, 08:43:46 pm »

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elitetaco3519

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Re: Gyrandor Age 1 Turn 6
« Reply #80 on: February 05, 2011, 10:59:37 pm »

I started mine the same time you started yours and I'm ahead of all of yous. I have 5 people but mine had the starting 4 for a while.
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squeakyReaper

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Re: Gyrandor Age 1 Turn 6
« Reply #81 on: February 05, 2011, 11:07:31 pm »

Err.  Competitions.

To be honest, I like Gyandor.  It's shaping up to be pretty excellent, and each post has its own lore covered.  The map is also very consistently beautiful.  Liking it.  =3
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Ultimuh

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Re: Gyrandor Age 1 Turn 6
« Reply #82 on: February 06, 2011, 05:51:42 am »

Is it too late to join in the creation?

edit: Nevermind, I would not have a decent amount of power if I just started in the middle of everything.
« Last Edit: February 06, 2011, 06:02:25 am by Ultimuh »
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Omegastick

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Re: Gyrandor Age 1 Turn 7
« Reply #83 on: February 06, 2011, 08:17:27 am »

I reckon it's because people like Ragnarok (and once, Scood) keep missing turns, and as such each turn keeps taking forever.

Skipping Ragnarok, beginning turn 7.

9+7=16

I can't think of anything to do, so I'll leave it for now.
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AntiAntiMatter

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Re: Gyrandor Age 1 Turn 7
« Reply #84 on: February 06, 2011, 10:39:05 am »

3+3+1=7
I do nothing.
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Omegastick

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Re: Gyrandor Age 1 Turn 7
« Reply #85 on: February 07, 2011, 11:31:07 am »

Beginning turn 8, I guess.

7 + 16 = 23

I spend two points on a command avatar action. I also spend eight points on a create order action.

Omega looks upon this newborn dragon race and sees the fiery warriors they have potential to be. He raises his arm to point at one of the dragons and opens his mouth. A sound echoes throughout the world, seemingly coming from the heavens.

"You, there. You shall create a city by the name of Oremeth and you shall use the place to train your soldiers!"

The dragon workers toiled for months, making this brilliant city as they had been commanded to and look upon it, now finished.

The city is made almost entirely of smooth stone, hardened by dragonfire. The small amount of the city that isn't made of stone is the great palace, for which a use hadn't been decided when it was made. Only after it's construction did Omega tell the dragon people what it would be used for: a home for his order of Omegastick. The palace was made of bronze with doors of silver and chandeliers inside made of diamond, mined by Omega himself.


Spoiler (click to show/hide)
« Last Edit: February 07, 2011, 12:37:35 pm by Omegastick »
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AntiAntiMatter

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Re: Gyrandor Age 1 Turn 8
« Reply #86 on: February 07, 2011, 07:46:22 pm »

2+1+7=10
I spend 8 points on commanding a race.


"And the Lord Dargoth looked upon the world, and was displeased. For his sacred isles, which he had painstakingly created, had been seized by Omega, but his power waned. In time, the Lord Dargoth came to the center of the city and declared:

'This city was built by the Lying God! For he has the nerve to declare himself your master! Cast him down in the name of freedom!'

And the people followed his will, and the Order of Omegastick was cast out. And it was good, and all was well."
« Last Edit: February 07, 2011, 07:50:14 pm by AntiAntiMatter »
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Ultimuh

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Re: Gyrandor Age 1 Turn 8
« Reply #87 on: February 08, 2011, 02:49:52 am »

Spoiler (click to show/hide)
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Omegastick

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Re: Gyrandor Age 1 Turn 9
« Reply #88 on: February 08, 2011, 12:00:35 pm »

Beginning turn 9

6 + 13 = 19

I won't spend any points but will do some filler background story.

The Order of Omegastick, shunned by the people of Oremeth, retreat into the shadows. They go underground, shaping the city from behind the scenes. The palace grows old and unkempt, neglected by the people of Oremeth, and the people think that the Order of Omegastick is gone. Far from it.

Meanwhile, Omega hides himself in the city, posing as a suit of armour in the palace. He stands, motionless, in a small alcove, ready to reanimate himself whenever necessary.
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Scood

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Re: Gyrandor Age 1 Turn 8
« Reply #89 on: February 08, 2011, 01:50:20 pm »

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hust take my spot i cant keep up with the updates.
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