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Author Topic: Gyrandor Age 2 Turn 6  (Read 11382 times)

AntiAntiMatter

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Re: Gyrandor Age 1 Turn 1
« Reply #30 on: January 30, 2011, 09:02:58 pm »

@Omegastick: shouldn't the thread title be changed to reflect the turn?
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Omegastick

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Re: Gyrandor Age 1 Turn 2
« Reply #31 on: January 31, 2011, 04:33:29 am »

Yes, yes it should
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Scood

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Re: Gyrandor Age 1 Turn 1
« Reply #32 on: January 31, 2011, 12:05:23 pm »

Alright, So I should do my next turn as well, I guess.

TURN 2!
2d6+1(4,6)=11+2(Remaining)=13
Finish Last turn's action (6, 7 remain)
begin climate change to permanent acid rain (7\8 ) (quick question, if an island is just over 1 inch sq. do you count it as 1sq or 2sq?)
waiting for your image before i post, also its half inches not whole inches.
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Omegastick

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Re: Gyrandor Age 1 Turn 2
« Reply #33 on: January 31, 2011, 12:33:28 pm »

I should probably mention that you can not span actions out over multiple turns. It may seem like it doesn't matter but it allows exploitation of the bonuses to points for being under five points.
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ragnarok97071

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Re: Gyrandor Age 1 Turn 2
« Reply #34 on: January 31, 2011, 04:13:01 pm »

Sorry bout that, changed actions to fit in the rules, as well as uploaded images.
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Scood

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Re: Gyrandor Age 1 Turn 2
« Reply #35 on: February 01, 2011, 12:31:42 am »

rolled a three + 1 = 4

The great powerful majestic all powerful being takes a rest to conserve energy.
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AntiAntiMatter

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Re: Gyrandor Age 1 Turn 2
« Reply #36 on: February 01, 2011, 12:53:22 am »

Okay then, turn 3.
I roll 2d6.
3+6+1(for having <5 last turn)=10
I spend 6 points on creating a dense Forest. I spend two more points making it very rainy and rather cool.
Spoiler (click to show/hide)
I have 2 points remaining.
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Devling

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Re: Gyrandor Age 1 Turn 2
« Reply #37 on: February 01, 2011, 01:03:35 am »

Watching, no... waiting. muhahaha...
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Omegastick

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Re: Gyrandor Age 1 Turn 3
« Reply #38 on: February 01, 2011, 10:34:57 am »

Declare
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Omegastick

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Re: Gyrandor Age 1 Turn 3
« Reply #39 on: February 01, 2011, 10:45:10 am »

2+7+2 = 12

I, the great god Omegastick, spend 10 points creating an awesome and powerful avatar!

This avatar is called Omega, and was the first sapient being to appear in Gyrandor in physical form. To gaze upon Omega you would think him nothing more than a man in mediocre, iron armour. However, upon removing his helmet one can see his true face, that of steel. His armour is not, in fact, iron, but a metal incomparably better than any metal known to any of the races at any point in time. His sword and shield are finely balanced and made of the same, powerful, metal.
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Omegastick

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Re: Gyrandor Age 1 Turn 3
« Reply #40 on: February 02, 2011, 10:39:32 am »

Bumping this, but if no one replies then I'm gonna start my turn.
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AntiAntiMatter

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Re: Gyrandor Age 1 Turn 3
« Reply #41 on: February 02, 2011, 11:00:39 am »

Okay then, turn 3.
I roll 2d6.
3+6+1(for having <5 last turn)=10
I spend 6 points on creating a dense Forest. I spend two more points making it very rainy and rather cool.
Spoiler (click to show/hide)
I have 2 points remaining.
I already posted my turn.
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Omegastick

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Re: Gyrandor Age 1 Turn 3
« Reply #42 on: February 02, 2011, 11:21:30 am »

@AntiAntiMatter Yeah. I was waiting for Scood and Ragnarok.

Alright, seeing as two people have been skipped then on to turn 4.

2 + 8 + 3 = 13

With these points I create a huge forest, spanning two-hundred miles. (This leaves me with one point)

Spoiler (click to show/hide)
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AntiAntiMatter

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Re: Gyrandor Age 1 Turn 4
« Reply #43 on: February 02, 2011, 12:40:26 pm »

I roll 4+1+2+1=8
I do nothing.
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Johnfalcon99977

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Re: Gyrandor Age 1 Turn 4
« Reply #44 on: February 02, 2011, 02:02:42 pm »

I think I will make my own game of this. Honestly, i'm just trying out hosting various things.
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