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Author Topic: "Winning the game" fortresses  (Read 3533 times)

TolyK

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Re: "Winning the game" fortresses
« Reply #15 on: January 30, 2011, 12:42:04 pm »

I say you win the game when you kill all the clowns (yay for imposibility) or atleast clear out a demonic fortress
been there, done that  ;D
plus I've made, in .12, an automatic obsidian caster that cave-in'd right into the adamantine cluster and instantly creamated anything in its path.
that works until I run out of water or magma, but there's the volcano/magma pipe/magma sea and the ocean, I think I was golden.
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Tokkius

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Re: "Winning the game" fortresses
« Reply #16 on: January 30, 2011, 12:53:22 pm »

My definition of winning is utilizing 100% of map-space while blocking off or otherwise neutralizing hell.
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TolyK

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Re: SPOILERS! "Winning the game" fortresses
« Reply #17 on: January 30, 2011, 12:56:36 pm »

Spoiler (click to show/hide)
and please spoiler your posts.

EDIT: technically 100% is impossible, since you can't dig the outer edges of the map, and you can't place walls 5 squares away. hmm...
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Tokkius

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Re: "Winning the game" fortresses
« Reply #18 on: January 30, 2011, 01:04:54 pm »

I see the purpose in spoiler'ing something that everyone knows about.

Anyways, when I said 100%, I meant all workable space. Hell itself and border areas are of course exempt.
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TolyK

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Re: "Winning the game" fortresses
« Reply #19 on: January 30, 2011, 01:11:31 pm »

hey, does "everyone" in your mind include people who are lurking the forums without an account? people who are in their first week?

*ahem*

well I understood that. I don't think I'll be doing something like that soon...
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Tokkius

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Re: "Winning the game" fortresses
« Reply #20 on: January 30, 2011, 01:13:23 pm »

Alright, fair enough. It seems to be bothering someone, so I'll try to remember. Chalk it up to me not understanding the concept of a 'spoiler'. I've never experienced something being less fun from knowing the ending.
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nbonaparte

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Re: "Winning the game" fortresses
« Reply #21 on: January 30, 2011, 01:21:50 pm »

Tokkius, don't bother. it doesn't matter.

demons in hell, through pipes of adamantine. occasionally a maze-like demon fortress with an adamantine weapon that when moved releases a bunch of them. Better, lurkers? pet peeve of mine.
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A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

TolyK

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Re: "Winning the game" fortresses
« Reply #22 on: January 30, 2011, 02:19:03 pm »

I personally don't care. But think of the others.
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Haedrian

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Re: "Winning the game" fortresses
« Reply #23 on: January 30, 2011, 02:30:13 pm »

Isn't it more fun for them if they accidentally dig through there themselves? :)
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Jusman

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Re: "Winning the game" fortresses
« Reply #24 on: January 30, 2011, 02:45:29 pm »

I lost epically today-- I was following the Lovecraft thread and tried to build an large, magma spewing Cthulhu (octopus-dragon) into a volcano, whereupon my dwarves would dwell in comfort.  Since my last fort was a humdrum 17 year fort guarded by 30 blue-equipped legends I had utterly forgotten that goblins do more than explode into bits upon encountering a member of my military.  I also discovered that sieges can come after your population has already dropped a whole bunch. 

First, to stop a raid, I blew open a magma chamber near my farms sealing half of my fortress away with magma.  Unfortunately the goblins were in the half with all the food.  And as I mentioned the farms were knee deep in magma. So I sent my entire population to beat the goblins to death.  We made it, losing something like 30 dwarves in the process.  Now I have 50.  Then the tantrum starts.  I now have 25.  A good portion of those are mad.  Then another siege comes!  Many, many crocodile riders. So I pull the levers--magma pours out of all of Cthulhus tentacles--three dwarves melt as do a bunch of goblins.  Magma is running off the mountains and into the real world.  Somehow the bastards make a beeline through it and kill everyone but a child, who runs around a while NOT pulling a lever which would seal off the volcano (children!).  When I tried to reclaim--still a dozen goblins and every square inch outside my fortress is covered in magma. After one f.p.s. death after another I consider this a win!
I pictured magma pouring out of your monitor
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

TolyK

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Re: "Winning the game" fortresses
« Reply #25 on: January 30, 2011, 02:52:23 pm »

Isn't it more fun for them if they accidentally dig through there themselves? :)
yes, but only if they save first  ;D

Magma is running off the mountains and into the real world.
I pictured magma pouring out of your monitor
aaand lol. might sig soon.
runnin' out of space...
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thegoatgod_pan

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Re: "Winning the game" fortresses
« Reply #26 on: January 30, 2011, 03:59:03 pm »

I don't see how it is more fun to discover HFS on accident. 

There is a fine line (OR a very thick line) between, "well now my fortress is finally set up, I'll dig up some of this stuff the miners found (bless them), ooops now everyone is dead, and I've abandoned, there goes three months work--fun"!  and "I've planned for this for 6 months, everyone is trained, spike hallway ready, cave-ins ready, let's let this fortress go out with a blaze of glory--FUN!"

 fun vs. FUN! It's not like giving away the ending, it's letting people know the option exists.  Also many people get into dwarf fortress after reading something like Boatmurdered.  Where they tap hell.  Or they just confused from all the clown talk and google "dwarf fortress clowns" and find out immediately. 
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Samrobot

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Re: "Winning the game" fortresses
« Reply #27 on: January 30, 2011, 06:02:10 pm »

Oh Armok not again on the subject of not putting spoilers and does it really make a difference
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blue emu

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Re: "Winning the game" fortresses
« Reply #28 on: January 30, 2011, 06:16:41 pm »

Why don't we just give that discussion its own thread, so that it won't take over and derail other threads?
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NW_Kohaku

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Re: "Winning the game" fortresses
« Reply #29 on: January 30, 2011, 06:38:11 pm »

In one of my old forts i had two bridgeapults set up so theyd launch gobos from one bridge to another till they died.
Dwarven Ping-pong, anybody?

Something I found out in my first fortress (40d), after having a dragon deconstruct the drawbridge to get into my fort instead of crossing it to get trapped in a cage trap while trying to attack my fort (it was the only way into my fort, so it just destroyed it, then sat there, looking at my bait dwarves for a few seconds, suddenly realizing how stupid it was to cut off its only means of accessing my fort, only to get bored, knock over my windmills, and then go home)...

Afterwards, I wanted to make sure I had alternate routes in, but a set of drawbridges over them all, and in order to keep the drawbridges safe from Building Destroyers, I made double drawbridges, which sat on an "island", and both raised to be back-to-back.  That way, nobody could reach them if I pulled them up besides fliers.  (I wasn't sure if you could deconstruct a raised bridge, and didn't want to take the chance.)

I then decided to build a moat and fill it with some of the crocodiles I bought off of the elves, so that I would fling invaders into the crocodile moat, and spent a couple years working on my moatworks and the waterworks to feed it in the first place.

Then I found out that two drawbridges that raise towards one another at the same time (by being linked to the same lever) actually act as an atom smasher while being raised, and instead of flinging things to either side, just plain squished the goblin invaders I did my trial run on.

It was funny, but I was still mostly sad that my crocodiles would go hungry.



As for "how to win the game", I'd have to say pulling some kind of obscene megaproject counts.  If you make something worthy of being mentioned in the same sentence as Undergrotto, you have won the game forever.

Or, if I were to be more serious and direct about it, you win the game whenever you're enjoying it.  If it makes you think, lets you feel intelligent or creative for coming up with a really elegant solution for a problem, surprises you in a pleasant way, or lets you brag to your friends about how you got an elven king, but no wait, he's actually really, really awesome, then you're winning the game.
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