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Author Topic: "Winning the game" fortresses  (Read 3534 times)

Samrobot

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"Winning the game" fortresses
« on: January 29, 2011, 01:17:45 am »

Lately I've been noticing that people are saying you just "won" the game because so and so or this and that.  So this thread is were you can post your fortress stories or other stories of "game winning" actions. As for me i have no "win" worthy actions.
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Eradacater

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Re: "Winning the game" fortresses
« Reply #1 on: January 29, 2011, 01:27:00 am »

In one of my old forts i had two bridgeapults set up so theyd launch gobos from one bridge to another till they died.
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Samrobot

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Re: "Winning the game" fortresses
« Reply #2 on: January 29, 2011, 01:33:24 am »

In one of my old forts i had two bridgeapults set up so theyd launch gobos from one bridge to another till they died.

That sounds like something from Halo.  Something with floating plasma nades.  That is quite a win tho.
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darkflagrance

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Re: "Winning the game" fortresses
« Reply #3 on: January 29, 2011, 01:58:59 am »

Flarechanneled is a good one.
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blue emu

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Re: "Winning the game" fortresses
« Reply #4 on: January 29, 2011, 02:19:43 am »

My Degoblinizer Mark-2 isn't quite a win... but it scores quite a lot of DPs (Dwarfyness Points).

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« Last Edit: January 29, 2011, 02:49:08 am by blue emu »
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Encased in burning magma

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Re: "Winning the game" fortresses
« Reply #5 on: January 29, 2011, 03:04:04 am »

I once set up mini self sufficient pods sealed into the magma sea, islands of semi-molten rock each containing a family, a farm, and the bare necessities of life.
Getting the water down there was a bitch.
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KaguroDraven

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Re: "Winning the game" fortresses
« Reply #6 on: January 29, 2011, 05:00:11 am »

I still put my vote in saying you on 'win' if you manage to slaughter the clowns without useing Cotten Candy weapons or armor, and then colonize the circus.
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TolyK

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Re: "Winning the game" fortresses
« Reply #7 on: January 29, 2011, 05:14:41 am »

I still put my vote in saying you on 'win' if you manage to slaughter the clowns without useing Cotten Candy weapons or armor, and then colonize the circus.
I beat your challenge. I've done it with no military at all.
Just traps such as a bit of spikes (only around 10 of them, to slow them down a bit), ballistae firing into a giant maze of fortifications, automatic obsidian-collapse-er.
Yeah it was fun... this was in .16 though. Must do it again some time.

***

Oh, and I've made complete(ly insane) automatic goblin traps that include various water flooders, slow magma boilers, suicide booths, pressurized-water-flooder-maze-type-things, and so on.
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AWellTrainedFerret

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Re: "Winning the game" fortresses
« Reply #8 on: January 29, 2011, 01:46:01 pm »

It's still under construction, but I want to breach the circus and defeat the clowns simply by diverting their assault into a Colosseum.
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thegoatgod_pan

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Re: "Winning the game" fortresses
« Reply #9 on: January 29, 2011, 10:56:13 pm »

I lost epically today-- I was following the Lovecraft thread and tried to build an large, magma spewing Cthulhu (octopus-dragon) into a volcano, whereupon my dwarves would dwell in comfort.  Since my last fort was a humdrum 17 year fort guarded by 30 blue-equipped legends I had utterly forgotten that goblins do more than explode into bits upon encountering a member of my military.  I also discovered that sieges can come after your population has already dropped a whole bunch. 

First, to stop a raid, I blew open a magma chamber near my farms sealing half of my fortress away with magma.  Unfortunately the goblins were in the half with all the food.  And as I mentioned the farms were knee deep in magma. So I sent my entire population to beat the goblins to death.  We made it, losing something like 30 dwarves in the process.  Now I have 50.  Then the tantrum starts.  I now have 25.  A good portion of those are mad.  Then another siege comes!  Many, many crocodile riders. So I pull the levers--magma pours out of all of Cthulhus tentacles--three dwarves melt as do a bunch of goblins.  Magma is running off the mountains and into the real world.  Somehow the bastards make a beeline through it and kill everyone but a child, who runs around a while NOT pulling a lever which would seal off the volcano (children!).  When I tried to reclaim--still a dozen goblins and every square inch outside my fortress is covered in magma. After one f.p.s. death after another I consider this a win!
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SirAaronIII

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Re: "Winning the game" fortresses
« Reply #10 on: January 29, 2011, 11:51:53 pm »

In one of my old forts i had two bridgeapults set up so theyd launch gobos from one bridge to another till they died.
Dwarven Ping-pong, anybody?
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ZergSpartan

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Re: "Winning the game" fortresses
« Reply #11 on: January 30, 2011, 04:06:09 am »

I have a "fortress" that is a 16 x 16 room dug out and irrigated, one dwarf lives inside spending his days farming, brewing, and sleeping. The only construction outside of this room is a Depot. 57 Dwarves currently live outside near the depot sleeping on the ground and murdering (or being murdered) anything that enters that map. The point? Two questions. Can a Dwarf die of old age? How long before the Clowns I unleashed at another fort show up at this new one, if at all?
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katana

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Re: "Winning the game" fortresses
« Reply #12 on: January 30, 2011, 05:07:28 am »

I lost epically today-- I was following the Lovecraft thread and tried to build an large, magma spewing Cthulhu (octopus-dragon) into a volcano, whereupon my dwarves would dwell in comfort.  Since my last fort was a humdrum 17 year fort guarded by 30 blue-equipped legends I had utterly forgotten that goblins do more than explode into bits upon encountering a member of my military.  I also discovered that sieges can come after your population has already dropped a whole bunch. 

First, to stop a raid, I blew open a magma chamber near my farms sealing half of my fortress away with magma.  Unfortunately the goblins were in the half with all the food.  And as I mentioned the farms were knee deep in magma. So I sent my entire population to beat the goblins to death.  We made it, losing something like 30 dwarves in the process.  Now I have 50.  Then the tantrum starts.  I now have 25.  A good portion of those are mad.  Then another siege comes!  Many, many crocodile riders. So I pull the levers--magma pours out of all of Cthulhus tentacles--three dwarves melt as do a bunch of goblins.  Magma is running off the mountains and into the real world.  Somehow the bastards make a beeline through it and kill everyone but a child, who runs around a while NOT pulling a lever which would seal off the volcano (children!).  When I tried to reclaim--still a dozen goblins and every square inch outside my fortress is covered in magma. After one f.p.s. death after another I consider this a win!

Wouldn't those 30 kill all the sieges or was this a for the fun of it thing?
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TolyK

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Re: "Winning the game" fortresses
« Reply #13 on: January 30, 2011, 11:30:12 am »

if I understand correctly he had that in his previous fort. he probably had forgotten that he had bad equipment and sent some guys solo vs goblins and had them fail.
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Qinetix

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Re: "Winning the game" fortresses
« Reply #14 on: January 30, 2011, 11:33:22 am »

I say you win the game when you kill all the clowns (yay for imposibility) or atleast clear out a demonic fortress
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