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Author Topic: BYOR 6.3 - Game Over: Town Gets Lucky. Survivor Loses Only Brother. :'(  (Read 129461 times)

Jokerman-EXE

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #645 on: March 12, 2011, 07:34:23 pm »

Dude. Jegus fuck.

IT'S NOT A ONE-SHOT POWER, ASSCLOWN. Why else would I say you're wasting it?

What power did you get, exactly?
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Quote from: Solifuge
Jokerman + Solifuge 4 Ever. // <3 <3 <3
Quote from: Org
Derpa  herp // Derpy derp derp herp derp
Quote from: Toaster
BLARG IM DED

Mindmaker

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #646 on: March 12, 2011, 08:00:25 pm »

Well, you can't prove it and we don't have any reason to believe it.

One that can have a wide range of interesting effects. It's quite random and I might even end up killing the target.

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Org

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #647 on: March 12, 2011, 08:00:32 pm »

Dude. Jegus fuck.

IT'S NOT A ONE-SHOT POWER, ASSCLOWN. Why else would I say you're wasting it?

What power did you get, exactly?
Okay, now I know it is. Joker, you are pretty bad, but think, literally think for a single second why you would say it.
So we won't lynch you. That is right, ladies and gentlemen, we have found scum or cult.
Okay.
Lets vote him and stop lurking now okay.
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Mindmaker

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #648 on: March 12, 2011, 08:15:57 pm »

Well, considering somebody is protecting you (and I have a pretty good idea who it is), that lynch wouldn't be wasted even if he would protect you again.
He would get either killed, roleblocked, inspected or I could trace his acitivity back to you.

Jokerman.

Old Dope Peddler, song of the day.  Y'all know what it does.

Enlighten me.
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Jokerman-EXE

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #649 on: March 12, 2011, 08:29:19 pm »

Org: Huh?

Mindmaker: I'm not being protected. I don't think I've ever heard of a role that can protect from a lynch. But you know what? Just to prove it to you, why don't you go ahead and trace this mystery person, so that you can see for yourself?

Seriously, it's one of these two. I'm almost 100% positive. What exactly have I done besides accuse the two of you that you would classify as non-Town? I hope people can see all this.
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Quote from: Solifuge
Jokerman + Solifuge 4 Ever. // <3 <3 <3
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Derpa  herp // Derpy derp derp herp derp
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Mindmaker

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #650 on: March 12, 2011, 08:44:30 pm »

There are abilities that can protect from a lynch (in fact, I still have mine).

I will, but we have to wait until I can do that.

How many town is there in this game? I doubt it's more than five.
There's not much we can mislynch at that point.
I do exclude the survivors (yes, I believe there's a second one).

Well, we could go with Ottofar instead, since he seemed to be quite lurky all game long and he just fits in my picture.
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Org

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #651 on: March 12, 2011, 08:52:56 pm »

Org: Huh?

Mindmaker: I'm not being protected. I don't think I've ever heard of a role that can protect from a lynch. But you know what? Just to prove it to you, why don't you go ahead and trace this mystery person, so that you can see for yourself?

Seriously, it's one of these two. I'm almost 100% positive. What exactly have I done besides accuse the two of you that you would classify as non-Town? I hope people can see all this.
Okay. Your defense is that you are immune, and we are wasting our time.
However, my bet is that you aren't immune, and are the cult leader or scum
By trying to pass of immunity, you try to get us not to lynch you.
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Jack A T

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #652 on: March 12, 2011, 09:01:30 pm »

Old Dope Peddler, song of the day.  Y'all know what it does.

Enlighten me.

You know the "Dope" power you got today?  Well, I gave the kids players free samples, because I know full well that today's young people of varying innocence are tomorrow's clientele.
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Mindmaker

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #653 on: March 12, 2011, 09:19:36 pm »

Wait, so everybody got his share?
Don't tell me the powers are identical, because that would really fuck up this day.
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Jack A T

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #654 on: March 12, 2011, 09:21:40 pm »

Wait, so everybody got his share?
Don't tell me the powers are identical, because that would really fuck up this day.

I don't know. Is your power a one-use night mishmash of four different powers, all being ones normally used on hostile targets?
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Mysteriousbluepuppet

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #655 on: March 12, 2011, 10:33:51 pm »

Ohhhhh jegus :P

Jokerman
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Jack A T

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #656 on: March 13, 2011, 02:54:47 am »

Wait, so everybody got his share?
Don't tell me the powers are identical, because that would really fuck up this day.

I don't know. Is your power a one-use night mishmash of four different powers, all being ones normally used on hostile targets?

One that can have a wide range of interesting effects. It's quite random and I might even end up killing the target.

Missed that, ugh.  Well.  I guess everybody has the same Dope.

Hmm...Complete lynch immunity sounds a bit overpowered, even for something as crazy as WWYDT...I'm doubtful that Mindmaker's cult leader (his claim of there being two clear townies yesterday fit perfectly with my power for that day, which involved two true townies becoming a pair of masons), but he could easily be cult now...need to think more.
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Ottofar

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #657 on: March 13, 2011, 10:56:30 am »

Mindmaker for obvcultness.

Yeah. He's claimed to have two CT's. Therefore, the two are townies. and Mindmaker knows who they are. There is still 1 mafioso hangin' 'round, so why would the cult take the risk of accidentally trying to convert him at night. Mindmaker's either a) Convertee Cultist, b) Cult Leader or c) Mafioso.
I believe it's a).

Mindmaker

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #658 on: March 13, 2011, 11:38:59 am »

I this case it would be stupid to go after me.
What you need is the leader, just lynching a convertee wouldn't solve anything.

You either haven't thought that through, or this was a nice little slip.
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Ottofar

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Re: BYOR 6.3 - Day 5: Don't Drag It Out Too Long...
« Reply #659 on: March 13, 2011, 11:49:27 am »

You admit on being cult.
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