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Author Topic: toxic vapors  (Read 2034 times)

ltprifti

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toxic vapors
« on: January 27, 2011, 04:41:56 pm »

i killed a mud blob FB with toxic vapors which cause paralysis and suffocation.

it killed one soldier and his war animals, i thought it was done until a cat and another dwarf far away also died from the vapor(10 z levels up).  i have several dwarf dips, so i doubt it is contaminants brought in by a soldier, how do i stop the spread of this illness.

i have a mac so i dont think utilities will work like dwarfclean or whatever
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ltprifti

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Re: toxic vapors
« Reply #1 on: January 27, 2011, 07:51:14 pm »

the reason i ask is because any animal or military member who wanders by a certain area becomes paralysed and shortly dies from suffocation.  entire fortress is uneffected
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BurnedToast

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Re: toxic vapors
« Reply #2 on: January 27, 2011, 07:58:39 pm »

stop it? are you insane????

construct an alternate entrance that leads through the cursed area. Re-route elves through it.
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ltprifti

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Re: toxic vapors
« Reply #3 on: January 27, 2011, 08:10:25 pm »

the problem is that it is in the middle of my fortress by my trade depot, on the way to my only water source.

im thinking of walling it off but i need to know the cause.  could it be a pile of vomit close by?
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Canalan

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Re: toxic vapors
« Reply #4 on: January 27, 2011, 08:28:30 pm »

The bits of FB blood and guts and ichor all carry the disease.  Anything with the aformentioned things on them will also carry the disease.  Looks like a magma quarantine for the fortress.

ltprifti

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Re: toxic vapors
« Reply #5 on: January 27, 2011, 08:31:13 pm »

the dwarf dip keeps any of the above mentioned contaminants from getting into my fort(there are 2 dwarf dips between the fb body and the contamination zone. 

will vomit from nausea caused by it's toxic vapors spread a disease?  i've worked hard on this fort, i wanna know how to save it for a bit longer
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BackgroundGuy

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Re: toxic vapors
« Reply #6 on: January 27, 2011, 08:34:23 pm »

Your dwarfdip is the problem and the solution, actually.  it does wash the poison vapor off of the dwarves and prevent it from spreading, but if a dwarf doesn't clean it up and destroy the contaminant, then anything without clothing on their feet will be affected by the syndrome.  Did the dwarf that died have clothes on? 
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ltprifti

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Re: toxic vapors
« Reply #7 on: January 27, 2011, 08:38:22 pm »

that explains why it is mostly animals. 

5 war grizzly bears 11 war wolves and dozens of cats and dogs already gone.


i'm going to reload a previous save, what should i do to keep the contamination from spreading?  just make a bunch of shoes and hope they wear them?  quarantine the FB area?
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Sutremaine

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Re: toxic vapors
« Reply #8 on: January 27, 2011, 09:32:15 pm »

Dwarves won't wear clothes unless they arrive with them or are ordered to do so. You'll have to create a uniform called 'shoes' or something, and have it contain a footwear item (leather boots are good since they provide a little more protection than silk or cloth, and you can get tons off the caravans). Then you put every dwarf in the fortress into a squad and make them wear the uniform. There's nothing you can do about children and pets.
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BackgroundGuy

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Re: toxic vapors
« Reply #9 on: January 27, 2011, 09:39:20 pm »

Dwarves won't wear clothes unless they arrive with them or are ordered to do so. You'll have to create a uniform called 'shoes' or something, and have it contain a footwear item (leather boots are good since they provide a little more protection than silk or cloth, and you can get tons off the caravans). Then you put every dwarf in the fortress into a squad and make them wear the uniform. There's nothing you can do about children and pets.
And if you're going to go through the trouble of putting every dwarf into a squad, you may as well give them shields and cloaks as well.  also, If you go down this route, don't do it for the miners/woodcutters/hunters.  There are annoying bugs involved with them and uniforms.  You could also use dfcleanmap from the DFHack library found in the modding forum.
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jester

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Re: toxic vapors
« Reply #10 on: January 28, 2011, 07:54:12 am »

I had a FB with some sort of fleshrotting thing that got hacked to pieces in my 'everybody gets some swim skill' pool.  Took me a while to work out what was rotting the legs off my dwarves, terminal for the fort to be sure.  And really nasty for the babies that kept on being dropped in when their mothers passed out from walking though the pool.


  Ahhhhhh Dwarf fortress
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ltprifti

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Re: toxic vapors
« Reply #11 on: January 28, 2011, 10:36:07 am »

so far it is only in 2 dwarf dips, if i assign a dwarf with shoes to a burrow exclusively in that will that increase the chances of it being cleaned up?
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shlorf

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Re: toxic vapors
« Reply #12 on: January 28, 2011, 11:09:07 am »

Dwarfs will check surrounding tiles for cleaning if they end a job near it and don't have anything else to do. To get it cleaned try building and removing floors near it. I'd just use dfcleanmap tho as i find that game mechanic severly broken so i don't mind 'cheating'.
For example snow and contaminants: current fort is in an all time frozen tundra and whenever someone goes outside with contaminants on his shoes they get tracked off for like 5 tiles and freeze there (on all 5 tiles). Problems start once you got frozen forgotten beast extract you can't even see (as it's white like snow) everywhere and dwarfs who come inside from outside (migrants' pets all got infected on arrival) walk through it and then through my dwarf dip underground turning the crap into (infectious) pools of extract.
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