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Author Topic: Industrious ghostly fisherdwarf  (Read 10599 times)

Jacob/Lee

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Re: Industrious ghostly fisherdwarf
« Reply #15 on: January 27, 2011, 05:24:37 pm »

I had this a long time ago, when I first started my very first cavern fortress (under a waterless desert, mind you) a fisherdwarf died on the surface and his ghost racked up some 300 cave fish in the caverns. Laying them to rest makes them drop what they are carrying I believe.

Urist Da Vinci

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Re: Industrious ghostly fisherdwarf
« Reply #16 on: January 27, 2011, 06:21:33 pm »

What condition are the fish in? Does the ghost deplete the fish from a region, or can it bypass that limit?

If you "slab" the ghost while he's over empty dry land, you could put a food stockpile on the fish to preserve them while you dispatch labor to retrieve and process them.

IIRC ghosts will come back after a few months if you dismantle their slab/coffin. You could have an annual undead fishing event.

ElthMysterius

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Re: Industrious ghostly fisherdwarf
« Reply #17 on: January 27, 2011, 07:52:11 pm »

You could have an annual undead fishing event.

The mental image amuses me greatly.

The fact that ghosts can apparantly keep doing certain jobs is news to me. I haven't done any super exhaustive testing, but I've kept ghost pets for a while, and they never did anything but float around aimlessly, or follow people.
Logged
"Strike the earth!"
"A section of the cavern has collapsed"
"Your fortress has crumbled to its end"
Yeah, in the future you probably shouldn't strike the earth quite so hard
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