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Author Topic: DnD Custom Campaign setting (updated)  (Read 1953 times)

moghopper

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DnD Custom Campaign setting (updated)
« on: January 25, 2011, 12:54:02 pm »

Well, I've continued working on the custom campaign setting for DnD that I posted a while ago. Can you let me know what you think so far?

Map:
Spoiler (click to show/hide)

Political Map:
Spoiler (click to show/hide)

Deities:
Spoiler (click to show/hide)

Places/Kingdoms:
Spoiler (click to show/hide)
*Unfinished
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Azkanan

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WHO IS RESPONSIBLE FOR THIS ?

moghopper

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Re: DnD Custom Campaign setting (updated)
« Reply #2 on: January 25, 2011, 05:17:04 pm »

http://www.stargazersworld.com/2009/02/27/roleplaying-city-map-generator/

You're welcome.

That certainly will make this alot easier and less time consuming. Thank you
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IronyOwl

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Re: DnD Custom Campaign setting (updated)
« Reply #3 on: January 25, 2011, 06:46:12 pm »

Gods are fairly standard, but that's not necessarily a bad thing.

"Oceanus" is kinda meh, Nordicia is just terrible. Granted, everyone will remember the name, but I consider having a frost-viking country named Nordicia to be the epitome of laziness.
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moghopper

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Re: DnD Custom Campaign setting (updated)
« Reply #4 on: January 25, 2011, 07:03:26 pm »

Gods are fairly standard, but that's not necessarily a bad thing.

"Oceanus" is kinda meh, Nordicia is just terrible. Granted, everyone will remember the name, but I consider having a frost-viking country named Nordicia to be the epitome of laziness.

I'm terrible with names. Alternatives would be greatly appreciated
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Willfor

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Re: DnD Custom Campaign setting (updated)
« Reply #5 on: January 25, 2011, 07:06:53 pm »

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IronyOwl

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Re: DnD Custom Campaign setting (updated)
« Reply #6 on: January 25, 2011, 07:12:07 pm »

Sindrel comes to mind for Oceanus. Agvir, maybe. Katarn? If it's a merchant hub, it should be relatively easy to say, since in-world at least it'll come up a lot.

For Nordicia, depends on if you want a nordic-ish name or not. Agvir is also a possibility here. Nerdrich, Orgmal, Hesvin come to mind. Vaerdrich, too.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

moghopper

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Re: DnD Custom Campaign setting (updated)
« Reply #7 on: January 25, 2011, 07:22:50 pm »

http://dicelog.com/yafnagen

You're welcome.

Thank you, this will help as well
Sindrel comes to mind for Oceanus. Agvir, maybe. Katarn? If it's a merchant hub, it should be relatively easy to say, since in-world at least it'll come up a lot.

For Nordicia, depends on if you want a nordic-ish name or not. Agvir is also a possibility here. Nerdrich, Orgmal, Hesvin come to mind. Vaerdrich, too.

These are all good. I think I'll have to do some revision
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C4lv1n

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Re: DnD Custom Campaign setting (updated)
« Reply #8 on: January 25, 2011, 07:40:29 pm »

Three things

1. This whole idea is pretty damn awesome.

2. That is why I am stealing it for my own game.

3. I have one suggestion though, cut down on the amount of water. I'd make the continents and stuff the same, just closer together.

For one it cuts down on the travel time between areas for the PC's (Unless you like it that way).

For two it makes trade between nations more plauseable, since the travel times are not going to be nuts.

For three, it will make the "games" between the dieties faster. Naval combat is fun and all, but massive travel times kinda slow it down a lot. I can understand that beings that live forever and then some may not have the concept of bordem, but thing of this like a 4X or long term rts. There's usually one stage that takes a long time and is very boring, this would be that.

Finnaly for four, it's going to make wars between the nations more plauseable for the same reasons. Even in the most violent ages in time and fiction, countries far away from eachother rarely fight eachother.
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moghopper

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Re: DnD Custom Campaign setting (updated)
« Reply #9 on: January 25, 2011, 07:45:59 pm »

Three things

1. This whole idea is pretty damn awesome.

2. That is why I am stealing it for my own game.

3. I have one suggestion though, cut down on the amount of water. I'd make the continents and stuff the same, just closer together.

For one it cuts down on the travel time between areas for the PC's (Unless you like it that way).

For two it makes trade between nations more plauseable, since the travel times are not going to be nuts.

For three, it will make the "games" between the dieties faster. Naval combat is fun and all, but massive travel times kinda slow it down a lot. I can understand that beings that live forever and then some may not have the concept of bordem, but thing of this like a 4X or long term rts. There's usually one stage that takes a long time and is very boring, this would be that.

Finnaly for four, it's going to make wars between the nations more plauseable for the same reasons. Even in the most violent ages in time and fiction, countries far away from eachother rarely fight eachother.

1. Thanks

2. I'm going to have to have you assasinated now

3. Its not actually the full map, just one region of the world. I havn't included distance measurements yet, but they are not too far away from each other.
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C4lv1n

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Re: DnD Custom Campaign setting (updated)
« Reply #10 on: January 25, 2011, 08:31:28 pm »

Three things

1. This whole idea is pretty damn awesome.

2. That is why I am stealing it for my own game.

3. I have one suggestion though, cut down on the amount of water. I'd make the continents and stuff the same, just closer together.

For one it cuts down on the travel time between areas for the PC's (Unless you like it that way).

For two it makes trade between nations more plauseable, since the travel times are not going to be nuts.

For three, it will make the "games" between the dieties faster. Naval combat is fun and all, but massive travel times kinda slow it down a lot. I can understand that beings that live forever and then some may not have the concept of bordem, but thing of this like a 4X or long term rts. There's usually one stage that takes a long time and is very boring, this would be that.

Finnaly for four, it's going to make wars between the nations more plauseable for the same reasons. Even in the most violent ages in time and fiction, countries far away from eachother rarely fight eachother.

1. Thanks

2. I'm going to have to have you assasinated now

3. Its not actually the full map, just one region of the world. I havn't included distance measurements yet, but they are not too far away from each other.
Well as long as I'm copying you I may as well have you assasinated too. Poisoning or Sniper attack? (I'd preffer a sniper attack personally)
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moghopper

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Re: DnD Custom Campaign setting (updated)
« Reply #11 on: January 25, 2011, 08:53:08 pm »

Three things

1. This whole idea is pretty damn awesome.

2. That is why I am stealing it for my own game.

3. I have one suggestion though, cut down on the amount of water. I'd make the continents and stuff the same, just closer together.

For one it cuts down on the travel time between areas for the PC's (Unless you like it that way).

For two it makes trade between nations more plauseable, since the travel times are not going to be nuts.

For three, it will make the "games" between the dieties faster. Naval combat is fun and all, but massive travel times kinda slow it down a lot. I can understand that beings that live forever and then some may not have the concept of bordem, but thing of this like a 4X or long term rts. There's usually one stage that takes a long time and is very boring, this would be that.

Finnaly for four, it's going to make wars between the nations more plauseable for the same reasons. Even in the most violent ages in time and fiction, countries far away from eachother rarely fight eachother.

1. Thanks

2. I'm going to have to have you assasinated now

3. Its not actually the full map, just one region of the world. I havn't included distance measurements yet, but they are not too far away from each other.
Well as long as I'm copying you I may as well have you assasinated too. Poisoning or Sniper attack? (I'd preffer a sniper attack personally)

Sniper, using a .50 cal rifle. And it better damn well be a headshot. I want to go down in style.
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C4lv1n

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Re: DnD Custom Campaign setting (updated)
« Reply #12 on: January 25, 2011, 10:00:00 pm »

I'd prefer to use this: http://en.wikipedia.org/wiki/NTW-20 way cooler, and way bigger.
Noimnotcompensatingforanything
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moghopper

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Re: DnD Custom Campaign setting (updated)
« Reply #13 on: January 26, 2011, 12:54:03 pm »

Anywho, back on topic:

I changed Nordica to Gautragnir and Oceanus to Cardoly.

Names and places aside, what do people think of the land itself?
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IronyOwl

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Re: DnD Custom Campaign setting (updated)
« Reply #14 on: January 26, 2011, 04:49:40 pm »

Geography looks fine as a rough overview; I assume there's a lot of minor forests and hills and such that aren't worth showing (not planned out, just assumed to exist where convenient).

Political is pretty simplified, and the borders don't line up to apparent features on the map. Neither is necessarily a bad thing, especially if they're based on things that aren't visible (like a straight line between two keeps, a minor river, or so on) but when you've got a border that's just sort of arbitrarily drawn somewhere, you tend to get into a lot of disputes over exactly where it is, unless neither side cares.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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