Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Modded USEFUL cat poison  (Read 2826 times)

Ipwnurmom221

  • Bay Watcher
    • View Profile
Modded USEFUL cat poison
« on: January 24, 2011, 04:49:49 pm »

I've been working on modding cats to be useful...

I've created a poison: katamine (Anesthesiologist should get why i named it so).

The poison gets injected, but it does nothing!

Here's the poisons's raws. Any ideas as to what i did wrong?

Code: [Select]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen katamine]
[STATE_ADJ:ALL_SOLID:frozen katamine]
[STATE_NAME:LIQUID:katamine]
[STATE_ADJ:LIQUID:katamine]
[STATE_NAME:GAS:boiling katamine]
[STATE_ADJ:GAS:boiling katamine]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:katamine sedation]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:CAT:ALL]
[SYN_IMMUNE_CREATURE:DWARF:ALL]
[SYN_INJECTED]
[CE_PARALYSIS:SEV:500:PROB:100:START:10:PEAK:100:END:9999999999999999]
[CE_UNCONCIOUS:SEV:500:PROB:100:START:10:PEAK:100:END:9999999999999999]
Logged
"I haven't seen my parents in nearly a year, I can't move a foot in any direction, I spend all my days being attacked by animals, and I've been forced to drink sheep puke- wow that's a nice floor grate!"

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Modded USEFUL cat poison
« Reply #1 on: January 24, 2011, 04:55:10 pm »

It may be an overflow error causing it to end before it begins. Other than that, I can't help you.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Ipwnurmom221

  • Bay Watcher
    • View Profile
Re: Modded USEFUL cat poison
« Reply #2 on: January 24, 2011, 05:07:01 pm »

Reduced the time to 1000.

I'm not seeing unconciousness but maybe i just missed it.

A large group of cats took down a medium-sized group of goblins. Many cats died but all goblins died.

Killable, yet lethal creatures that attack suicidally. !!PERFECT!!
Logged
"I haven't seen my parents in nearly a year, I can't move a foot in any direction, I spend all my days being attacked by animals, and I've been forced to drink sheep puke- wow that's a nice floor grate!"

Bohandas

  • Bay Watcher
  • Discordia Vobis Com Et Cum Spiritum
    • View Profile
Re: Modded USEFUL cat poison
« Reply #3 on: January 24, 2011, 05:38:40 pm »

I've created a poison: katamine (Anesthesiologist should get why i named it so).

Junkies too...
Logged
NEW Petition to stop the anti-consumer, anti-worker, Trans-Pacific Partnership agreement
What is TPP
----------------------
Remember, no one can tell you who you are except an emotionally unattached outside observer making quantifiable measurements.
----------------------
Έπαινος Ερις

D_E

  • Bay Watcher
    • View Profile
Re: Modded USEFUL cat poison
« Reply #4 on: January 24, 2011, 07:06:48 pm »

To make a poison whose effects never wear off, just leave off the END tag.

[CE_PARALYSIS:SEV:500:PROB:100:START:10:PEAK:100]
Logged
Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Randy Gnoman

  • Bay Watcher
    • View Profile
Re: Modded USEFUL cat poison
« Reply #5 on: January 25, 2011, 03:05:57 am »

I've created a poison: katamine (Anesthesiologist should get why i named it so).

Junkies too...

And date rapists!
Logged

silverskull39

  • Bay Watcher
    • View Profile
Re: Modded USEFUL cat poison
« Reply #6 on: February 19, 2011, 11:36:46 pm »

is it wrong that my first thought when I saw this thread was "a poison to kill cats? Damn, why didn't I think of that?"
Logged
Quote
Quote
Quote
Dwarf fortress threads can sound so.... unethical
it would be unethical if this wasn't the bay12 forums
Bay12: A short, sturdy forum fond of !!science!! and derailment.
Quote
Now back to your regularly scheduled thread derailment.

arzzult

  • Bay Watcher
  • This statement is false.
    • View Profile
Re: Modded USEFUL cat poison
« Reply #7 on: February 19, 2011, 11:43:58 pm »

Yeah, you aren't seeing the unconsciousness because high levels of non-targeted paralysis also paralyzes the breathing muscles causing suffocation before they pass out. If you want the cats to just cripple them and not kill them out right you might want to try localizing the paralysis. And maybe adding a numbing effect to it also. High levels of numbing causes nerve damage in in DF.
Logged
I just realized two things. 1. For the Win and F___ the World have the same initials. 2. They have the same meaning in Dwarf Fortress.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Modded USEFUL cat poison
« Reply #8 on: February 19, 2011, 11:46:34 pm »

Good god man, remove the END:9999999999999999! As I recall, END: was an optional argument, and without it the syndrome will go on forever, so f that is what you were going for, get rid of it!

Stone Wera

  • Bay Watcher
    • View Profile
Re: Modded USEFUL cat poison
« Reply #9 on: February 19, 2011, 11:47:32 pm »

Wow... Why didn't I think of this?
Logged

Assassinfox

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
    • Raging at the Box
Re: Modded USEFUL cat poison
« Reply #10 on: February 20, 2011, 12:56:07 am »

I've created a poison: katamine (Anesthesiologist should get why i named it so).

Junkies too...

And date rapists!

And House fans.