Right, because I'm a bit insane in the member, I though of a few things I'd like to do in DF, but have not a damn clue how to even start, beyond random editing that will likely destroy the playability, anyway.
Note, this is a bit of a modding question, so go no further lest ye wish to comment 'pon the buggery or have a helpful hint hauled around in thine noggin.
Idea the First: Hafts and Weapons.
I like the idea of producing large quantities of weapons entirely made from a single bar of metal, but I really want to produce large quantities of weapon parts, and then attach them to hafts and whatnot. So the concept being to take a bar of metal, go to a forge, create more than one weapon head (by type; Axe, Spear, Sword blade, etc) and then take the head to a different workshop, and attach the weapon head to a haft after sharpening the blade on a whetstone (produced at a masons workshop).
Long story short, how the hell do I even start that? Modding the obsidian reactions? Agh.
Idea the Second: Runic Weapons
The idea is a little more silly, and probably a hell of a lot farther out there, but I like the idea of putting in a ridiculous amount of work into weapons to produce extremely potent artifacts. The core idea being that you take parts of weapons, or whole weapons, and take them to be inscribed in potent runes at some sort of rune forge (Built possibly out of the rare and potent ada.. Hidden Fun stuff) and having a large period of work put in to increase the overall strengths of the weapon and or armor.
Long story short, making that axe even better. If possible. (Less important than the first, but still, it'd be fun and fluffy to do so.)
And....that's actually it anyway. IDEAS MAGNIFICENT BOARD OF MAGNIFICENT EVIL DWARF-GINEERS? (Cus it'd be nice so that my ideas don't just rot in my brain tormenting me that I can't actually figure out how to mod properly..)