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Author Topic: Salem: paradoxe's new free to play MMORPG.  (Read 47784 times)

Sensei

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #285 on: July 10, 2012, 01:32:15 am »

So, not having played Salem (but I did play HnH) it looks like the main points of the debate are these:

-On one side, it's reasonable to require a player to do an action in order to become good at it. This forces the players to have some diversity.
-On the other side, it's freeing to not be required to do something to become good at it. This is mainly relevant where skills might be necessary, but not entertaining to practice. This lets you do the same action all day if you wish, which is what the opponents of this side complain about.

Have I basically got it?

Then of course there's the much more ubiquitous debate:

-Players should be able to progress without playing constantly and able to compete with powergamers.
-Players should be rewarded for actually playing the game.

These are a couple issues that come up in a lot of places and obviously there's been no clear solution to.
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h3lblad3

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #286 on: July 10, 2012, 03:19:10 am »

As a dreamlords player, I was supposed to get a beta key, I think.
But I never knew how to get it.  :'(
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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #287 on: July 10, 2012, 05:17:25 am »

DJ, did you bet someone a thousand bucks that Salem would succeed or something? Your arguments make absolutely no sense. You keep pushing your 'any skill system that MAKES FUCKING SENSE is bad because it allows bots' agenda while disregarding all opposition. You neatly skimmed over one of the best arguments expressed here:
When you can log in for 2 minutes a day and get a demigod fighter character, something might be wrong.
Because that is EXACTLY what happened in H&H and what is going to happen in Salem, because they didn't change anything.

It is a fact. One of your villagers can log on 2 minutes a day and become a demigod fighter. If you are willing to  search for or build twice as many curios.

Maybe that is what you want to do while your curios are cycling or maybe that is the best thing for the village. Either way you are gaining your max LP towards what ever job you want to specialize in while contributing to the village either in the way you enjoy most or in the way most needed.

The system is actually encouraging you to play more. Done collecting all your curois? Cool, collect some for the farmer. Curio closet full? Get some sticks for the baker. Chop down trees for security. Go fishing. Do what ever it is you enjoy in the game or better yet, what ever the village needs (it always needs something). Regardless of what you do it gives the same amount of LPs.

Now all this assumes you are in a village. If you are not than... well, you are kind of playing the game wrong. It is a team game.

This also assumes you enjoy something about the game. If you don't enjoy the game than you have no pursuits while your curios cycle and you should probably just delete it anyways.

I would take a beta key. I don't really have any intention of playing right now, but I'd like to see world 2 or 3.

Minotaurus

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #288 on: July 23, 2012, 10:07:16 am »

I would take a key too. If anyone have a key for me :)
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Cajoes

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #289 on: July 23, 2012, 02:32:11 pm »

I can't actually wrap my head around the system... Or I can't really get myself involved in it. Every aspect of the skill training system bugs the perfectionist in me.

I'm sure other people have managed to thrive and build settlements and done all kinds of crazy things, but I am just not feeling the progress here... That little endorphin rewarding button in our heads that makes us keep coming back to Facebook games and other base trivial entertainments. Simply a Sisyphean chore which goes nowhere, it's been a week, I am -still- in a crude leanto... I can't even BUILD leantos. It was part of the free ride into the wilds package.

Whereas in HnH, starting from nothing, I have a leanto up in a few hours, a claim in a day, a small cabin and crude leatherworkiing in two days, in three days I even got a fence and have started looking for seeds.

Maybe I'm just inexperienced and have no idea what I am doing, But I can't help but feel this is not very compelling or rewarding gameplay so far. Also the client exploded for me and refuses to boot up again so there's that.



Also: 2 minutes a day? Where do you find the time to eat?
« Last Edit: July 23, 2012, 02:43:55 pm by Cajoes »
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Seriyu

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #290 on: July 23, 2012, 07:36:50 pm »

Yeah, that's a strong point. When I started, I had a firepit up and then over the next three days litterally nothing happened with my settlement, because I was too busy farming curiosities to do anything else because I didn't have any skills or stats. The early game is basically "Find rocks, put rocks together".

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #291 on: August 09, 2012, 01:10:15 am »

I figure I can revive this thread since the server's wiped (for the last time, I hear) and there's been a few cool updates.

This game is a lot of fun for me, but only because I've played it before and know how to progress. It gives you no indication of what you should do or work towards. Only once you know what features exist do you really have any motive to play.

Anyway, last Sunday my two friends got beta keys, and we decided to give Salem a shot. I'd played it during the last beta, but the others had little-to-no experience. I will admit here that we consider Salem a way to pass the time between now and Guild Wars 2, so we are not so concerned about dying and losing our characters, or having our possessions stolen.

We each started fresh off the ship in Boston, with nothing but the clothes on our backs. We picked a rough direction to walk and set out.

We started with the goal of gaining the Swimming skill, just to make our journey easier. Scrounging inspirationals from the ground, we continued heading further and further from Boston whilst generally leveling proficiencies and skills and looking for a suitable place to settle down. I'll admit the beginning is the dullest point in the game, even if I personally enjoy searching for good locations. My friends grew tired of walking so we settled down by a river in a small maple forest. We stayed here for a few hours, getting three lean-tos built from scratch in the first and building up our foraging efficiency skills.

Salem's rate of progression is not linear. The more you progress, the faster you progress and the funner the game becomes, I find. Food is scarce until you gain Mushroom Hunting and other such skills. Digging is a chore until you raise your max Phlegm. Walking is a journey until you get Swimming. For example, one friend died before having a lean-to and found that the hour and a half walk we took to get to our location took only thirty minutes with swimming!

So we built "camp one" up for a few hours, at the same time leveling stats. Leveling stats drains black bile and working phlegm, so it's actually food-efficient to multitask. We got to the point of having a lean-to each and a nice foundation of foraging and building abilities before deciding we wanted a better location, a bigger forest to forage. Our old camp would serve as a spawn point should a rattlesnake or bear surprise us.

So the next day we gluttony'd our reserves and burnt through the inspirationals and set out once again, with more to study on the way. After a long walk we found the location we're currently at, and set up a similar camp. The other two went off foraging and I built a camp of three lean-tos, each with a nice, spacious box and everything we had made from the first camp in a quarter of the time it took all three of us to build the first camp.

Currently we are working on a cellular-styled village. Although I - now that I think about it - am doing all of the building, I'm still ahead of the others skill-wise in about the same play-time. Knowledge is power! So if you enjoy the thought of building thriving villages with friends, small-scale politics with neighbours, and settling the frontier of civilization, I recommend acquainting yourself with the wiki. If you forsake the wiki, you'll likely be doomed to combining rocks into crappy inspirationals for all time.

And let's be honest, if you play Dwarf Fortress you shouldn't mind keeping wikis close to hand. ;)
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at10ti0n

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #292 on: August 09, 2012, 08:55:12 am »

any way to get an invite to this? sounds intresting :)
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Azkanan

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #293 on: August 09, 2012, 09:13:32 am »

Still prefer Haven and Hearth. If they hadn't of accepted this stupid Paradox contract, they would be rolling in so much more cash and prestige right now. Stupid Jorbtar.
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Rilder

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #294 on: August 29, 2012, 02:44:06 pm »

I'm not sure what your on about as far as Paradox goes, Paradox is probably one of the better publishers for a dev team to have.

Anyways, been playing lately, took the free-wilderness transfer and been wandering around where it threw me. Pretty interesting, though snakes are assholes who will chase you to the ends of the earth if you catch agro. :(
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DJ

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #295 on: August 29, 2012, 03:57:50 pm »

You're faster than snakes. Just get enough distance to have time to climb a cliff, and they won't be able to follow you (provided it's not a short cliff they can just go around). Oh, and when you get ~20 yellow bile you can one shot them with bull rush, and the revenge feels awesome.
« Last Edit: August 29, 2012, 09:03:24 pm by DJ »
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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #296 on: August 29, 2012, 05:26:08 pm »

Reading about this game that my computer is unable to play makes me want to get back into Haven and Hearth or Dwarf Fortress. I thank you all for that. Maybe someday when I have the money to get a better computer I can try Salem as well, seeing as it sounds like a great deal of Fun.
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Dariush

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #297 on: August 30, 2012, 03:01:57 am »

Reading about this game that my computer is unable to play makes me want to get back into Haven and Hearth or Dwarf Fortress. I thank you all for that. Maybe someday when I have the money to get a better computer I can try Salem as well, seeing as it sounds like a great deal of Fun.
Your computer can run DF but not Salem?

What has this world come to.

DJ

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #298 on: August 30, 2012, 05:56:50 am »

Games that are GPU heavy instead of CPU heavy? Well colour me surprised.
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evilcherry

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Re: Salem: paradoxe's new free to play MMORPG.
« Reply #299 on: November 07, 2012, 04:08:21 am »

Digging this up, anyone got free keys?
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