The main group and the wagon head into the next room, cautiously hunched over. The blood staining the floor is a bad omen. Ahead, you see that the tunnel branches off to the left and right, and there is a passageway down directly in front of you.
When they reach the middle of the room, bolts fly out of the slots, on both sides of the room. One bolt manages to fly all the way across the room, and into the firing slot on the other side. You hear a loud yelp of pain.
The old dwarf takes a bolt to the thigh, and falls backwards into the bed of the wagon.
In the cross way in front of you, three ratmen soldiers, a ratman shaman, and a giant rat troll appear. The shaman starts to cast a spell, while the soldiers prepare to charge.
Username: DracoGriffin
Name: Tokul ik Kassam
Class Archtype: Ranger
Color: Dark Green
Gender: Male
Race: Dragonborn
Items:
(w) Short Bow (1d5 dmg)
30 Arrows (1d3 dmg)
(w) Short Sword (2+2d5 dmg)
Leather Armor (-1d3 dmg)
Talisman of Stealth (+1 Ag, +1 In)
3 Health Potions
5 Rations
Lantern
Pick (1d10 dmg, +3 to hit, can dig)
Canteen of Lamp Oil
Race Abilities:
HP + 2
St + 1
Fire Breath (One use every two turns)
Ag - 1
Fp + 1
Stats:
HP: 10 (8 + 2)
St: 6 (5 + 1)
Ag: 9 (9 - 1 + 1)
In: 7 (6 + 1)
Ch: 7
Fp: 5 (4 +1)
Username: Strife26
Name: Trifes
Class Archtype: Paladin
Color: Black or dark grey (depending on the background)
Gender: Male
Race: Zefie
Items:
(w) Halberd (~13 dmg, can brace to negate charging enemies)
(w) Ancient Tower Shield (~+5 Ag when dodging, ~-2 Ag anywhere else)
Chain Mail (-1 Ag, -2d5 dmg)
3 Health Potions
5 Rations
50 feet of rope
5 Torches
Sword (3 + 2d6)
Shield (+3 Ag when dodging)
Race Abilities:
HP - 1
St - 2
Ag + 2
Ch +1
Stats:
HP: 5 (6 - 1)
St: 6 (8 - 2)
Ag: 8 (6 + 2)
In: 4
Ch: 7 (6 + 1)
Fp: 2
Username: TolyK
Name: Nowan Ilfideme (yes I'm using this from my/other games)
Class Archtype: Calculator ((Very intelligent, but with lower strength.))
Color: Light Green
Gender: Male
Race: Planars
Items:
(w) Staff of Intelligence (+3 In - 2 St, 1d6 dmg)
(w) Light Buckler (+2 Ag)
Dagger (1d3 dmg, +10 dmg if concealed, or from behind)
Leather Jerkin (-1 dmg)
6 Health Potions
7 Rations
Race Abilities:
Ag + 3
Hover (Down, N, S, E, W, not Up.)
HP - 3
St - 1
Fp - 2
Stats:
HP: 6 (9 - 3)
St: 3 (6 - 3)
Ag: 13 (10 + 3)
In: 10 (7 + 3)
Ch: 1
Fp: 2 (4 - 2)
Username: ahra
Name: Nogan Halgor
Class Archtype: Warrior
Color: Red
Gender: Male
Race: Zombie
Items:
(w) Mace (3 + 1d10 dmg)
(w) Morning Star of Might (2+3d5, +4 St, ability to cause minor earthquakes in a chosen direction.)
Chain Mail (-1 Ag -2d5 dmg)
3 Health Potions
3 Torches
Race Abilities:
Claws (1d6 dmg)
Bite (2d3 dmg, infects in 2 turns)
HP + 3
St + 2
Ag - 4
In - 2
Ch = 0, until un-zombified
Fp - 1
Stats:
HP: 13 (10 + 3)
St: 11 (9 + 2)
Ag: 0 (2 - 4)
In: 5 (7 - 2)
Ch: 0 (10)
Fp: 0 (1 - 1)
Username:Frelock
Name:Frey
Class Archtype: Cleric
Color: Light Blue
Gender: Male
Race: Fairy
Items:
(w) Staff of Faith (+4 dmg against undead, 2+1d6 dmg)
Clerical Robes (-2 dmg, -1 Ag, +2 Fp)
3 Health Potions
5 Rations
Race Abilities:
HP - 3
St - 2
In + 2
Ch + 2
Fp +1
Flight
Stats:
HP: 3 (6 - 3)
St: 5 (7 - 2)
Ag: 4 (5 - 1)
In: 6 (4 + 2)
Ch: 9 (7 + 2)
Fp: 7 (4 + 3)
Username: lemon10
Name: Chucky
Class Archtype: Squishy wizard
Color: Blue
Gender: Male usually
Race: Elf
Items:
(w) Staff of Magic (+3 to Magic rolls) Atk(+3 Int 3d3dmg) Def(+3 St -2d5 dmg to any friend adjacent to user)
Robes of Magic (-1 Ag -1d3 dmg, + 1 to Magic rolls)
(w) Book of Spells (Fire Ball (1d5 dmg on impact, 1d3 dmg per turn), Teleport Limb (Varied damage, 1 turn charge), Blast (1d10 dmg, 1d5 dmg to the three closest people))
3 Health Potions
Race Abilities:
St - 1
Hp - 1
In + 3
+ 1 to Magic rolls
Stats:
HP: 7 (8 - 1)
St: 5 (6 - 2)
Ag: 5
In: 12 (9 + 3)
Ch: 4
Fp: 3
Username: Fortis
Name: Amonsu Ilsius
Class Archtype: Necromancer
Color: Purple
Gender: Male
Race: Drider
Items:
(w) Staff of Necromancy (+3 to Necromancy rolls +3 Int 2d5dmg, kill all unfriendly undead two turn cooldown)
Robes of Necromancy (-1 Ag -1d3 dmg, + 1 to Necromancy rolls)
(w) Necromancy for Beginners (+1 to Necromancy rolls, Reanimate Corpse (1 turn charge, needs corpse, 1 dmg to caster), Revive Companion (2 turn charge, returns half of revived companion's health, 2 dmg to caster))
8 Health Potions
4 Rations
Web Sack of Bones
Race Abilities:
Ag + 4
HP + 2
St + 1
Ch - 3
Fp = 0
Large (Your Ag doesn't effect your attackers roll-to-hit. You can still dodge as normal)
Climb (You can climb on any surface, even upside down)
Web (You can shoot a web, and hang from it. You can also use it like a bridge.)
Stats:
HP: 10 (8 + 2)
St: 11 (10 + 1)
Ag: 10 (6 + 4)
In: 9
Ch: 0 (1 - 3)
Fp: 0
Troll Skeleton:
HP: 6
St: 10
Ag: 3
In: 1
Ch:0
Club (2+1d6 dmg, 1 in 10 change to knock unconscious)
Bite (1d6 dmg)
Sorry if anyone didn't get an action in.
Also, I'm pretty sure I updated all of the items, but if I missed something, please tell me.
EDIT:
Combat works be you telling me what attacks with what weapons you want to make, I'll roll their to-hit, and damage, then I'll tell you what the enemies did for their attacks, then roll their damage.
EDITEDIT:
The ratmen color blends in with the background way too well. I'll change it for the next turn, unless you guys want me to change it now.
EDITEDITEDIT:
Rerolled lemon10's In. Big improvement.
Map updated for easier use.