So a humanoid of indeterminate shape. Ok.
Draco:
The corpse is covered in black, matted fur. The iron armor is held together by leather straps. It's snout is furless, with whiskers. It's long ears are flat against it's head. It's machete is made of crude and rusty iron, while the shield is made out of slightly rusting dwarven steel.
It's wearing a talisman, a necklace of teeth, an iron set of crude plate (semi-thick sheets of iron, held together by straps, no side plates, small back plate, no helmet, boots, or gauntlets), a rusty iron machete, and a rusting steel shield
While placing the bones around, you hear that the noise inside the barracks like room has ceased, and the shadows that you saw earlier are gone.
You head back to the camp with the corpse, and tell the others of your experience.
You tell the group that something may be happening soon, and head back to the other cave, and move deeper in.
The room is obviously a barracks, though it doesn't look like it was carved out by dwarves. Wooden bunks run from the floor to the ceiling. There are multiple tables, and a small bar. On the tables there are playing cards, and beer mugs. On the bar there are various kegs. There is a small fire behind the bar, lighting the room. The room is completely deserted. There is another passageway that leads to the left.
Thanks, I worked hard on them.
Fortis:
You fish the body up, and see that it was once human. It is crawling in water dwelling bugs. It has three crude iron bolts sticking out of it's chest.
Frelock:
You fly into the next room, hugging the ceiling. The room is barely lit, but you can see everything with little trouble. The room is about 15 feet high, and 25 feet long. The room is a little less cave like compared to what you've seen so far. There are thin slots in the walls.
I'll write the next turn at 6:30 EST, so in about three hours.