The group moves farther into the cave, all with torches lit, and weapons drawn. The main group finds the skeleton of a large creature, and the skeletons of several smaller creatures. The old dwarf looks at the smaller sets of bones and sighs sadly.
"Aye, I remember this battle. A troll, it was. Ber bless the brave dwarves."
There appears to be a well next to the corpses, though the wood has completely rotted away. The water in the bottom looks stagnant and disease infested.
The Dragonborn ranger stealthily crept deeper into the smaller cave. It appears to be a whole lot darker than the other cave. However, the ranger can see a light in the distance. Closer to him are the scattered bones of a few small creatures.
Username: DracoGriffin
Name: Tokul ik Kassam
Class Archtype: Ranger
Color: Dark Green
Gender: Male
Race: Dragonborn
Items:
(w) Short Bow (1d5 dmg)
30 Arrows (1d3 dmg)
(w) Short Sword (2+2d5 dmg)
Leather Armor (-1d3 dmg)
3 Health Potions
5 Rations
Lantern
Pick (1d10 dmg, +3 to hit, can dig)
Canteen of Lamp Oil
Race Abilities:
HP + 2
St + 1
Fire Breath (One use every two turns)
Ag - 1
Fp + 1
Stats:
HP: 10 (8 + 2)
St: 6 (5 + 1)
Ag: 8 (9 - 1)
In: 6
Ch: 7
Fp: 5 (4 +1)
Username: Strife26
Name: Trifes
Class Archtype: Paladin
Color: Black or dark grey (depending on the background)
Gender: Male
Race: Zefie
Items:
(w) Halberd (~13 dmg, can brace to negate charging enemies)
(w) Ancient Tower Shield (~+5 Ag when dodging, ~-2 Ag anywhere else)
Chain Mail (-1 Ag, -2d5 dmg)
3 Health Potions
5 Rations
50 feet of rope
5 Torches
Sword (3 + 2d6)
Shield (+3 Ag when dodging)
Race Abilities:
HP - 1
St - 2
Ag + 2
Ch +1
Stats:
HP: 5 (6 - 1)
St: 6 (8 - 2)
Ag: 8 (6 + 2)
In: 4
Ch: 7 (6 + 1)
Fp: 2
Username: TolyK
Name: Nowan Ilfideme (yes I'm using this from my/other games)
Class Archtype: Calculator ((Very intelligent, but with lower strength.))
Color: Light Green
Gender: Male
Race: Planars
Items:
(w) Staff of Intelligence (+3 In - 2 St, 1d6 dmg)
(w) Light Buckler (+2 Ag)
Dagger (1d3 dmg, +10 dmg if concealed, or from behind)
Leather Jerkin (-1 dmg)
6 Health Potions
7 Rations
Race Abilities:
Ag + 3
Hover (Down, N, S, E, W, not Up.)
HP - 3
St - 1
Fp - 2
Stats:
HP: 6 (9 - 3)
St: 3 (6 - 3)
Ag: 13 (10 + 3)
In: 10 (7 + 3)
Ch: 1
Fp: 2 (4 - 2)
Username: ahra
Name: Nogan halgor
Class Archtype: warrior
Color: Red
Gender: Male
Race: Zombie
Items:
(w) Mace (3 + 1d10 dmg)
(w) Inscribed Morning Star (~12 dmg, hidden properties)
Chain Mail (-1 Ag -2d5 dmg)
3 Health Potions
3 Torches
Race Abilities:
Claws (1d6 dmg)
Bite (2d3 dmg, infects in 2 turns)
HP + 3
St + 2
Ag - 4
In - 2
Ch = 0, until un-zombified
Fp - 1
Stats:
HP: 13 (10 + 3)
St: 11 (9 + 2)
Ag: 0 (2 - 4)
In: 5 (7 - 2)
Ch: 0 (10)
Fp: 0 (1 - 1)
Username:Frelock
Name:Frey
Class Archtype: Cleric
Color: Light Blue
Gender: Male
Race: Fairy
Items:
(w) Staff of Faith (+4 dmg against undead, 2+1d6 dmg)
Clerical Robes (-2 dmg, -1 Ag, +2 Fp)
3 Health Potions
5 Rations
Race Abilities:
HP - 3
St - 2
In + 2
Ch + 2
Fp +1
Flight
Stats:
HP: 3 (6 - 3)
St: 5 (7 - 2)
Ag: 4 (5 - 1)
In: 6 (4 + 2)
Ch: 9 (7 + 2)
Fp: 7 (4 + 3)
Username: lemon10
Name: Chucky
Class Archtype: Squishy wizard
Color: Blue
Gender: Male usually
Race: Elf
Items:
(w) Staff of Magic (+3 to Magic rolls) Atk(+3 Int 3d3dmg) Def(+3 St -2d5 dmg to any friend adjacent to user)
Robes of Magic (-1 Ag -1d3 dmg, + 1 to Magic rolls)
(w) Book of Spells (Fire Ball (1d5 dmg on impact, 1d3 dmg per turn), Teleport Limb (Varied damage, 1 turn charge), Blast (1d10 dmg, 1d5 dmg to the three closest people))
3 Health Potions
Race Abilities:
St - 1
Hp - 1
In + 3
+ 1 to Magic rolls
Stats:
HP: 7 (8 - 1)
St: 5 (6 - 2)
Ag: 5
In: 6 (3 + 3)
Ch: 4
Fp: 3
Username: Fortis
Name: Amonsu Ilsius
Class Archtype: Necromancer
Color: Purple
Gender: Male
Race: Drider
Items:
(w) Staff of Necromancy (+3 to Necromancy rolls +3 Int 2d5dmg, kill all unfriendly undead two turn cooldown)
Robes of Necromancy (-1 Ag -1d3 dmg, + 1 to Necromancy rolls)
(w) Necromancy for Beginners (+1 to Necromancy rolls, Reanimate Corpse (1 turn charge, needs corpse, 1 dmg to caster), Revive Companion (2 turn charge, returns half of revived companion's health, 2 dmg to caster))
8 Health Potions
4 Rations
Web Sack of Bones
Race Abilities:
Ag + 4
HP + 2
St + 1
Ch - 3
Fp = 0
Large (Your Ag doesn't effect your attackers roll-to-hit. You can still dodge as normal)
Climb (You can climb on any surface, even upside down)
Web (You can shoot a web, and hang from it. You can also use it like a bridge.)
Stats:
HP: 10 (8 + 2)
St: 11 (10 + 1)
Ag: 10 (6 + 4)
In: 9
Ch: 0 (1 - 3)
Fp: 0
Also, lemon10, it would help if you could be a bit more active, but if you can't it's perfectly fine with me.
However, when we fight stuff, you'll have to be here.
Also also, you'll see I added (w) before some of your equipment. That merely shows what weapon you're wielding. Also, as a heads up, all armor that you have is automatically equiped, so I didn't feel the need to put (w) next to them. However, you can only have two sets of armor on at any given time. Anything else will be put in the wagon.
Also also also, all weapons that you pick up will have their stats obscured, to show that you aren't familiar with the weapon. To know the exact stats of the weapon, you have to either identify it, or use it for a while.