Yeah, sure.
HP is health, which may be obvious. You can 'die' twice before you have to be revived.
St is strength, and it's added to the damage of an attack, except for ranged ones. It's also used to lift things, like doors.
Ag is agility, and it's used to help you hit things, as well as dodge. It's also used for jumping and stuff like that.
In is intelligence, and it helps with magic and things like that.
Ch is charisma, and it helps you buy stuff for less prices.
Fp is faithpoints, EDIT: which you can use to automatically pass a roll you don't want to take. You can replenish your Fp by consuming special potions that are very hard to find, or, if you don't have the money, you regain one at the end of every month, to your maximum. Don't over use these, because if you reach 0 (unless you don't have any to begin with), bad things happen. Also, if you have over 10, different bad things happen.
Most rolls will be d20, even though I rolled d10 for your stats.
You can take the wagon with you, if you can convince the old dwarf. It means that you'll have pretty much unlimited food, and around 50 extra health potions, and some other common cave exploring and adventuring gear. However, if you take it with you, you can't leave it somewhere for more than two turns, or it'll leave.
If you think I'm helping you too much, heh heh, you just wait.
Draco:
You head into the entrance right in front of the group, and examine the floor. You can make out something that you think were left by goblins, albeit a very long time ago, and some more recent human and human like ones. You guess at around two weeks. The cave smells just like you thought a cave would with a slight hint of decay. This entrance seems to stretch for a very long way.
You then head into the other, smaller entrance, and the differences immediately hits you. There is a strong, almost fungal, smell, and the tracks of the ground are large, with drag marks behind them. The cave appears to curve away from the other entrance at around 20 meters in.
You head back to the wagon.
Strife:
You take around 50 feet of rope from the wagon, and ten sticks of wood that could be used as clubs, or torches, or both.