Brytenwalda is definitely worth the time.
http://forums.taleworlds.com/index.php/topic,135589.0.htmlSome perks:
1. -A detailed map of the British Isles (including the countries we know as England, Wales, Scotland and Ireland now), with meticulous recreation of the coasts, rivers, forests and mountains.
2. -A map almost twice the size of Native.
3. -More than 40 cities, over 75 castles and 200 villages to explore, conquer and plunder. All with historical names.
4. -New Icons for forts and villages.
* 1. -31 Historical Kingdoms, all specific to the year 636. A huge world to explore: With Kings, lords, ladies, bards, priests and many other characters.
2. -More than 200 historical characters to interact with, their behaviors defined according to what we know of them. Meet the Brytenwalda Oswald, his brother, Oswiu, which will give life to future Northumbria. The pious Annan, who saw his brothers die in bloody wars with Mierce; talk to the beautiful Hild, be before Santa; the widow of Edwin, and Aethelburh; the warlike King. Penda, the murderer of kings; the Bishop Binarus; Talk to King of Powys, Eluan, or the legendary Nowy Hen among others.
3. -Nearly 50 extra common npcs like clerics, bards, quastuosas, spies, shepherds.
4. -Names npcs are in Old English, Welsh, and Irish.
5. -Bounty system you can ask the tavernkeepers for wanted lists and become a famous bounty hunter!
6. Hunting system you can hunt deers and boars in the woods of Britannia and Ireland.
7. Ship Travel You can buy a ship at a Shipyard town and you can travel out to sea.
8. Expanded dialog system kit
9. Diplomacy mod add
10-. Cleric and pagans priest parties in map.
11-. Sea travel player and AI
12-. Sea Battles
13-. Random Events - some things happen...
14-. Decision events - You choose. Your decisions are important in the world of Brytenwalda.
15-. New Buildings - you can build temples (Improve Faith of your subjects), blacksmiths (more income), libraries (more renown) and merchant guilds (more prosperity) in your towns and villages.
1. -Size of armies more in line with the reality of 7th Century warfare.
2. -Skirmish War you can create skirmish units and send them to ambush the enemy, entertain them, or prepare the ground before the battle.
3. -Reinforcements system Towns and Castles can recruit from nearby villages to restore and maintain their garrison. While you siege a Town/Castle , you can attack recruiters and prevent them from bringing reinforcements to your enemy.
4. -NPC troops/bandits can join the battles nearby.
5. -It takes less time to plunder & raze a village.
6. -You can be evil you can attack castles and towns without provocation or warning. You can attracts bandits under your flag and create your evil army.
7. -Camp Entrenchment - You can build, fortify and defend your camp.
8. -Messaging system you can hire messengers (the spy unit) and send them to Lords (right button mouse) for trade, a challenge to a duel, insults, even give gifts!
9. -Supply Wagon - You can use it to store excess loot. Loot will automatically be added to the supply wagon after a battle. If you assign an NPC to command the supply wagon, you can send it to a town of your choice to sell any loot or prisoners you don't want.
10-Changed the cost of recruiting/hiring/upgrade/wages troops.
11-. If you have clerics and follow women in your party, you can rise morale.
12-. Inventory access on sieges.
13-. Bodyguard system - When you're powerful, you'll need a bodyguard to protect you wherever you go. Your most faithful.
14-. Town Recruitment noblemen and others troops.