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Author Topic: LP: Critical Mass. Mission 13 update. More pilots always welcome.  (Read 12417 times)

IronyOwl

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Re: LP: Critical Mass. Mission 7 update. More pilots always welcome.
« Reply #90 on: January 29, 2011, 12:43:58 am »

You must spell it right, or I get another character. Also, you should update the order numbers, so I know how many I must assassinate wait for to die.
I would agree, but re-numbering lists is a pain. And do you have any idea how often he'd have to do that to keep it up to date? Possibly every update.
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breadbocks

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Re: LP: Critical Mass. Mission 7 update. More pilots always welcome.
« Reply #91 on: January 29, 2011, 01:57:00 am »

Hmm... true. Perhaps you should use bbcodes, and make a decimal list for current/waiting pilots, and a bullet list for KIA.

That way, he can just ctrl-x ctrl-v any KIA dudes, and the list will update itself.
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MonkeyHead

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #92 on: January 29, 2011, 10:23:13 am »

Mission 8 Report (Things dont always go to plan...)

Spoiler (click to show/hide)

breadbocks

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #93 on: January 29, 2011, 12:20:30 pm »

Here's what I meant, MH.

Code: [Select]
Pilot roster:
[list type=decimal]
[li]Monkeyhead - fighter/bomber: 8 missions, 12 kills, 2 MoH, 1 MoCB, 1 green on green, 7 ships lost
[/li]
[li]Megaman - anything: 3 missions, 2 kills, 1 MoH, 2 ship lost
[/li]
[li]Muwahahaha - slow and heavy
[/li]
[li]Char13mange - speed
[/li]
[li]Metal Militia - anything
[/li]
[li]Deadmeat - gunship/scout
[/li]
[li]warhammer651 - heavily armed
[/li]
[li]Sheb - bomber
[/li]
[li]IronyOwl - armor
[/li]
[li]10 Metal Militia - heavily armed
[/li]
[li]deviled - speed
[/li]
[li]Farseer - anything
[/li]
[li]Inteuniso - anything
[/li]
[li]Shadowdump's Clone - all round
[/li]
[li]mr person - low speed
[/li]
[li]Euchrejack's clone - Kamikazi
[/li]
[li]tarran - weapons, speed
[/li]
[li]xanatos jr - deathtrap/battlecruiser
[/li]
[li]Codecimal the Infinitely Prolonged - fighter
[/li]
[li]burnt pies - speed, weapons
[/li]
[li]Blank[/li]
[li]Blank[/li]
[li]Blank[/li]
[li]Blank[/li]
[/list]
[list]
[li]KIA Boski - gunship: 5 missions, 7 kills, 3 ships lost, 2 green on green[/li]
[li]KIA GlyphGryph - anything: 8 missions, 1 kill, 5 ships lost[/li]
[li]KIA EuchreJack - Kamikazi drone: 2 missions, 1 kill, 2 ship lost[/li]
[li]KIA Shadowdump - all round: 1 mission, 1 ship lost[/li]
[li]KIA Falknor - anything: 1 mission, 1 ship lost.[/li]
[li]KIA Mainiac - low spec: 1 mission, 1 ship lost[/li]
[/list]
And what you end up with is this:
Quote
Pilot roster:
  • Monkeyhead - fighter/bomber: 8 missions, 12 kills, 2 MoH, 1 MoCB, 1 green on green, 7 ships lost
  • Megaman - anything: 3 missions, 2 kills, 1 MoH, 2 ship lost
  • Muwahahaha - slow and heavy
  • Char13mange - speed
  • Metal Militia - anything
  • Deadmeat - gunship/scout
  • warhammer651 - heavily armed
  • Sheb - bomber
  • IronyOwl - armor
  • 10 Metal Militia - heavily armed
  • deviled - speed
  • Farseer - anything
  • Inteuniso - anything
  • Shadowdump's Clone - all round
  • mr person - low speed
  • Euchrejack's clone - Kamikazi
  • tarran - weapons, speed
  • xanatos jr - deathtrap/battlecruiser
  • Codecimal the Infinitely Prolonged - fighter
  • burnt pies - speed, weapons
  • Blank
  • Blank
  • Blank
  • Blank
  • KIA Boski - gunship: 5 missions, 7 kills, 3 ships lost, 2 green on green
  • KIA GlyphGryph - anything: 8 missions, 1 kill, 5 ships lost
  • KIA EuchreJack - Kamikazi drone: 2 missions, 1 kill, 2 ship lost
  • KIA Shadowdump - all round: 1 mission, 1 ship lost
  • KIA Falknor - anything: 1 mission, 1 ship lost.
  • KIA Mainiac - low spec: 1 mission, 1 ship lost
And you can just ctrl-x a fighter, li tags included, and ctrl-v them on the KIA list, and the list will update itself.
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MonkeyHead

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #94 on: January 29, 2011, 12:27:22 pm »

will try it next update. tnx.

EuchreJack

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #95 on: January 29, 2011, 01:17:15 pm »

Hm, your "Failsquad" "allows" the politician to die, and you get promoted.  ???

No, that doesn't sound fishy at all...  ;D

MonkeyHead

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #96 on: January 29, 2011, 01:19:10 pm »

Well, our next mission puts us in the defence of a set of vital factories. I feel we are being manipulated.... !

Burnt Pies

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #97 on: January 29, 2011, 01:20:31 pm »

Things might be looking up, though. You didn't have to eject this time!
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MonkeyHead

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #98 on: January 29, 2011, 01:22:56 pm »

Yea, but that was kind of offset by everybody else dying...

Burnt Pies

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #99 on: January 29, 2011, 01:32:13 pm »

True, but that's happened a lot. You not ejecting is a first!
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IronyOwl

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #100 on: January 29, 2011, 04:02:34 pm »

Yeah, a squad with that record gets put in charge of defending a politician, fails, and gets promoted because of it. HMMMMMM.

For some reason I prefer the KIAs in order, incidentally.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

warhammer651

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #101 on: January 29, 2011, 04:08:30 pm »

Yeah, a squad with that record gets put in charge of defending a politician, fails, and gets promoted because of it. HMMMMMM.
It was a Xanatos gambit on behalf of High Command. The politician was working for the other faction, and we were using him to feed them false information. We couldn't get rid of him without showing our hand so we made sure his route took him through the territory of the OTHER faction.


This is now canon
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Mr.Person

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #102 on: January 29, 2011, 04:52:20 pm »

Yea, but that was kind of offset by everybody else dying...

Quck being such a downer, look at the positives! You're gonna get harder missions from now on! Yay!
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MonkeyHead

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #103 on: January 30, 2011, 03:20:32 am »

Yay! increased probability of failure and death... mission 9 update later if my youngest daughter stops spewing, I dont get too into heckling Andy Murray on the TV and I tear myself away from DF.

mainiac

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #104 on: January 30, 2011, 11:49:23 am »

Meet me in valhalla!
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