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Author Topic: LP: Critical Mass. Mission 13 update. More pilots always welcome.  (Read 12419 times)

Xanatos Jr.

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Re: LP: Critical Mass. Mission 6 update. More pilots always welcome.
« Reply #75 on: January 26, 2011, 08:31:59 pm »

Sign me up. Give me the most suicidal, biggest death trap of a ship you've got.  8)

Or give me a really cushy "rear guard" job in a battlecruiser.
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breadbocks

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Re: LP: Critical Mass. Mission 6 update. More pilots always welcome.
« Reply #76 on: January 26, 2011, 09:08:24 pm »

Meh. I'm in, but only if you'll at least pretend to capitalize your "i"s.

Codecimal the Infinatly Prolonged, reporting in his spiffy fighter.
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Burnt Pies

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Re: LP: Critical Mass. Mission 6 update. More pilots always welcome.
« Reply #77 on: January 26, 2011, 09:13:31 pm »

I'm in. Something fast and light, but not lacking in weaponry, please!
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MonkeyHead

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Re: LP: Critical Mass. Mission 6 update. More pilots always welcome.
« Reply #78 on: January 27, 2011, 01:28:28 am »

O.k, alll names added to the roster. Suppose I should stp the lazy typing and use the shift key.

mainiac

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Re: LP: Critical Mass. Mission 6 update. More pilots always welcome.
« Reply #79 on: January 27, 2011, 01:47:59 am »

Yay!  Time to get slaughtered!  If I do survive, could you upgrade my ship every mission to something less deathtrappy?
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IronyOwl

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Re: LP: Critical Mass. Mission 6 update. More pilots always welcome.
« Reply #80 on: January 27, 2011, 02:50:44 am »

Yay!  Time to get slaughtered!  If I do survive, could you upgrade my ship every mission to something less deathtrappy?
I suspect if he had the funds for that, it'd be standard practice for everyone.
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Sheb

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Re: LP: Critical Mass. Mission 6 update. More pilots always welcome.
« Reply #81 on: January 27, 2011, 05:52:12 am »

Wow, finally 2 KIA. This is awesome.
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MonkeyHead

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Re: LP: Critical Mass. Mission 6 update. More pilots always welcome.
« Reply #82 on: January 27, 2011, 12:35:46 pm »

I had intended for there to be more tonight. alas, work commitments will prevent that. Will make up for it with at least 2 tomorrow, seeing as it will be Friday and all that...

MonkeyHead

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Re: LP: Critical Mass. Mission 7 update. More pilots always welcome.
« Reply #83 on: January 28, 2011, 12:53:00 pm »

The adventures of FAILSQUAD continue in MISSION 7

Spoiler (click to show/hide)

More adventures of the most useless combat squadron in the universe later.

Tarran

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Re: LP: Critical Mass. Mission 7 update. More pilots always welcome.
« Reply #84 on: January 28, 2011, 01:42:41 pm »

Pffft. Man, command really needs to send all of us back to training.
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Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

IronyOwl

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Re: LP: Critical Mass. Mission 7 update. More pilots always welcome.
« Reply #85 on: January 28, 2011, 04:13:59 pm »

I notice our orders were to ensure "some" of our depots survive. At least they're a little realistic. :P

Also ouch on the point-blank. I wonder if that's an effective strategy when you've got your own tubes full?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

MonkeyHead

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Re: LP: Critical Mass. Mission 7 update. More pilots always welcome.
« Reply #86 on: January 28, 2011, 04:45:04 pm »

yes, if:

a) you have enough tubes to ensure a kill, which isnt always possible as ships usually have heavy front shielding

b) you have enough shields to withstand taking a few missiles in return.

c) you can accelerate away again fast enough so you dont get wiped out by someone else

breadbocks

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Re: LP: Critical Mass. Mission 7 update. More pilots always welcome.
« Reply #87 on: January 28, 2011, 05:06:30 pm »

It's spelled Codecimal, the Infinitely Prolonged, not Codecimat the infinatly prolonged
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MonkeyHead

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Re: LP: Critical Mass. Mission 7 update. More pilots always welcome.
« Reply #88 on: January 28, 2011, 05:17:14 pm »

Apologies for any offence...  ???

breadbocks

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Re: LP: Critical Mass. Mission 7 update. More pilots always welcome.
« Reply #89 on: January 28, 2011, 10:17:49 pm »

You must spell it right, or I get another character. Also, you should update the order numbers, so I know how many I must assassinate wait for to die.
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