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Author Topic: LP: Critical Mass. Mission 13 update. More pilots always welcome.  (Read 12406 times)

Megaman

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Re: LP: Critical Mass. Mission 8 update. More pilots always welcome.
« Reply #105 on: January 30, 2011, 04:40:22 pm »

Man, I hope this doesn't jinx me but I'm proving hard to kill  :o
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Hello Hunam

MonkeyHead

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Re: LP: Critical Mass. Mission 9 update. More pilots always welcome.
« Reply #106 on: January 31, 2011, 02:49:44 pm »

Mission 9 Update (I love it when a plan comes together).


Spoiler (click to show/hide)

Next time I get a mission that intense, I will annotoate the images - that will make more sense. I really struggled to keep up with that one!

Tarran

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Re: LP: Critical Mass. Mission 9 update. More pilots always welcome.
« Reply #107 on: January 31, 2011, 04:34:04 pm »

Wow, finally a victory after so much failure. And with no losses on our squadron too.
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Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Mr.Person

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Re: LP: Critical Mass. Mission 9 update. More pilots always welcome.
« Reply #108 on: January 31, 2011, 05:45:44 pm »

Nobody even lost a ship. Alright, who made a deal with an evil being again?
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

muwahahaha

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Re: LP: Critical Mass. Mission 9 update. More pilots always welcome.
« Reply #109 on: January 31, 2011, 10:17:57 pm »

Cool, so I took a slow stealth gunship and ended up spending the entire mission in evasive maneuvers. Nice job with the mission though.
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Urist McOverlord

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Re: LP: Critical Mass. Mission 9 update. More pilots always welcome.
« Reply #110 on: February 01, 2011, 01:00:55 am »

Tack me on to the end of that rediculously long waiting list! I'll take a fighter!
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Megaman

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Re: LP: Critical Mass. Mission 9 update. More pilots always welcome.
« Reply #111 on: February 01, 2011, 02:34:34 am »

We did... well?
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MonkeyHead

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Re: LP: Critical Mass. Mission 9 update. More pilots always welcome.
« Reply #112 on: February 01, 2011, 01:52:50 pm »

Not so much "well", but we didnt suck! Seriously intense missions like that make this game what it is to me. More like that please! Mission 10 later hopefully - havent even peeked at what it is yet.

MonkeyHead

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Re: LP: Critical Mass. Mission 9 update. More pilots always welcome.
« Reply #113 on: February 01, 2011, 03:15:13 pm »

Mission 10

Short update. We were supposed to defend some hospital ships. I led us to the centre of the sector to hide in some asteroids. We didnt even see the enemy. Not one ship. There was ONE missile. It hit me. I died. Instantly. The rest of the squad hyperspaced in panic. The hospital ships? Oh, they escaped. Squad Leader post now goes to Megaman. Not sure how I can flesh out 15 seconds of action into any more. After a small statutory period of mourning we will be back on active duty.

Duty Roster:

  • Megaman - anything: 5 missions, 3 kills, 2 MoH, 2 ship lost
  • Muwahahaha - slow and heavy: 2 missions
  • Char13mange - speed: 2 missions
  • Metal Militia - anything: 1 mission
  • Deadmeat - gunship/scout
  • warhammer651 - heavily armed
  • Sheb - bomber
  • IronyOwl - armor
  • 10 Metal Militia - heavily armed
  • deviled - speed
  • Farseer - anything
  • Inteuniso - anything
  • Shadowdump's Clone - all round
  • mr person - low speed
  • Euchrejack's clone - Kamikazi
  • tarran - weapons, speed
  • xanatos jr - deathtrap/battlecruiser
  • Codecimal the Infinitely Prolonged - fighter
  • burnt pies - speed, weapons
  • Urist McOverlord - fighter
  • Vacant

  • KIA Boski - gunship: 5 missions, 7 kills, 3 ships lost, 2 green on green
  • KIA GlyphGryph - anything: 8 missions, 1 kill, 5 ships lost
  • KIA EuchreJack - Kamikazi drone: 2 missions, 1 kill, 2 ship lost
  • KIA Shadowdump - all round: 1 mission, 1 ship lost
  • KIA Falknor - anything: 1 mission, 1 ship lost.
  • KIA Mainiac - low spec: 1 mission, 1 ship lost
  • KIA Monkeyhead - fighter/bomber: 10 missions, 12 kills, 2 MoH, 1 MoCB, 2 green on green, 8 ships lost
« Last Edit: February 01, 2011, 04:09:53 pm by MonkeyHead »
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IronyOwl

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Re: LP: Critical Mass. Mission 10 update. More pilots always welcome.
« Reply #114 on: February 01, 2011, 03:56:59 pm »

Well that friggin sucks. Our glorious leader gets assassinated in the middle of an asteroid field and everything else just leaves and is fine?

I smell something fishy again. I think he knew too much.
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Mr.Person

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Re: LP: Critical Mass. Mission 10 update. More pilots always welcome.
« Reply #115 on: February 01, 2011, 04:12:28 pm »

Do you think you could put a little note next to players on the roster that are currently in ships, like (A) for active or something? It's not easy telling who's actually flying in ships and who's still waiting.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

MonkeyHead

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Re: LP: Critical Mass. Mission 10 update. More pilots always welcome.
« Reply #116 on: February 01, 2011, 04:19:52 pm »

Sure - will include in next update

breadbocks

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Re: LP: Critical Mass. Mission 10 update. More pilots always welcome.
« Reply #117 on: February 01, 2011, 04:52:29 pm »

Didn't think of that. Try this, MH.
Code: [Select]
On Duty:
[list type=decimal]
[li]Megaman - anything: 5 missions, 3 kills, 2 MoH, 2 ship lost[/li]
[li]Muwahahaha - slow and heavy: 2 missions[/li]
[li]Char13mange - speed: 2 missions[/li]
[li]Metal Militia - anything: 1 mission[/li]
[/list]
At Base:
[list type=decimal]
[li]Deadmeat - gunship/scout[/li]
[li]warhammer651 - heavily armed[/li]
[li]Sheb - bomber[/li]
[li]IronyOwl - armor[/li]
[li]deviled - speed[/li]
[li]Farseer - anything[/li]
[li]Inteuniso - anything[/li]
[li]Shadowdump's Clone - all round[/li]
[li]mr person - low speed[/li]
[li]Euchrejack's clone - Kamikazi[/li]
[li]tarran - weapons, speed[/li]
[li]xanatos jr - deathtrap/battlecruiser[/li]
[li]Codecimal the Infinitely Prolonged - fighter[/li]
[li]burnt pies - speed, weapons[/li]
[li]Urist McOverlord - fighter[/li]
[li]Vacant[/li]
[/list]
Rest In Peace/Pieces
[list]
[li]KIA Boski - gunship: 5 missions, 7 kills, 3 ships lost, 2 green on green[/li]
[li]KIA GlyphGryph - anything: 8 missions, 1 kill, 5 ships lost[/li]
[li]KIA EuchreJack - Kamikazi drone: 2 missions, 1 kill, 2 ship lost[/li]
[li]KIA Shadowdump - all round: 1 mission, 1 ship lost[/li]
[li]KIA Falknor - anything: 1 mission, 1 ship lost.[/li]
[li]KIA Mainiac - low spec: 1 mission, 1 ship lost[/li]
[li]KIA Monkeyhead - fighter/bomber: 10 missions, 12 kills, 2 MoH, 1 MoCB, 2 green on green, 8 ships lost[/li]
[/list]
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EuchreJack

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Re: LP: Critical Mass. Mission 10 update. More pilots always welcome.
« Reply #118 on: February 01, 2011, 07:20:48 pm »

That is what I call epic fail.  First, promotion.  Then, great success.

Then, FAIL.

I don't mean any disrespect.  It's just kind of beautiful in its unfairness.

MonkeyHead, aren't you gonna place yourself at the end of the cue?  I'm certain you'd be cloned.

Oh, and you should denote your final rank upon death on the KIA line.  So, we'll know that anyone with "Leutenant" or higher next to their name died as squad leaders.  You'd be "Major".

Three cheers for the fallen leader!

MonkeyHead

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Re: LP: Critical Mass. Mission 10 update. More pilots always welcome.
« Reply #119 on: February 02, 2011, 02:35:10 pm »

Again, suggestion accepted. Will modify next roster accordingly. trying to pluck up motivation to play again after my very depressing death. I could have handled being gunned down... but one random instakill is just depressing.
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