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Poll

What do you want the players to do?

Gather, then bum rush
- 2 (11.1%)
Bum rush on all flanks
- 4 (22.2%)
Gather, then bombard
- 5 (27.8%)
Bombard from all flanks
- 4 (22.2%)
Wait at one point
- 0 (0%)
Wait spread around
- 1 (5.6%)
Other (specify in post)
- 2 (11.1%)

Total Members Voted: 11


Pages: 1 ... 10 11 [12] 13

Author Topic: This Means War - Move 1 (Step 20) - Fire At Will!  (Read 12529 times)

Keita

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #165 on: February 04, 2011, 07:28:42 pm »

Quote from: Metal Militia
...units that are bored on plans and can paracute...

Wait what?

Paratrooper gear.
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Draignean

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #166 on: February 04, 2011, 07:31:45 pm »

AH! Stored on planes!



Bored on plans... Stored on planes, potato potahto.
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TolyK

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #167 on: February 05, 2011, 12:32:51 am »

Hmm, $200. I'll hold onto that if you don't mind. Where do units spawn when you produce them? In the base?
held. troope spawn at your base or a factory you control (the # on the map)

Quote from: Metal Militia
...units that are bored on plans and can paracute...

Wait what?

Paratrooper gear.
yup, $10 per unit.
HINT: I have some of it already.
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TolyK

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #168 on: February 05, 2011, 12:38:29 am »

Other:
I think that anyone who has the ability to join the fight later in the game (i.e. units that are bored on plans and can paracute in, in other forms of transport that can quickly enter onto the field and get where they're needed) stay in reserve whilst the other units deploy. I'll have to go last so I can place my sea units to where they are needed most to shot enemy ships/transport units as I'm one of the few players that have sea transport capable units.
hm...
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adwarf

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #169 on: February 05, 2011, 01:10:32 am »

Can the engineers build AA guns yet
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TolyK

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #170 on: February 05, 2011, 01:26:09 am »

not yet. you've gotta have mtrucks or other air units. all units work against heli's except other aircraft and APC
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adwarf

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #171 on: February 05, 2011, 01:52:15 pm »

Hmm .. can we research stuff like AA guns or do the turrets do that
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TolyK

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #172 on: February 05, 2011, 02:48:44 pm »

Hmm .. can we research stuff like AA guns or do the turrets do that
urgh...
I haz an idea!
This will be in the next round.

Moves?
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adwarf

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #173 on: February 05, 2011, 02:54:50 pm »

Move artillery unit to the north mountains the other squad go to kashykk's base
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TolyK

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #174 on: February 05, 2011, 02:55:53 pm »

it would help "go toward AB28" or something.
also artillery won't fire far in terms of region tiles. remember it's range/10.
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TolyK

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #175 on: February 05, 2011, 02:56:23 pm »

also, just interested. where did you post the rules I made?
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adwarf

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #176 on: February 05, 2011, 02:57:40 pm »

Forum Game repository one sec and it will be at the top of forum game list
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adwarf

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #177 on: February 05, 2011, 03:04:13 pm »

Ok its on the almost top of the forum game list there you go
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TolyK

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Re: This Means War - Move 1 (Step 20) - Fire At Will!
« Reply #178 on: February 05, 2011, 03:11:28 pm »

gotcha. cool!
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TolyK

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Re: This Means War - New Rules!!
« Reply #179 on: March 08, 2011, 02:59:10 pm »

RULES CHANGE!
 - You are all against each other now.
 - Turns advance by 20 "frames"/day, 50/weekend.

FORWARD MY MINIONS!

P.S. Sorry for not keeping this alive, but I've reworked my side for automatic movement and such. This is now 1000 times more easy to update.

P.P.S. Should I restart in a new thread? That might actually be best...
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