Please note that this is open to both "lurkers" and active players. The lurkers have more money to spend but are not as coordinated. In this stage of the campaign it's everyone vs. me.
You turn on the TV and flip through channels. You decide to watch the news.
*Hello and welcome to the Channel 337 News. Word is out that the mysterious organization of the Tolyan Empire has ignited a war. The world gasps as even the most civilized and pacifist countries are thrown into the flames versus the Empire.
Kenny?*
*Thank you Jan.
This is Kenny Johnson here.
Governments are seeking commanders of great military intelligence. Few have applied for fear of a great task. Meanwhile, we're seeing the mobilization of the world's second largest military force right here. It seems everyone, even TolyK, will be honoring the anti-nuclear Flinkham convention. However this won't hold down the ferocity of the war. Many units are being sent into APC's right now. The future is dark.*
*AND LET US
INTERRUPT YOUR WONDERFUL PROGRAM PAUSE YOUR NEWS FOR THIS SPECIAL ANNOUNCEMENT!*
((10 minutes of ads
))
*Anyway, as I was saying. Be careful. Be ready.
Apply now. The world is in your hands.*
This is a forum wargame using ASCII. I'm drawing in Excel.
This is the first part of the campaign. The entire Bay12 community, both lurkers and active individuals alike, will team up against me and try to take me out.
^ - Infantry. Basic guy with a rifle. Move 1. Armor 0. Life 1. Damage 1. Range 10.
& - Bazooka. Anti-tank. Move .5. Armor 0. Life 1. Damage 10. Range 20. Splash 2.
$ - Machine gunner. Anti-infantry. Move .5. Armor 1. Life 1. Damage 2x5. Range 10.
" - Sniper. Anti-infantry. Move .5. Armor 1. Life 1. Damage 5. Range 80.
% - Mortar. Anti-building. Move .5. Armor 0. Life 1. Damage 50. Range 100. Splash 5. Wait 5.
@ - APC. Carries folks. Move 3. Armor 5. Life 2. Damage 10. Range 1.
! - Missile truck. Anti-air. Move 2. Armor 3. Life 1. Damage 30. Range 50. Capacity 5.
# - Tank. A tank, duh. Move 3. Armor 20. Life 5. Damage 10/2x5. Range 20/8. Splash 2/0.
.% - Artillery. MOAR POWER. Move 1. Armor 2. Life 1. Damage 20x5. Range 200. Splash 10. Wait 10.
F - Fighter. Air-air mostly. Move 6. Armor 8. Life 3. Damage 3. Range 20.
B - Bomber. Anti-ground. Move 5. Armor 14. Life 4. Damage 10x3. Range 1. Splash 3.
H - Helicopter. Various. Move 3. Armor 7. Life 3. Damage 4x5. Range 9.
.c - Cruiser. Light anti-water. Move 4. Armor 2. Life 1. Damage 2. Range 9.
.d - Destroyer. Anti-ship/sub. Move 3. Armor 4. Life 2. Damage 3. Range 20
.m - Mini-sub. Anti-ship. Move 2. Armor 5. Life 1. Damage 2. Range 10. Underwater 3 turns.
.S - Submarine. Anti-ship. Move 3. Armor 7. Life 3. Damage 4. Range 20. Underwater 8 turns.
.B - Battleship. General-purpose. Move 3. Armor 13. Life 7. Damage 3x15. Range 30.
.A - Aircraft carrier. Duh. Move 3. Armor 10. Life 10. Damage 1. Range 10. Capacity 4.
? - Unidentified target
* - Special. Explained.
*E - Engineer. Move 3. Armor +3 per unhit' turn. Life 5. Range 1.
*M - Medic. Move 1. Life +2 every turn. Life 5. Range 2.
'(When target unit isn't damaged that turn)
~ - Water
| - Vehicle-impassable terrain
+ - Base
Other stuff.
^ - Infantry. Basic guy with a rifle. $$10
& - Bazooka. Anti-tank. $$30
$ - Machine gunner. Anti-infantry. $$30
" - Sniper. Anti-infantry. $$30
% - Mortar. Anti-building. $$200
@ - APC. Carries folks. $$200
! - Missile truck. Anti-air. $$500
# - Tank. A tank, duh. $$1000
.% - Artillery. MOAR POWER. $$3000
F - Fighter. Air-air mostly. $$1000
B - Bomber. Anti-ground. $$3000
H - Helicopter. Various. $$1500
.c - Cruiser. Light anti-water. $$250
.d - Destroyer. Anti-ship/sub. $$450
.m - Mini-sub. Anti-ship. $$900
.S - Submarine. Anti-ship. $$2100
.B - Battleship. General-purpose. $$5500
.A - Aircraft carrier. Duh. $$4000
* - Special. Explained.
*E - Engineer. $$500 $$50/job
*M - Medic. $$500 $$10/job
You can move each guy 1 field tile*movement each turn. The world map shows region tiles, which are 10x10 field tiles.
The units will look like this:
Bay12 forumites have $55000 to split and use.
Infantry comes in batches, 10 per square or they lose life. Infantry can rejoin though.
The following stuff is strictly unnecessary
:
Move
Attack
Hide
Fortify
Defend
Load (into vehicle)
Group
Take
V (Un)dock/lift(take)off.
Please just post in words though.
and specify in this format:
INITIAL_CELL COMMAND TARGET_CELL
if you do.