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Author Topic: schools  (Read 1686 times)

noob

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schools
« on: January 21, 2011, 10:02:25 pm »

i have an idea! when i was messing around with dwarf therapist i noticed it had an option: enable labor setting on anyone(im a dirty cheater). now we all know children are sitting on their asses doing nothing but eating all our food. there is a solution however:sweatshops schools.

we simply drop all the children down a chute with a dog chained to the bottom. they survive. then we drop some stone/food/whatever down a different chute so they have supplies. we have them build workshops. they build useless crap until they become legends. then we drop the legends down another chute to freedom with a puppy chained at the bottom.

BONUS POINTS for dropping cats down the first chute so they have some company.

edit:it only works if you have dwarf therapist
« Last Edit: January 21, 2011, 11:32:11 pm by noob »
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Doc_LaKock

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Re: schools
« Reply #1 on: January 21, 2011, 10:56:19 pm »

Several flaws:
1. Children cannot use workshops unless possessed by a mood.
2. What is the point of the dogs and puppies chained up?
3. Children cannot build workshops.

I believe you should consult the wiki before establishing these ideas on the forums, but funny concept nonetheless!  :D
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Sphalerite

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Re: schools
« Reply #2 on: January 21, 2011, 11:14:18 pm »

I built a school in an old 40d fortress.  In 40d it was possible to use pressure plates to reliably separate children from adults.  I had a fortress where all children were automatically diverted into a miniature mini-fort, with beds, a meeting room under a waterfall, wells over a fresh water source, and a spot where food could be dumped in from above.  It even had a craftsdwarf's workshop for strange moods and a tame dragon on a chain to keep them company.  A second set of pressure plates would automatically separate adults from the school population and return them to the main fortress.

Unfortunately, the complete redesign of how creature sizes and pressure plates work for the current version mean it is no longer possible to reliably separate children from adult dwarves automatically.  To build this now you'd need to manually isolate the children somehow.
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noob

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Re: schools
« Reply #3 on: January 21, 2011, 11:19:07 pm »

Several flaws:
1. Children cannot use workshops unless possessed by a mood.
2. What is the point of the dogs and puppies chained up?
3. Children cannot build workshops.

I believe you should consult the wiki before establishing these ideas on the forums, but funny concept nonetheless!  :D
Spoiler (click to show/hide)
images are big lol
and the puppy would break the fall.


I built a school in an old 40d fortress.  In 40d it was possible to use pressure plates to reliably separate children from adults.  I had a fortress where all children were automatically diverted into a miniature mini-fort, with beds, a meeting room under a waterfall, wells over a fresh water source, and a spot where food could be dumped in from above.  It even had a craftsdwarf's workshop for strange moods and a tame dragon on a chain to keep them company.  A second set of pressure plates would automatically separate adults from the school population and return them to the main fortress.

Unfortunately, the complete redesign of how creature sizes and pressure plates work for the current version mean it is no longer possible to reliably separate children from adult dwarves automatically.  To build this now you'd need to manually isolate the children somehow.

1.get child on hatch
2.pull lever
3.watch child fall harmlessly on puppy chained into a 1x1 room with a pet impassable door
4.? ? ?
5.PROFIT

edit:smilies and images
« Last Edit: January 21, 2011, 11:22:00 pm by noob »
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Sutremaine

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Re: schools
« Reply #4 on: January 22, 2011, 12:03:01 am »

you'd need to manually isolate the children somehow.
Burrows?
Can you even assign children to burrows...? I've never had a child in the fortress in .31.
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Sphalerite

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Re: schools
« Reply #5 on: January 22, 2011, 12:17:06 am »

you'd need to manually isolate the children somehow.
Burrows?
Can you even assign children to burrows...? I've never had a child in the fortress in .31.
The problem with burrows is that they don't force the dwarf to stay in the burrow.  They just prevent the dwarf from doing any jobs or using any objects outside the burrow.  Children don't do jobs, they just follow their mothers around, and burrows don't stop them from doing that.  You can't assign children to levers, either.
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Urist Imiknorris

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Re: schools
« Reply #6 on: January 22, 2011, 01:08:38 am »

I just gave my dwarves [NATURAL_SKILL:FORGE_ARMOR:2] and [SKILL_RATES:100:NONE:NONE:NONE] in the raws. Now my moods "default" to armorsmithing and I don't have to worry about rust.

Also, no peasants.
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Stuebi

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Re: schools
« Reply #7 on: January 22, 2011, 06:31:31 am »

"Allow Labor Setting on anyone" Why should that be a cheat? Am i missing something?
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forsaken1111

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Re: schools
« Reply #8 on: January 22, 2011, 06:34:31 am »

you'd need to manually isolate the children somehow.
Burrows?
Can you even assign children to burrows...? I've never had a child in the fortress in .31.
The problem with burrows is that they don't force the dwarf to stay in the burrow.  They just prevent the dwarf from doing any jobs or using any objects outside the burrow.  Children don't do jobs, they just follow their mothers around, and burrows don't stop them from doing that.  You can't assign children to levers, either.
Won't the kids run to an emergency burrow during a civilian alert though?
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Encased in burning magma

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Re: schools
« Reply #9 on: January 22, 2011, 07:55:43 am »

"Allow Labor Setting on anyone" Why should that be a cheat? Am i missing something?

More workforce.
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noppa354

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Re: schools
« Reply #10 on: January 22, 2011, 08:01:59 am »

that setting allows kids to work, when normally only adult dwarves can. would it be possible to make BABIES work for you?
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forsaken1111

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Re: schools
« Reply #11 on: January 22, 2011, 08:04:56 am »

would it be possible to make BABIES work for you?
No, babies can have labors enabled but they will never actually use them. They are carried around by the mother and do nothing useful.
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TolyK

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Re: schools
« Reply #12 on: January 22, 2011, 09:17:34 am »

I tried it once just to see what it did but it didn't work.
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Sutremaine

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Re: schools
« Reply #13 on: January 22, 2011, 11:58:22 am »

Children don't do jobs, they just follow their mothers around, and burrows don't stop them from doing that.
And the only job they will do (construction removal) is pretty useful. What I wouldn't give for dwarven babysitting...

I guess the only way of separating them from adults is for them to have their own bedroom wing, which would never be visited by adults after its initial construction. If that works, then you can figure out what to do with them.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

forsaken1111

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Re: schools
« Reply #14 on: January 22, 2011, 12:07:57 pm »

Won't the kids run to an emergency burrow during a civilian alert though?
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