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Author Topic: Let's Play... Firefight! (Sean O'connor)  (Read 11967 times)

EuchreJack

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #60 on: January 23, 2011, 05:52:52 pm »

Deploy one HMG in Glebe Hill and another in Friends Wood.

Some nearby backup would be handy.

My paratroopers will defend Friends Wood, and prevent the enemy from closing in on the HMG.

By the way, do the paratroopers have any anti-tank capability?

warhammer651

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #61 on: January 23, 2011, 06:05:08 pm »


By the way, do the paratroopers have any anti-tank capability?
Not to my knowledge. Usually you have to rely on heavy artillery (which rarely hits when/where you need it to at the right time), AT guns (the most reliable), or lucky hits with Mortars (I have had that happen.... once?)
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Char13magne

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #62 on: January 24, 2011, 02:04:20 pm »

Once you guys have all announced moves, should I post an updated series of screenshots for reference before starting (maybe this time including some easily-visible key locations in enemy territory for the reference of those of you with an aggressive streak)?
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EuchreJack

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #63 on: January 24, 2011, 03:51:28 pm »

Yah, my Suicide Troopers would love that!

Char13magne

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #64 on: January 24, 2011, 07:13:42 pm »

Just waiting on Falknor and Xanatos Jr then...
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inteuniso

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #65 on: January 25, 2011, 08:32:27 am »

If they don't post today, you should just place them where you think they would be best.
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Char13magne

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #66 on: January 25, 2011, 09:21:52 am »

Yeah, that or give them to the Lieutenant/Staff sergeant, whomever is online at the time (If neither is on then I'll just place them), I'm just giving them until tonight. Either way, there definitely be an update up by Friday, and probably one by tomorrow (depending on homework/midterm stuff (almost done with them, yay!)).
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"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets."
               Voltaire
                   
"To have another language is to possess a second soul."              
               Charlemagne

Sheb

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #67 on: January 25, 2011, 09:41:21 am »

Can I be on the waiting list?
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Char13magne

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #68 on: January 25, 2011, 04:31:12 pm »

Yeah, sure. For next mission (or if I have to kick one of these two :-\).
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"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets."
               Voltaire
                   
"To have another language is to possess a second soul."              
               Charlemagne

Char13magne

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #69 on: January 26, 2011, 08:46:01 am »

Alright, Metal Militia or Warhammer, whomever responds first. You can tell me how you want their 2 squads deployed.
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"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets."
               Voltaire
                   
"To have another language is to possess a second soul."              
               Charlemagne

Keita

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #70 on: January 26, 2011, 08:53:43 am »

How do you mean?

I want ships that fire out loads of missile, if thats what ya mean.
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Char13magne

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #71 on: January 26, 2011, 09:02:01 am »

No, I mean in this, firefight, since the two I mentioned above (Falknor and Xanatos Jr) haven't responded for 3 days you (being the senior commanding officer present) can tell me how you want their squads placed.
Falknor; Standard infantry squad
Xanatos Jr; Paratroopers squad
« Last Edit: January 26, 2011, 09:03:49 am by Char13magne »
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"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets."
               Voltaire
                   
"To have another language is to possess a second soul."              
               Charlemagne

Keita

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #72 on: January 26, 2011, 09:14:06 am »

O_O

I thought this was the thread for the developers other game XD

Erm, Inf squad goes to back up the AT cannons overlooking the town, Paratroopers as far forward in the forest as possible.
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Char13magne

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #73 on: January 26, 2011, 09:30:12 am »

That's fine, happened to me too once :P. Great! So, I'll probably have the next update up by tonight (we have a snow day here in N. Virginia, and are expecting another 3-5 inches around lunch :D)!

Here are the current standing orders for deployment;
Spoiler (click to show/hide)
« Last Edit: January 26, 2011, 12:18:36 pm by Char13magne »
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"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets."
               Voltaire
                   
"To have another language is to possess a second soul."              
               Charlemagne

inteuniso

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #74 on: January 26, 2011, 03:09:51 pm »

You're in Nova too? AWESOME!

Yeah, it's currently THUNDERSLEETING outside for me.
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