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Author Topic: Let's Play... Firefight! (Sean O'connor)  (Read 12205 times)

warhammer651

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #45 on: January 23, 2011, 10:15:16 am »

So when can we expect the first update?
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Keita

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #46 on: January 23, 2011, 10:16:51 am »

Awesome looks good!
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Char13magne

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #47 on: January 23, 2011, 10:18:50 am »

A little later today, right around lunch. I just have to finish up my homework.

Okay, here it is;
Spoiler (click to show/hide)

And remember, the troops you individually have available are;
Spoiler (click to show/hide)

Now is the only time you will all have guaranteed full communications as well as being afforded the luxury of seeing what everyone else is seeing, (In the future, I will put everyone's individual areas of vision in labeled spoilers, and only allow you peeks (usually of key locations with everything else "censored") when you succesfully establish full radio contact, but for now you may all go ahead and talk freely, so if you would like you may discuss deployment with one another openly). When you are ready to assign a deployment, tell me your deployment orders in an underlined font, being very specific in location and squad facing. Good luck!

(P.S. do remember that casualty rates tend to be slightly high, so don't worry if you lose a lot of men, although, given that, I have every confidence in your abilities as a group!)
« Last Edit: January 23, 2011, 02:36:52 pm by Char13magne »
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warhammer651

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #48 on: January 23, 2011, 02:08:56 pm »

Deploy myself and one mortar just south of Hill 866 (Group 1). Deploy the other 2 mortars within Grave wood itself, slightly to the north.(Group 2)



« Last Edit: January 23, 2011, 02:16:27 pm by warhammer651 »
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inteuniso

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #49 on: January 23, 2011, 02:10:02 pm »

Set up 1 HMG squad on Hammer Hill. Set up another on hill 866.

EDIT:Set up both squads.
« Last Edit: January 23, 2011, 02:34:59 pm by inteuniso »
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Keita

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #50 on: January 23, 2011, 02:13:19 pm »

Does the 'commanding' unit give bonuses to other units?
« Last Edit: January 23, 2011, 02:21:27 pm by Metal Militia »
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Char13magne

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #51 on: January 23, 2011, 02:15:11 pm »

You are all morally obligated to listen to this, as good Russian soldiers of the Motherland!
http://www.voices.com/demo_detail/52031

And some food for thought;
Spoiler (click to show/hide)

Metal Militia; Looking at old forum entries made by the creator on the forums, it seems like there is something about morale (units can surrender, this is affected by wounds, unit type, situation, etc. Fairly realistic, so just imagine what you would be deadly afraid of!). In addition, there actually IS a radio Comm system in the game, it just isn't as complex as I'm making it, so generally hills are best for you, with little intervening terrain. As Commissar, you can give directives to everyone about deployment, but they can take their own initiative if they feel that the situation calls for it.
« Last Edit: January 23, 2011, 02:25:09 pm by Char13magne »
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"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets."
               Voltaire
                   
"To have another language is to possess a second soul."              
               Charlemagne

warhammer651

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #52 on: January 23, 2011, 02:17:17 pm »

Deploy cammand staff in the middle of the three hills, facing north.

Does the 'commanding' unit give bonuses to other units?
Not directly. But if you move too far from a unit, we won't be able to give it orders.

Also, we lose if you die.
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Keita

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #53 on: January 23, 2011, 02:21:19 pm »

Scratch first deployment option.

Near the back of Grave Wood, facing north west.
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Hugehead

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #54 on: January 23, 2011, 02:26:31 pm »

Boulder Wood, facing northwards.
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MonkeyHead

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #55 on: January 23, 2011, 02:33:41 pm »

weasel hill facing NE, field of fire over the village and down the tank friendly road........ might be nice to have some infantry with me in boulder wood

Char13magne

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #56 on: January 23, 2011, 03:34:09 pm »

This is what I have so far.

Spoiler (click to show/hide)

That leaves;
Falknor
Xanatos Jr

« Last Edit: January 24, 2011, 02:01:40 pm by Char13magne »
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"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets."
               Voltaire
                   
"To have another language is to possess a second soul."              
               Charlemagne

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #57 on: January 23, 2011, 03:41:41 pm »

Any ideas where the Germans are coming from?
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warhammer651

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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #58 on: January 23, 2011, 03:43:20 pm »

Any ideas where the Germans are coming from?
From the North(?). The opponent always starts at the top of the screen with us at the bottom.
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Re: Let's Play... Firefight! (Sean O'connor)
« Reply #59 on: January 23, 2011, 03:46:23 pm »

Deploy one HMG in Glebe Hill and another in Friends Wood.

Some nearby backup would be handy.
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