Everyone controls a single squad, and can tell me exactly what they want me to do with that squad (if we have mortars, 1 person get's 3 of them, and anti-tank is attached to a command squad, if we have tanks, we are then an armored aspect of our division, and should be adjusted as such, I'm sort of going for historical accuracy).
I will give info to each person, in spoiler form, of screenshots of key locations that they can see, as well as themselves, with emphasis on WHAT THEY CAN SEE, and circle important information with a key (I'm relying on honor system to not look at each other's).
You may attempt radio contact to each other, based on location, and it may or may not be available, if it isn't, you either have to work to establish it, or take initiative on your own.
The person who gets the command squad can call in artillery, and gives basic directives to everyone else, as well as having the most important radio, but he MUST SURVIVE.
There will be one staff seargeant (in the 3 person smg squad) with an additional command role, in charge of 2 squads (in that he gives general directives to these 2 squad's leaders). He helps spread out radio contact, but is still subordinate to the player in charge of the leftenant's HQ squad.
You guys can vote on who has these two command positions (Leftenant's HQ squad, and staff sergeant's squad).
If we do go for an armored platoon, then I would hope we would go realistic and take 3 of the same type of vehicle. Please guys, do it for my love of historical accuracy and my blood pressure
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