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Author Topic: Perpetual wave machine!  (Read 3483 times)

Savok

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Re: Perpetual wave machine!
« Reply #15 on: October 04, 2007, 01:56:00 pm »

Of course. However, this thread assumes that the problem already happened.
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So sayeth the Wiki Loremaster!

Klokjammer

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Re: Perpetual wave machine!
« Reply #16 on: October 04, 2007, 07:53:00 pm »

If you want to know the affected area.

click here

The waves were in the entrance hall, the moat, and the channel leading to it.  I have not updated this map fort's map in a while, the wave event occurred in fall of 1079 and the immigration wave in years came that summer.

One of the reasons I'm reluctant to updating is because I changed the graphic dimensions and the exported bmp and/or the map compressor does funny things to it now.

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Code: [Select]
g  <-  This is a goat
g  <-  This is a goblin mason
g  <-  This is a gremlin covered in white paint

Does everyone understand the difference now?

Aquillion

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Re: Perpetual wave machine!
« Reply #17 on: October 04, 2007, 09:42:00 pm »

Now, we just need to set it up so we can fire it at will into the outside world to defeat sieges, then end it when it's over.

Because you know what we will have then?

A wave motion gun.  Yes.

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We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One
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