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Author Topic: What are the in-game effects of the various personality traits??  (Read 5037 times)

Bohandas

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Can somebody give me an explanation of the in-game effects of the various personality traits?

It recently occurred to me that don't really know what half of these traits actually do in practice, (although I have kind of a vague idea of what some of them are supposed to do)

Some of them are explained, vaguely, on the DF MagmaWiki, but most aren't.

I can derive a very vague, ineffectual, understanding of what some of the others are supposed to do based on the in-game descriptive text for dwarves with traits at various levels (Which is listed in a handy table in the 40d wiki article (but for some reason was cut from the df2010 version of the article))


I've provided a concise list (below) of all the personality traits whose ranges can be modified in the raws for the sake of thoroughness... in case you don't want to scroll through the magmawiki article or whatever.

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rephikul

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Re: What are the in-game effects of the various personality traits??
« Reply #1 on: January 20, 2011, 10:23:00 pm »

It'd first and foremost create compatibility between dwarves for romances and hatreds. The formula isnt known to me but it's relatively clear. Secondary it'd seem to also slightly affect the time dwarves take before taking break, eat/drink/sleep and the length of the break itself. Some traits seem to have direct affect on what its supposed to like how angry dorfs get higher negative thought. But most of these affects are pretty minor, and generally I dont care much about them except for the skill-blocking traits.
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G-Flex

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Re: What are the in-game effects of the various personality traits??
« Reply #2 on: January 20, 2011, 10:24:00 pm »

Honestly, a lot of research into this is probably speculative. We know some things for sure, but... not a hell of a lot.
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BackgroundGuy

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Re: What are the in-game effects of the various personality traits??
« Reply #3 on: January 20, 2011, 10:37:50 pm »

I know for a fact that the LIBERALISM trait determines if the get a happy thought or a negative thought of varying intensities from seeing a mayor or greater noble.
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IT 000

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Re: What are the in-game effects of the various personality traits??
« Reply #4 on: January 21, 2011, 01:22:51 am »

Well this doesn't really belong in the modding section.

From what I'm aware of they don't do much, most of them just affect what social skills they can have/don't have. Such as intimidation or pacifier.

Other then that there are no noticeable or game shaking events. The green text above what the dwarves like is very important though. Being 'Extremely Quick To Tire' will cause the dwarf to barely take a breath between sleeping and drinking while a dwarf with 'Slow to tire' will be able to last much longer.
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G-Flex

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Re: What are the in-game effects of the various personality traits??
« Reply #5 on: January 21, 2011, 01:25:48 am »

Other then that there are no noticeable or game shaking events. The green text above what the dwarves like is very important though. Being 'Extremely Quick To Tire' will cause the dwarf to barely take a breath between sleeping and drinking while a dwarf with 'Slow to tire' will be able to last much longer.

Those are physical attributes, which are completely something else.

Anyway, personality traits will affect things like whether or not they enjoy helping others, and possibly some things related to military training and lessons.
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Re: What are the in-game effects of the various personality traits??
« Reply #6 on: January 21, 2011, 01:26:41 am »

Well this doesn't really belong in the modding section.

Except that it does, because it concerns the precise effects of something moddable.

I think it's commonly interpreted that ANXIETY/VULNERABILITY have effects on the severity of bad thoughts, but I don't think there's anything concrete on that. I'm fairly sure ANGER has an effect on the likelyhood of enraged/berserk status.
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Deon

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Re: What are the in-game effects of the various personality traits??
« Reply #7 on: January 21, 2011, 01:28:18 am »

Yeah, it's not a modding question per se, but people who mod tend to know more than people in general about stuff which is customizable :). So if he wants to use this knowledge to mod his own race, it DOES belong to the Modding Questions thread, and a separate thread won't hurt.

Quote
I think it's commonly interpreted that ANXIETY/VULNERABILITY have effects on the severity of bad thoughts, but I don't think there's anything concrete on that.
Actually I think almost every personality trait has bad/good thoughts assigned to it, they are just different types of thoughts with weights based on personality traits.

Anyway, excitement seeking makes people more eager to join you in your adventures. I've got a race with high stat of this, and even farmers and butchers in towns joined my adventurer with ease.

Actually I think people should start to fill this page with confirmed results:
http://df.magmawiki.com/index.php/Personality_trait

Also you can always ask Toady One, he always answers questions like this when people are interested.

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Re: What are the in-game effects of the various personality traits??
« Reply #8 on: January 21, 2011, 01:45:03 am »

What I meant was that anxious/vulnerable creatures are more likely to tantrum/go insane/generally crack when under stress.

I just did some arena testing and yeah, ANGER has an obvious affect on getting enraged. I'm not yet sure if it comes down to an anger threshold (under which creatures simply won't get enraged at all) or if the degree of anger affects the chance of enragement.

The value determines the probability.
« Last Edit: January 21, 2011, 01:53:28 am by 3 »
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Zaerosz

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Re: What are the in-game effects of the various personality traits??
« Reply #9 on: January 21, 2011, 02:04:16 am »

Altruism (their thoughts on helping others) has an effect on how quickly doctors will treat wounded dwarves. Self-discipline will have some effect on how quickly they'll start doing their jobs, I assume.
« Last Edit: January 21, 2011, 02:06:45 am by Zaerosz »
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Re: What are the in-game effects of the various personality traits??
« Reply #10 on: January 21, 2011, 02:28:14 am »

Yeah, high self-discipline looks like to shorten the "on break" state significally.
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Re: What are the in-game effects of the various personality traits??
« Reply #11 on: January 21, 2011, 02:51:24 am »

I've copied most of the info across from the 40d wiki article to the 2010 one, leaving out things that haven't been confirmed in this thread for now.
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rephikul

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Re: What are the in-game effects of the various personality traits??
« Reply #12 on: January 21, 2011, 03:16:43 am »

I've copied most of the info across from the 40d wiki article to the 2010 one, leaving out things that haven't been confirmed in this thread for now.
The skill locking traits still work (as in, they do lock skills)
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Re: What are the in-game effects of the various personality traits??
« Reply #13 on: January 21, 2011, 03:30:46 am »

Okay. I think I'll mention the perceived behaviour due to self-discipline as well.
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MrWiggles

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Re: What are the in-game effects of the various personality traits??
« Reply #14 on: January 21, 2011, 03:32:55 am »

I've notice dorfs that are low on friendliness to often take their breaks in their bedrooms more often then not inside a meeting area.
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