Introduction
This is a small spin-off game I'm making. Not only am I covering the graphics and coding for my main project,
Project Earth, I'm also making a little something for the people who wanted to play the lately post-poned
MyWorld.
This may or may not fall through entirely. The entire MyWorld experienced was postponed due to the lack of interest from programmers. I have been told this is because it's too big a job for the programmer, for a voluntary basis.
Cerria is much smaller, with not only half of the features not in (NPC Memory, Fauna population fluxuation, mounts, village construction, etc) it's also a smaller scale, world-wise, being restricted to a single continent instead.
In any case. I needed to put up a thread somewhere to organize my development plan, to come to once in a while for inspiration and drive, and in the meantime, a place to gather the attention of any like-minded people whom would like to play said game.
Cerria is the 2D MMORPG manifestation of the
Bay12 Forum Game: Cerria, where the player has to hunt, forage and fish for food to keep his stomach filled, whilst fighting - or escaping - creatures of the wild. It is, in essence, an RPG Survival MMO (Role-playing Game Survival, Massively Multiplayer Online).
Progress
Mapping\ Grid Sectoring\ World Map
\ Area MapsUI
\ Main Screen
\ In-game
\ Everywhere else!Content (Graphics + Game Items)
\ Items
\ Weapons\ Armour\ Craft Components\ ExtractsTiling\ World Map\ Forest Tiles\ Plains Tiles\ Mountain Tiles
\ Cave Tiles
\ Beach Tiles\ FloraSprites
\ Ghul\ Tatoime\ Steir
\ Neonni
\ Vapiole
\ Itsek
\ FaunaProgramming (Waiting for Source update)\ Name Generator (First and Sur~ name)\ Faster MovementNew Character Creation System
\ Upgraded Fishing (Randomizer)
\ Upgraded Mining (Randomizer)
\ World Map Travelling
\ Day/Night System
\ Needs System (Hunger/thirst)
\ Crafting System
\ Skills System
\ Cooking System