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Author Topic: Civilization builder! Starting.  (Read 7674 times)

adwarf

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Re: Civilization builder!
« Reply #45 on: January 20, 2011, 06:28:41 pm »

Ok slime culture slimes mate at least once every 25 space days,  they worship the stars that power there station and keep  them alive, they are slightly advanced at the fact they can just make arms when needed, and there ultimate goal is to make a spacestation 50000 miles wide
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Armok

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Re: Civilization builder!
« Reply #46 on: January 20, 2011, 06:33:56 pm »

SUGGESTION: gender is a social construct, and any two slimes can actually share genetic material, and slimes can reproduce asexually but it's regarded in a similar light to incest and for similar reasons. About 6/10 of slimes appear female, 1/10 male, 2/10 androgynous humanoid, and 1/10 have various bizarre non humanoid shapes. The reason slimes are usually humanoid is that the station was built by somehting human like, so everything is designed to be operated by such and there might also be an aspect of worshipping them. Slimes are most biologically related to slime mold, and are actually a bit more rigid then their name would imply; think jellyfish. however, they can completely morph their shape with a few hours of concentration and are unaffected by structural damage the way you'd expect from a slime.

Edit; further suggestion:
Slime culture doesn't really have an explict sex act as such. Slimes usually talk to each other by physical contact, which usually results in some material being shared, and in the end slimes usually have the genetic material from just about everyone they know available all the time. Romance and courtship are much more verbal and open, and to a human might aper very innocent or even platonic, based of convincing someone to use their genetic material which is an explicit and concious choice. They tend to be emotionally much more stable and less competitive then humans.
« Last Edit: January 20, 2011, 06:42:54 pm by Armok »
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Ochita

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Re: Civilization builder!
« Reply #47 on: January 20, 2011, 06:38:59 pm »

SUGGESTION: gender is a social construct, and any two slimes can actually share genetic material, and slimes can reproduce asexually but it's regarded in a similar light to incest and for similar reasons. About 6/10 of slimes appear female, 1/10 male, 2/10 androgynous humanoid, and 1/10 have various bizarre non humanoid shapes. The reason slimes are usually humanoid is that the station was built by somehting human like, so everything is designed to be operated by such and there might also be an aspect of worshipping them. Slimes are most biologically related to slime mold, and are actually a bit more rigid then their name would imply; think jellyfish. however, they can completely morph their shape with a few hours of concentration and are unaffected by structural damage the way you'd expect from a slime.
Even even amount of males/females. with a 5~% tolerance.
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IronyOwl

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Re: Civilization builder!
« Reply #48 on: January 20, 2011, 06:40:55 pm »

Perhaps I should step in here.

Slimes are fairly malleable, and so tend to differentiate each other based on color, transparency, and other visual cues. They can tell individuals apart based on smell, but look to appearance for a rough idea of tribe, clan, family, and so forth.

This tends to mean their culture is subdivided on several levels, with numerous levels of "one of us." Slimes can have tribes, clans, families, guilds, kingdoms, and so forth. Groups have a tendency to specialize somewhat to differentiate from other groups, but this seldom exceeds common sense- overspecialization or specializing for something they're bad at is very rare. In many cases their "specialization" is more a symbolic profession or animal than any kind of practical description of their talents or tendencies.

How well they get along with other groups is almost entirely dependent on how well they're doing on space, power, food, and so forth. Under ideal conditions, slimes are very curious about each other. Under dire circumstances, entire tribes can be ripped apart by civil war over a few degrees' color difference. Since slimes don't have any qualms about cannibalism, battles tend to be very decisive- losing sides retreat as far as they need to or get eaten.

This tends to result in rather unpleasant cycles in slime culture. Things go well, slimes multiply, explore, build, and interbreed with others. Eventually, they exceed their carrying capacity, and things slowly degenerate into genocidal war. Eventually, this peters out, the living slimes can't eat all the dead, nature reclaims the biomatter, and things start up again. Much of slime civilization is aimed at preventing the worse parts of this, usually through advances in food production and attempted limits on breeding. Neither is usually successful for terribly long, but at least they're trying.


Thoughts?
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Strife26

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Re: Civilization builder!
« Reply #49 on: January 20, 2011, 06:43:09 pm »

The abandoned remains of the once proud ship Crescent for the home world of the slimes. Designed to be fully self sufficient, an artificial planet, something in unremembered ages past made the populace evacuate and leave the ship.

At some point in time, a photosynthetical slime was created on the space station, getting all the energy it needed from solar rays. It wasn't all that dissimilar from Earth's social ameboids (feel free to look them up, really weird and interesting creatures) , but much tougher and prolific. Over time, the slime started to get smarter. It had always been able to move itself, being attracted or repelled by various stimuli (possibly to all slime farmers to move their plants/livestock at will), but eventually began to actively seek the best territory for itself. A few more epochs later, and they began to achieve sentience and individuality.

Abandoning the slow creep of psuedopods, they developed bipedial locomotion, spurred by the ever increasing energy demands of their increased complexity. Civilization grew slowly, with uplifted slimes mostly surviving by tending to and absorbing their non-sentient predecessors. However, slimes that specialize in certain tasks continue to become more prevalent.

((More coming as I write it))
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Armok

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Re: Civilization builder!
« Reply #50 on: January 20, 2011, 06:44:05 pm »

Reposting because i got ninjad:

further suggestion:
Slime culture doesn't really have an explict sex act as such. Slimes usually talk to each other by physical contact, which usually results in some material being shared, and in the end slimes usually have the genetic material from just about everyone they know available all the time. Romance and courtship are much more verbal and open, and to a human might aper very innocent or even platonic, based of convincing someone to use their genetic material which is an explicit and concious choice. They tend to be emotionally much more stable and less competitive then humans.
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adwarf

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Re: Civilization builder!
« Reply #51 on: January 20, 2011, 06:44:24 pm »

Hmm I think we should combine Ironyowls and strifes ideas for slime culture
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AntiAntiMatter

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Re: Civilization builder!
« Reply #52 on: January 20, 2011, 06:46:41 pm »

They were designed as work drones by the extinct human empire and the space station is full of rogue biotech and robots and A.I.s and such, some made by humans, others just squatters and colonists or stuff built by guys who invaded the station back in human times. They have just recently been reactivated by something or other and must battle the other stuff for survival. They start out in the center of the station and work their way up towards the outermost layers, the goal being to see the fabled stars, which are revered by them, though the going gets tougher the nearer to the surface they get. They start out with mostly stone age tech in a biome-thing, plus with some ability to use "magic" (advanced tech), with a number of neighboring tribes. The station orbits a gas giant and was originally a giant habitation thing. There might also be some humans remaining on the station, but they are very rare.






 
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Strife26

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Re: Civilization builder!
« Reply #53 on: January 20, 2011, 06:55:41 pm »

What about a 30/60/10 Mix (M/F/A) of slime sexuality, determined by a funky chromosome mix? I like Armok's post about sexuality.

I'd like to see the Slimes as a relatively innocent heart of nature civilizations, with most wars not fought to eradication, but to a serious detriment of biomass. As a slime loses biomass, it has to become simpler and less complex. However, slimes don't get much larger than a human because of the inherent decreased efficiency (See: Square Cube law).

As slime population continues to grow, the area of the ship that they are on has grown crowded. It's separated from the rest of the ship by some physical barrier (areas without sufficient light), but brave slimes are pushing back the frontier.
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Armok

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Re: Civilization builder!
« Reply #54 on: January 20, 2011, 07:03:17 pm »

Ok, here's an attempt at combining what we have so far:

###

they worship the stars that power there station and keep

gender is a social construct, and any two slimes can actually share   genetic material, and slimes can reproduce asexually but it's regarded   in a similar light to incest and for similar reasons. About 6/10 of   slimes appear female, 1/10 male, 2/10 androgynous humanoid, and 1/10   have various bizarre non humanoid shapes. The reason slimes are usually   humanoid is that the station was built by somehting human like, so   everything is designed to be operated by such and there might also be an   aspect of worshipping them. Slimes are most biologically related to   slime mold, and are actually a bit more rigid then their name would   imply; think jellyfish. however, they can completely morph their shape   with a few hours of concentration and are unaffected by structural   damage the way you'd expect from a slime.

Slime culture doesn't really have an explict sex act as such. Slimes   usually talk to each other by physical contact, which usually results in   some material being shared, and in the end slimes usually have the   genetic material from just about everyone they know available all the   time. Romance and courtship are much more verbal and open, and to a   human might aper very innocent or even platonic, based of convincing   someone to use their genetic material which is an explicit and concious   choice. They tend to be emotionally much more stable and less   competitive then humans.

They can tell individuals apart based on smell

This tends to mean their culture is subdivided on several levels, with   numerous levels of "one of us." Slimes can have tribes, clans, families,   guilds, kingdoms, and so forth. Groups have a tendency to specialize   somewhat to differentiate from other groups, but this seldom exceeds   common sense- overspecialization or specializing for something they're   bad at is very rare. In many cases their "specialization" is more a   symbolic profession or animal than any kind of practical description of   their talents or tendencies.

How well they get along with other   groups is almost entirely dependent on how well they're doing on space,   power, food, and so forth. Under ideal conditions, slimes are very   curious about each other. Under dire circumstances, entire tribes can be   ripped apart by civil war over a few degrees' color difference. Since   slimes don't have any qualms about cannibalism, battles tend to be very   decisive- losing sides retreat as far as they need to or get eaten.

This   tends to result in rather unpleasant cycles in slime culture. Things go   well, slimes multiply, explore, build, and interbreed with others.   Eventually, they exceed their carrying capacity, and things slowly   degenerate into genocidal war. Eventually, this peters out, the living   slimes can't eat all the dead, nature reclaims the biomatter, and things   start up again. Much of slime civilization is aimed at preventing the   worse parts of this, usually through advances in food production and   attempted limits on breeding. Neither is usually successful for terribly   long, but at least they're trying.

The abandoned remains of the once proud ship orbital Crescent for the home world   of the slimes. Designed to be fully self sufficient, an artificial   planet

photosynthetical slime was created on the space station, getting all the   energy it needed from solar rays.

 It wasn't all that dissimilar from Earth's social ameboids (feel free   to look them up, really weird and interesting creatures) , ((Aka, slime molds))

Abandoning the slow creep of psuedopods, they developed bipedial   locomotion, spurred by the ever increasing energy demands of their   increased complexity. Civilization grew slowly, with uplifted slimes   mostly surviving by tending to and absorbing their non-sentient   predecessors. However, slimes that specialize in certain tasks continue   to become more prevalent.

They were designed as work drones by the extinct human empire and the   space station is full of rogue biotech and robots and A.I.s and such

The station orbits a gas giant and was originally a giant habitation   thing.

Gender: 30/60/10 Mix. ((3/10 look male, 6/10 look female, 1/10 look androgynous. Presumably nonhumanoid slimes not counted for some reason, maybe because of being to small a minority to bother including?))

I'd like to see the Slimes as a relatively innocent heart of nature   civilizations, with most wars not fought to eradication, but to a   serious detriment of biomass. As a slime loses biomass, it has to become   simpler and less complex. However, slimes don't get much larger than a   human because of the inherent decreased efficiency (See: Square Cube   law).

As slime population continues to grow, the area of the ship that   they are on has grown crowded. It's separated from the rest of the ship   by some physical barrier (areas without sufficient light), but brave   slimes are pushing back the frontier.

####

All of these sound compatible! Thats a fairly good amount of culture data.
I also suggest:
* Humans are extinct long ago, to avoid the problem of them suddenly encountering their gods and creators tey were designed to serve.
* They have complex, varied goals and inner conflict, just like most human societies, rather than somehting banal and specific like "see the stars" or "build a space station this big."
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Strife26

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Re: Civilization builder!
« Reply #55 on: January 20, 2011, 07:09:47 pm »

Sounds good to me, I've got a Pre-deployment briefing, so I'll be away for a few hours.
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AntiAntiMatter

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Re: Civilization builder!
« Reply #56 on: January 20, 2011, 07:11:59 pm »

Looks good. I like it.
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adwarf

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Re: Civilization builder!
« Reply #57 on: January 20, 2011, 07:14:35 pm »

Are we all in agreement can this start do we have the slime culture.
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Armok

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Re: Civilization builder!
« Reply #58 on: January 20, 2011, 07:18:23 pm »

I think so. It might need writing up a bit prettier but the basic information seems to be something everyone are OK with and covers most relevant things. Fluff like naming conventions and calendar can be added later.
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adwarf

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Re: Civilization builder!
« Reply #59 on: January 20, 2011, 07:22:08 pm »

Yes, know I can have the slimes begin building energy weapons
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