RagnarCurse the crowd to a thousand horrible deaths for their impertinence
[6][5]You begin screaming and raving from the top of your lungs at the impertinent townspeople for being so stingy. A red film goes over your eyes, as you go berserk, smashing everything in your way and frothing at the mouth!
Dozens flee for their lives from your vicious ranting, convinced you are an avatar of death come to take them.
After awhile you calm down and find [7] 70 coins dropped by the townspeople in their rush to get away.
You have gained the abilities:
Berserker!
When activated, you will get a +2 to hit and damage rolls at the cost of 2 defense, but will have to roll to acquire targets (Friendlies included.)
Infamy
You've already earned quite a bit of reputation for your actions... Travelling warriors may seek to test themselves against you.
Fight between Darvi and Taricus!Initiative!
Darvi [4]
Taricus (choking) [3-1=2]
Darvi, seeing his opponent trying to step back and catch his breath, takes the initiative! He yells and launches a good attack, aiming for his opponents head!
Darvi, (-1 Targeted blow) [6-1=5],
Taricus, (-1 Choking, +1 Hemdall) [4-1+1=4],
Taricus puts up a skillful defense, but cannot sustain it. Darvi launches a flurry of blows, and as soon as Taricus’s axe dips, he brings his sword from above.
Body Part [Targeted blow, Auto-success] Head
Damage (-1 helmet vs slashing, +1 bastard sword damage) [3-1+1=3]
Taricus gets a bruised skull, but his helmet absorbs the blow with a ringing gong.
Counterattack
Taricus Choking-1 , Great axe -1 [4-2=2] tie! [1] (Fail roll! [1][1][3]]
Darvi [2] tie! [4]
He can’t seem to lift his axe, and he swings it sideways clumsily-Darvi is almost taken by surprise by such an inept attack, but manages to twist his body away easiliy. Tariicus is so overbalanced; he falls on his own axe, injuring his arm!
Body Part [2] Left Arm
Damage [1x3 crit=3]
He pulls himself away before the blade can cut him too deeply, but the damage is done…mostly to his pride.
Taricus has enough time to catch his breath, and he’s no longer choking.
Results
Darvi takes 3 damage to his head [20/17, head bruised]
90% health left
Taricus takes 3 damage to his left arm [20/17, left arm shallow cut]
90% health left
The battle continues!
(OOC: Being new at this, I’ll let you guys look at my battle system and tell me what’s for. Also, I’ll be doing 3 rounds of combat per turn from now on, unless you specify you want a short battle)
WilhelmInnsmothe, in your first story post you said to the first 4 that they had been charged with putting down the rebellion. Do us latecomers have the same duties?
Well, looks like I could be up here a while. Unless I could pull out enough thatch to make a soft pile to cushion my fall...?
[Auto-success!]
A kind poet-warrior brings you a ladder and you climb down, but before you can thank him, he walks singing into the distance, a vision of a younger, freer world…
OOC: I’m gonna assume you all have the same mission.
Hring lapses into sleep…
Skaldir Tsalfson arrives in the hall of Jorvic, and was given much the same commands…
The war does not go well, Essex has repelled a number of armies, the Scotti and Britons raid occupied territory and the Christians raise up villages in revolts against pagan settlers.
When the Warlords and Shipthanes met, preparing for a raid into Scotland to make 'peace' with the Scotti, one of the closer and largest villages erupts into violence against it's pagan occupants, slaughtering many families. The corpses on public display in show of the Christian gods might against the pagan occupiers.
This had to be dealt with, but was petty work for a warlord.
So Four, young, landless relatives of one lord or another were summoned to the great hall in Jorvic.
They were told to deal with the revolt, to prove that they had the skill and bravery of their fathers in their blood and whether they were worthy of rings, gold, men and land.
They were given a golden arm ring each to fund their journey, at 100 coins in value, the boys cradled them like babes.
"We expect death to, or tribute from, the villagers responsible, you will bring back the priests for execution and you may take anything of wealth and sustenance that you desire. Failure will be met with slavedom or worse. Do you accept?"
- Taricus -
Name: Aevir Sigurdson
Background: A huskarl in service of a viking lord, Aevir is a loyal and strong man.
Effects: Being a bodyguard for a Lord brings much prestige and reward, but he will find his freedom necessarily restricted, if his Lord deems his service needed and sends for him.
Patron god/saint/element:
HeimdallWeapons/shield:
Great Axe: +2 slashing damage -1 to hit, can wrench shields away from foes for a -1 penalty for both parties, 2 handed weapon [/abbr]
Armour:
Chest/Mail hauberk +1 against bashing and slashing damage
Head/Helmet: +1 against bashing and slashing damage
Starting Ability or spell: Stalwart= Permanent ability. +1 to Defense, but cannot attack Innocents without suffering moral penalties
Wounds: (20/17) left arm shallow cut, 90% health left
Cash: 100[/li][/list]
- Darvi-
Name: Gunni Asleifsonn
Background: Grandson of a well known thane.
Effects: Gunni can be sure his famous grandfather will help him if he needs it, through his personal connections. Of course, his grandfather has rivals and enemies-asking for his help may bring them upon you seeking revenge.
Religion:
LokiWeapon:
Bastard sword: +1 to slashing damage, +1 to hit
Armor:
Under Chest Armor: Leather Shirt (+1 against bashing)
Chest: Chainmail shirt ( +1 against piercing and slashing)
Ability: Ambidextrou
Wounds: (20/17) head bruised, 90% health left
Cash: 250
- Wolfchild
Character creation:
Name: Skaldir Tsalfson
Background: Hunter and Warrior, Earned what respect he has himself, without using his family
Effects: Skaldir will always command respect among fellow hunters, farmers and woodsmen, but he may feel out of place among the Nobility.
Patron god/saint/element: Freyj and Freyja (+1 to damage, gains a further plus +1 to damage after defeating a honorable enemy)
Weapons/shield: One Bearded axe (+1 slashing damage, can wrench enemies shield away)
one shortspear (+1 piercing damage, can be thrown. Criticals do double damage when thrown. Weapon has a increasing chance of being destroyed with every throw unless repaired. )
roundshield (+2 defense vs everything on the arm you specify, can be used to inflict blunt damage. Enemy must defeat your blocking roll to hit you.)
Armour:
Faceless Helm: (May hamper vision, +1 against blades and piercing, Cowardly warriors may become intimidated)
Scale Breastplate: (+2 versus bashing damage, +1 vs slashing -2 vs piercing)
starting Ability or spell: Valhalla's Call; Allow the greviously wounded to FIGHT as though they had no injuries, -1 to defence while maintaining
Cash: 150
- sneevil
Name: Hring Jonakrson
Patron god(dess):
SkadiBackground:A hunter with a passion for adventure.
Effect: Hring is a skilled tracker, trapper and explorer. He can survive in the wild, and support others, with little difficulty. Of course, such a demanding lifestyle has it’s price-his social skills are somewhat lacking
Weapons: Seax (slashing damage +2 to hit)
Bow with 30 iron broad head arrows (+1 damage against non-armored enemies)
Armor: Ragged leather armor (+1 blunt, +1 to defense, may be damaged beyond use.)
Ability: Killshot/ +1 to accuracy and +2 damage on a called attack, defenseless, sacrifices a turn for preparation.
Cash:100
Wounds: Nosebleed, blocked with a cement like stuff, you can't smell or breath through nose.
- Zrk2
Name: Ragnar Danneskjold
Background: Danish Battle-Philosopher
Effect: Ragnar is a both a skilled warrior and a thinker. He commands both equal respect and equal disdain from both circles.
Patron god/saint/element: Death [+1 death affinity, can invent spells]
Weapons/shield:
Broadsword (Slashing damage, +1 to defense, +1 to hit)
Armour: Chainmail shirt ( +1 against piercing and slashing)
roundshield (+2 defense vs everything on the arm you specify, can be used to inflict blunt damage. Enemy must defeat your blocking roll to hit you.)
starting Ability or spell: TBA? (PM with ideas!)
Earned Abilites: Beserker, Infamy
Cash:180
-
Kurouma
Name: Wilhelm the Smith
Background: Metalsmith
Patron god/saint/element:
ThorWeapons : 2 handed Battlehammer (+2 bashing damage, -1 to hit)
Armour:
Chest: Thin Mail (+2 against slash, -1 against pierce)
starting Ability or spell: Can repair and enhance metal items, can create metal items for half their price at a forge..
Cash: 100
Well, there we go! I'm opening a new thread after this, feel free to post here though. You'll notice I changed some item stats. feel free to correct me, I'll deserve it.